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Dead in Antares

Dead in Antares

PC
Released

Release Date: February 19, 2026

Strategy, Science Fiction, Turn-based, Space, RPG Elements, Survival, Indie Games, Singleplayer

8.2

Steam

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Ratings
[1:41] - Launch Trailer Videos: 2
Screenshot Images: 18
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In 2015, French studio Ishtar Games, then known as CCCP, released its survival strategy game with RPG elements, titled Dead in Bermuda. Three years later it received a sequel in the form of Dead in Vinland. We had to wait much longer for the third item under this banner, but the trilogy was finally "closed" by the Dead in Antares project.

Gameplay

Dead in Antares brings proven mechanics to the science fiction universe. During the gameplay, we take control of a group of ten characters whose spaceship has crashed on the surface of the title planet Antares Prime. Our primary goal is to take care of the needs of the various crew members. We must ensure that they have access to water and food, give them the opportunity to rest when they feel exhausted, and pay attention to their mental health.

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Game Series

Dead in Antares
Dead in Antares
Dead in Antares

3GAMES

Dead in Game Series

Dead in Game Series

Features

System Requirements

System Requirements for Dead in Antares Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-7100 / AMD Ryzen 5 2600, 8 GB RAM, graphic card 2 GB GeForce GTX 1050, 4 GB HDD, Windows 10.

Recommended System Requirements:
Intel Core i5-8400 / AMD Ryzen 5 4600H, graphic card 4 GB GeForce GTX 1050 Ti, 4 GB HDD, Windows 10.

Ratings

Game Ratings for Dead in Antares Video Game.

82%

STEAM Score

All Reviews: Very Positive (138)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Improved Mechanics: Many players appreciate the enhancements over previous titles, particularly the reduced RNG elements, which allow for better control over gameplay. The management systems are clearer and more intuitive.
  • Character Development: The relationships between characters are more fleshed out, with visible progression and dialogue that rewards players for developing these connections.
  • Visuals and Atmosphere: The art style and soundtrack received positive feedback for creating an engaging atmosphere that complements the game's setting.
  • Quality of Life Improvements: Players noted improvements in transparency regarding resource management and character progression, making it easier to strategize and plan.
  • Addictive Gameplay Loop: Many reviews mentioned the "just-one-more-turn" feeling, indicating that the game keeps players engaged for extended periods.

The main cons of the game

  • Limited Replayability: Some players expressed disappointment with the linearity of the story and the lack of meaningful choices that affect gameplay, making subsequent playthroughs feel less rewarding.
  • Character Choices: Several reviews criticized the lack of variety in character selection and the introduction of all characters too quickly, leading to a feeling of being overwhelmed.
  • Combat System Issues: The combat was described as slow and sometimes frustrating, with calls for rebalancing and improvements to pacing.
  • User Interface (UI) Problems: Many players found the UI cumbersome and unintuitive, leading to frustration when navigating character stats and managing resources.
  • Story and Character Depth: Critiques were made regarding the depth of the story and character development, with some characters feeling like stereotypes rather than fully fleshed-out individuals.

The features or elements that are missing from the game according to users

  • Custom Difficulty Options: Players missed the ability to customize difficulty settings, which was a feature in previous titles.
  • More Meaningful Choices: There were calls for a greater impact of player decisions on the story and character relationships, as many felt that choices were too simplistic or inconsequential.
  • Character Customization: Reviewers expressed a desire for more control over character selection and development, particularly regarding relationships and interactions between crew members.
  • Streamlined UI: Suggestions for a more user-friendly interface that allows for easier management of characters and resources were common, with requests for features like a grid view for character stats and roles.
  • Dynamic Story Elements: Some players wanted a more dynamic story that allowed for unexpected twists or changes based on player actions, enhancing replayability and engagement.

Summary

  • Overall, while "Dead in Antares" has been praised for its improvements and engaging gameplay, it also faces criticism for its linearity, UI issues, and lack of meaningful player choices.

Summary generated on: