Logic 26 January 2016
A first-person adventure game with logic puzzles, developed by the creator of Braid – Jonathan Blow and his independent studio Number None. The game takes you to a large, mysterious island, whose all inhabitants vanished without a trace. Gameplay has you explore this vast world, solve logic puzzles, and search for clues that will help you solve the mysteries of this place. Game mechanics resemble the cult Myst series. As you play, you have to display remarkable patience, observance, and the ability to connect different pieces of the story. Many things here have secret meanings, and the key symbols, hints, and markings were cleverly hidden within the game’s environment. The Witness features simple, but charming, 3D graphics and supports the virtual reality headset Oculus Rift.
No Man's Sky
Action 09 August 2016
A science-fiction, sandbox action game with a focus on multiplayer mode. It was created by Hello Games, company known for the colorful arcade production Joe Danger. The game is set in the distant future in the yet uncharted parts of the cosmos, and the gameplay is presented in two forms. We explore the successive corners of the universe piloting a spacecraft, like we do in typical space-sim productions. Upon landing on a newly discovered planet, the game switches to first-person view. The authors emphasize the complete freedom given to the player during exploration. While visiting places featuring different animals, plants, or even varying composition of the planet's atmosphere, we can focus on exploration, acquisition of raw materials, or the combat against various predators. An important element of the game is the system of procedural generation of worlds, which creates their virtually every element, from the smallest features of the surface to the entire star systems and galaxies.
Adventure 23 January 2018
A sandbox game by Unknown Worlds that combines elements of action-adventure productions and RPGs. As the game’s universe draws inspiration from such novels as Twenty Thousand Leagues Under the Sea, at the bottom of the ocean you can find bizarre sea monsters, as well as remnants of futuristic buildings and ships. The player assumes the role of a captain of an advanced submarine, and explores the depths of the ocean. The game’s characteristic feature is the ability to design vessels and determine such things as performance, layout, on-board mechanisms, and materials used for the construction. You begin with rather primitive ships, but as you progress you will be able to construct more advanced vessels, and explore previously unavailable parts of the ocean. While playing, you can freely walk around your ship, and even go outside to explore the marine world on your own.
Adventure 06 February 2019
A sandbox game by System Era Softworks. Astroneer is set in the 25th century, when the civilization on Earth has developed enough for interstellar travel to become an everyday occurrence. It resulted in a certain kind of gold fever — people started to explore other planets on their own, driven by the desire of getting rich quick. The open world of the game is procedurally generated, and the surfaces of planets and moons are made of voxels. You play as an astronaut equipped with tools allowing them to dig holes in order to find resources and artifacts, which can be then sold or used to create new items thanks to an expansive crafting system. The system allows not only to make and modify useful equipment and vehicles, but also to build bases. The planets featured in the game vary in terms of gravity, resources, and possible dangers. The game features both a single player mode and a multiplayer mode.
What Remains of Edith Finch
Adventure 25 April 2017
What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.
The Long Dark
Action 01 August 2017
A first person survival sandbox game, developed by independent Canadian studio Hinterland. The team includes veteran game developers, who previously worked for Relic Entertainment, Volition, and BioWare. The game takes you into a post-apocalyptic world after a massive geomagnetic storm. With all electronic devices disabled and water and food supplies running low, the player has to struggle to survive the incoming winter. The game’s sandbox mechanics and its open-world structure give much freedom of gameplay, whose biggest challenges are survival and making difficult moral choices. The game features a compelling narrative written by Marianne Krawczyk, the author of scripts for such titles as God of War and L.A. Noire. The game’s unique character is emphasized by its unusual graphics, designed by Hokyo Lima (known for League of Legends).
Adventure 13 March 2012
Developed by the thatgamecompany studio, Journey is a remarkably unique exploration game, in which we embark on a journey through the desert sands. Our goal is to reach the summit of a great mountain, constantly visible on the horizon. A distinctive feature of Journey is the fact that we do not get a lot of exposure - the production lacks a classic narrative and does not have any dialogues; the nature of our protagonist and of the world we are in, which once harbored a mighty civilization, is all but unknown to us, a mystery, the true nature of which we can only speculate. The game consists of semi-open levels, which contain various puzzles and hidden locations. After passing through each of them we arrive at the next stage and the accompanying cut-scenes allow us to gradually discover and interpret the subsequent fragments of the plot. Journey also has one very intriguing curio - while playing the online mode we can encounter other players and at any time start playing in the co-op mode - but we still have to make do without verbal communication. All of the above is distinguished by an unusual, melancholic atmosphere and very artistic visuals, with focus on a minimalistic but incisive graphic style.
An independent exploration game with survival elements from an in-house team of the Indie Gala company. We play as a heroine who found herself on a Mediterranean island, not knowing how, why, and by whom she was kidnapped. She must uncover the truth behind this event and escape. Die Young employs first-person perspective and focuses on exploration. Aside from that, the protagonist must fight for survival, gathering food, water and useful equipment. Because she can’t use any weapons, our heroine is forced to run from dangers and climb on her surroundings to avoid danger – otherwise, she will meet a horrible end at the hands of opponents, with decapitations with axe being common scenes. What makes Die Young stand out from other games from the genre are its high-quality visuals, with detailed, moved by wind plants.
Adventure 09 February 2016
An indie FPP adventure game and the debut production of the American Campo Santo studio. The team comprises of veteran developers, previously working on such titles as The Walking Dead, Mark of the Ninja, BioShock 2, and Brutal Legend. The story of Firewatch takes place in an enormous forest in the American state of Wyoming, where our hero is trying to escape his day-to-day problems by becoming a ranger. This seemingly calm profession turns into an extremely complicated one, when various unexplainable events take place in the area that our character is charged with patrolling. The incidents are directly connected to our hero’s boss – Delilah, with whom we constantly keep in touch via radio. Building up relations with our superior is one of the key aspects of the game, as she is the only NPC featured in the production. The gameplay revolves exclusively around the single player mode; the popular Unity engine powers the game’s visuals.
Adventure 09 June 2015
A first-person survival horror game developed by Polish development studio IMGN.pro. The game's story is inspired by true events that took place in 1959 at the Dyatlov Pass in the Ural mountains, where the dead bodies of nine Russian hikers were found, and the cause of their death remained unclear. We only know that most of them died of hypothermia, and evidence indicates that they were forced to flee from an unknown danger. In the game we explore an open, icebound world, having only a map and a compass at our disposal. On our way to reach the goal, we have to deal with many dangers lurking in the mountains. There is no combat, and the only way to survive is by escaping. A special system called "fear manager" has been developed for the game. Depending on the player's actions, it adequately handles all the factors responsible for building an eerie atmosphere, which makes each new game a bit different.
Adventure 15 August 2017
A psychological first-person horror from the Polish developer studio Bloober Team, known best for another horror game, entitled Layers of Fear. Observer is set in a cyberpunk universe, in Cracow of 2048. In the game you play as Daniel Lazarski (starred by Rutger Hauer, known from the film Blade Runner), a detective able to hack into people’s minds. The game’s story starts when the main hero gets a letter from his missing son, who turns out to be a high-ranking engineer working for a powerful corporation. The protagonist picks up an investigation that takes him to the slums of Cracow and forces him to relive dark memories and nightmares of both criminals and their victims. When it comes to gameplay, Observer is a first-person adventure game with survival horror mechanics. Most of the time the player explores grim locations and interacts with characters encountered on the way. An important aspect of gameplay are sequences in which the protagonist hacks into the minds of suspects and becomes part of their worst nightmares.
The Vanishing of Ethan Carter
Adventure 25 September 2014
A dark, first-person adventure game developed by The Astronauts - a Polish team led by Adrian Chmielarz, the co-founder of People Can Fly. The player is put in the shoes of Paul Prospero - a detective who has developed certain paranormal abilities. The protagonist tries to solve the mystery behind the vanishing of a young boy. The player traverses an extensive, open world - the game is non-linear and the player is free to explore and look for subsequent clues. The game offers many unique mechanics related to making links between different pieces of the puzzle. Walking around the grim areas of Red Creek Valley, the protagonist makes use of his extraordinary abilities, making contact with the dead, experiencing various visions and visiting alternative realities. Utilizing the Unreal Engine 3, the game stands out with its high-quality visuals supported by technologies allowing to convert photographs of real-existing places into digital pictures.
Subnautica: Below Zero
An expansion for Subnautica, in which we explore the ice-bound areas of the planet 4546B. As we play, we explore the game world and reveal its secrets.
Adventure 24 August 2016
A first-person perspective adventure game with logic elements, developed by Cyan - the creators of the cult adventure game series, Myst. Obduction, created as a Myst’s spiritual successor, tells a story of a man who finds a bizarre organic artifact that fell from the sky and is taken by it into a strange world. In the game, our task is to figure out where are we, and then find a way back home. Similarly to the aforementioned Myst series, the key element of the gameplay is gradual uncovering of the game world and its laws and then using this knowledge to overcome the obstacles we encounter. Therefore, the game focuses mainly on exploration and solving subsequent logic puzzles of various difficulty level. The game does not offer any cutscenes, and most of its story is learned by means of exploration, environment analysis, and reading journals we find throughout the world.
Adventure 15 August 2013
An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.
Arcade 26 May 2017
A third-person view adventure game developed by Tequila Works studio from Spain, which successfully debuted in 2012 with a post-apocalyptic platformer Deadlight. You assume the role of a boy who is trying to escape a mysterious island that conceals a sinister past. During the course of the game you will solve numerous puzzles, using a magical artifact that allows you to manipulate the environment and time. The title, despite being an action game also includes many platformer elements. The hero travels through an open world, climbs craggy cliffs, and jumps over chasms. Apart from being skilled, you also have to be perceptive, as light, sound, and touch (thanks to the technology offered by PS Vita and DUALSHOCK 4) play a vital role in Rime. The game features a 3D environment, colorful visuals, and a comic book-like visual style.
Where the Bees Make Honey
Adventure today, 26 March 2019
Where The Bees Make Honey is created by independent studio Wakefield Interactive. The game combines elements of many genres, including adventures, platformers and logical games. We play the role of Sunny, who as an adult immerses herself in childhood memories.
The Stanley Parable
Adventure 17 October 2013
Everybody's Gone to the Rapture
Adventure 11 August 2015
An unusual FPP adventure game that lets you relive the last day of several characters facing impending apocalypse. The game was created by The Chinese Room, the developer known for Amnesia: A Machine for Pigs and Dear Esther. The game is set in a small village in Britain. Each playthrough lasts 60 minutes and you have no clear objectives to follow. The open world is inhabited by 6 independent characters, each one having their own ideas on how to spend the last moments of life. Playing as one of them you get to freely explore the world and interact with other characters to influence their fate and behavior. The game was designed for multiple playthroughs, each time to discover something new and shape the story differently. The game’s world created with CryEngine 3 features high level of interactivity, as almost every object can be manipulated.
Walden, a game
Adventure 04 July 2017
Unusual adventure game with survival elements created by Game Innovation Lab at the University of Southern California. In Walden and the game, we play the role of American philosopher Henry David Thoreau, striving to strike a balance between the activities necessary for survival and the search for inspiration.
Adventure 02 August 2016
The first project by Giant Squids, an independent studio founded by Matt Nova – the artistic director of the extremely successful game called Journey, created for PlayStation consoles. Abzu is an interactive exploration production in which you reveal secrets of a lively underworld. The player assumes the role of a cat-like diver who delves into the ocean and meets schools of fish, groups of aquatic mammals, as well as some other truly majestic creatures and remnants of an ancient civilization. Abzu offers a fluid control system which enables you to perform underwater pirouettes, flips, and gives you a chance to ride sea creatures, such as a shark. Sometimes, getting to a place requires a skillful use of available abilities or solving a logic puzzle. Yet, Abzu puts a strong emphasis on its artistic value. Therefore, the game enchants players with a riot of colors, an abundance of diverse underwater life, and amazing special effects.
Adventure 24 August 2016
An FPP action-adventure game featuring sci-fi elements and focusing on exploration. It was developed by Blue Isle Games - a Canadian team popular for Slender: The Arrival. The player is taken to the titular valley, which is a mysterious place located somewhere in the Rocky Mountains. Assuming the role of an unspecified character, the player traverses a set of diversified locations, trying to discover the secrets hidden in the area. The protagonist makes use of the L.E.A.F. exoskeleton, which belongs to the latest inventions in technology. However, thanks to the possibilities the exoskeleton offers, the exploration is very dynamic, for the protagonist can access locations an ordinary human being would not be able to reach. One of the most important uses of L.E.A.F. is control over life and death - the player can both deprive organisms of their lives or literally breathe life into them. There is a price to be paid for this ability however, because each death of the protagonist causes the entire valley to decay gradually.
Adventure 13 February 2019
Eastshade is an adventure exploration game, in which, apart from visiting locations and absorbing the plot, you can also craft items and paint pictures of the locations you visit, which is an important aspect of the gameplay.
Treasure Hunter Simulator
Simulation 06 December 2018
A simulator enabling us to assume the role of a treasure seeker equipped with a metal detector. The game is characterized by simple mechanics and detailed visuals.
11-11: Memories Retold
Adventure 09 November 2018
An adventure game, the action of which was set during World War I. During the game we play the roles of Harry and Kurt, i.e. soldiers standing on opposite sides of the barricade, whose fates are interwoven with each other.
Another fully-fledged installment of the cult survival cycle of Silent Hill horrors. Norman Reedus and Guillermo del Toro, led by Hideo Kojima, were involved in the production. As a result of a conflict with the publisher Konami, the project was cancelled shortly after the release of its famous demo version, called P.T.