
Release Date: August 4, 2026
A co-op adventure game by House House Games, the creators of Untitled Goose Game. Players must work together and communicate to solve puzzles and not to get lost in the vast open world.
Big Walk is an exploration adventure game and the third work by House House Games, the Australian studio known for Untitled Goose Game and Push Me Pull You. It was published by Panic.
Big Walk only supports online co-op for at least two people. The game tasks players with exploring a vast open world full of challenges and puzzles, requiring obtaining the right tools, teamwork and communication. By staying alongside our companions we'll make sure we don't get lost or find an easier way towards the objective.
The playable characters - human-like figures built out of round elements - can end up losing their voice. When that happens, they must find another way to communicate with the others.
Though there's lots of discoveries to be made, Big Walk is also a perfect game to hang out with friends - watch the sunrise, walk on the beach, etc. Players can also prank each other, taking each other's items and throwing each other into the ocean.
Big Walk is a first-person game, its charming, colorful visuals fitting its relaxing nature.
Platforms:
PC Windows
PlayStation 5
Switch 2
Developer: House House Games
Publisher: Panic Inc.
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Matt Buckley
June 6, 2025
The developers of Untitled Goose Game have announced a new game. It will be a cooperative exploration game called Big Walk.
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December 7, 2023
System Requirements for Big Walk Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i7-7700K / AMD Ryzen 5 1600X, 12 GB RAM, graphic card 2 GB GeForce GTX 750 Ti / Radeon R7 370, Windows 10 64-bit.
Recommended System Requirements:
Intel Core i5-10600K / AMD Ryzen 7 3700X, 16 GB RAM, graphic card 8 GB GeForce GTX 1070 / Radeon RX 5600 XT, Windows 11 64-bit.
Game Ratings for Big Walk Video Game.
Gamers Heroes: 75 / 100 by Johnny Hurricane
While Big Walk could very well be someone's Game of the Year, most people will likely get burnt out by its backtracking and voice chat system.
Nintendo Life: 8 / 10 by Alex Olney
Big Walk is a game that is nothing short of outstanding in its design, a co-op adventure that feels like you're 12 years old again and venturing across those fields with your buddies.Its strict reliance on communication and clever puzzle design makes it one of the most rewarding games I think I've ever played, but its technical shortcomings on the Switch 2 version do take the shine off a touch. Thankfully, it's not enough to break what is one of the most unique and intriguing games released this decade, if you're willing to learn to communicate.
Screen Hype: 9.8 / 10 by Lyssa Greywood
There are very few games that leave me sitting at my keyboard at 4am, trying to convince my co-op partner that we really should go to bed while secretly hoping they’ll say, “one more puzzle”. Big Walk did exactly that. Four days and around 20 hours later, my friend and I were still finding new places to explore, new items to play with, and new reasons to laugh at each other as we accidentally threw ourselves off mountains or picked each other up instead of interacting with an object. Going into my Big Walk review, I expected something that sat somewhere alongside PEAK. That’s an easy comparison to make given they’re both cooperative exploration games, but after spending so much time with both, I don’t think they’re trying to achieve the same thing at all. PEAK leans heavily into survival exploration. One bad climb can end your run, and every mountain feels like something you have to conquer. That’s not something you have to worry about in Big Walk. There are chairlifts, trains, winding hiking trails, forests, coastlines, and countless places where you can simply stop and appreciate the view. Even within the first couple of hours, I was already thinking this was a solid 9/10. Every session introduced another mechanic, another secret, another item, or another reason to keep wandering. By the time I sat down to write my review, I realised I’d spent four consecutive late nights and early mornings exploring the island...
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