Crown and Council Release Date PC
Crown and Council for PC is a turn-based strategy. The game is developed by Mojang AB studio, but most of the job was done by one man – Henrik Pettersson. The production is completely free and there are no micropayments.
Published on PC, Crown and Council is designed as a casual strategy in which sessions last just a couple of minutes. Because of this fact, there is no plot. The player assumes the role of a king who lives in a Medieval land taken with a pinch of salt, where he has to fight over influences with other monarchs controlled by AI. There are 75 hand-designed maps and a generator that can procedurally generate new ones.
Mechanics are simple, yet offer loads of strategic freedom. Gameplay is turn-based and with each turn you receive some amount of gold, depending on how many lands you have. With the gold you can raid on your neighbours, build ships, strengthen fortifications, and develop villages and new technologies.
Even though the rules are quite simple, there is no one winning formula – in Crown and Council you can achieve success in multiple ways. The game has a humorous nature – the fact that proves it best is that while developing the system of procedural creation of elements, the author did not limit the system to the maps, but employed it to constructing insults which rivals throw at our king. There only is a single player campaign, so you will face only AI.
Crown and Council was born as a 72-hour game jam experiment organised internally by Mojang. Its creator – Henrik Pettersson – was pleased with the early version of the product, so together with a few other members of the studio, they spent a couple of next weeks working on the game and released the outcome of their endeavour for free.
Game mode: single player
Age restrictions Crown and Council: Good for all ages.
Crown and Council System requirements
PC / Windows
- Pentium 1.5 GHz
- 1 GB RAM
- 300 MB HDD
- Windows 7