Star Wars: Battlefront II
Action 17 November 2017
Star Wars: Battlefront II is a sequel to the 2015 multiplayer FPS game and the fourth game in the cult series that was started eleven years earlier by Pandemic. Unlike the previous game, Battlefront II offers both a complex multiplayer mode and a single player campaign set right after the destruction of the second Death Star. Iden Versio, the game's protagonist and the leader of the Empire's special forces, is given the task of avenging the Emperor. Different studios developed different parts of the game. The single player campaign was created by studio Motive, lead by Jade Raymond. Space battles were created by Criterion, and the multiplayer mode, key element of the game, was developed by DICE. Up to forty players can take part in online battles and play one of the four available classes. Additionally, we can customize characters, vehicles, and gadgets. It is worth mentioning that the game presents more than the original trilogy (episodes IV-VI). We will meet, and play as, heroes from different eras of the Star Wars universe, like Rey and Kylo Ren from The Force Awakens or Darth Maul from The Phantom Menace.
A space simulator created by Chris Roberts and the Cloud Imperium Games developer team. The plot of Star Citizen is set in the 30th century. Humanity, united under the banner of United Earth Empire, has begun the colonization of the universe, encountering many alien races in its course. It is a unique opportunity for adventurous pilots to gain fame and wealth, as well as the treasured status of an intergalactic empire citizen. The gameplay combines elements of spaceship simulator, shooter, cRPG, as well as economic strategy. The game offers two modes. Squadron 42 is an offline campaign, in which the player-controlled character joins an elite squadron of star fighters. For MMO aficionados, the developers have created the Galaxy Mode, allowing them to play with thousands of others. Spectacular visuals of Star Citizen are generated by the CryEngine 3 engine.
Strategy 06 December 2018
Another expansion for Stellaris, the popular 4X space strategy game by Paradox Interactive studio. MegaCorp introduces the ability to play the role of CEO of an interstellar corporation, as well as a number of new mechanics.
Strategy 09 May 2016
A real-time space strategy with RPG elements developed by Paradox Interactive – the creators of such renowned series as Europa Universalis or Crusader Kings. The game is played in a procedurally generated interstellar space, where your job is to build a galactic empire. A the beginning of the game you choose one of the 7 playable races that differ in appearance, skills, and ethics. The game focuses on exploration and expansion, giving you the choice to subdue other species by force or ally with them, using an advanced diplomacy system. Either way, the nations unwilling to engage in peace talks will have to be persuaded on the battlefield, where battle-hardened fleets serve as your envoys. The title offers three independent technological trees, allowing you to focus on developing your civilization's society, engineering, or physics, depending on your preferences.
No Man's Sky
Action 09 August 2016
A science-fiction, sandbox action game with a focus on multiplayer mode. It was created by Hello Games, company known for the colorful arcade production Joe Danger. The game is set in the distant future in the yet uncharted parts of the cosmos, and the gameplay is presented in two forms. We explore the successive corners of the universe piloting a spacecraft, like we do in typical space-sim productions. Upon landing on a newly discovered planet, the game switches to first-person view. The authors emphasize the complete freedom given to the player during exploration. While visiting places featuring different animals, plants, or even varying composition of the planet's atmosphere, we can focus on exploration, acquisition of raw materials, or the combat against various predators. An important element of the game is the system of procedural generation of worlds, which creates their virtually every element, from the smallest features of the surface to the entire star systems and galaxies.
Action 26 May 2017
A space-themed shooter game with roguelike elements and the first production by the team at Rockfish. The members of the studio used to work for Fishlabs, the creators of the mobile series Galaxy on Fire. Everspace is set in the far future, when humanity has colonized myriads of planetary systems. The plot, which is an important element of the gameplay, was written by Falko Löffler, the writer of Jack Keane or the Ankh series. Unlike other space shooters, whose mechanics are focused on complex simulations, Everspace features an easy, user-friendly controls model and dynamic battle system. You observe the world both from the cockpit perspective and through a camera lens placed above your ship. During the game, you explore the open-world galaxy, gather resources, fight enemies, and complete quests. You also have to take care of repairing your ship when its gets damaged in battle and upgrading it. It's very easy to die in Everspace and the world around you changes as you respawn.
Starlink: Battle for Atlas
Action 16 October 2018
Starlink: Battle for Atlas is a science fiction action game developed by Ubisoft. The game takes place in a distant future in the titular Atlas planetary system, a place full of breathtaking alien worlds. This part of the galaxy is on the brink of destruction due to the invasion of the machines known as the Forgotten Legion. Our job is to stop the machines and defeat their leader, Grax. Starlink: Battle for Atlas is an action game where we control our own, self-made space ship. We use it to fight not only in space, but also in the atmosphere of many planets. The game’s world is open and dynamic, and changes under the influence of ours and our antagonists' decisions. What makes Starlink: Battle for Atlas a unique game is the fact that it is integrated with spaceship minifigures that are sold separately. Those minifigures are modular, which allows us to manually change their parts and pilots. These changes are instantly taken to the virtual world.
Simulation 16 December 2014
The fourth installment in the Elite series. The game is a space simulator created again by David Braben and the Frontier studio. Elite: Dangerous is set in the far future; after humanity had colonized countless star systems, the Universe is dominated by three superpowers: the Empire, the Federation, and the Alliance. Brave pilots seek easy money working beyond the territories controlled by these entities. The open-world game structure offers the players large amounts of freedom when it comes to exploration, trading or completing military assignments. Instead of the classic division into the solo and multiplayer modes, the creators of Elite: Dangerous allow the player to join their friends or return to single-player experience at any time.
Rebel Galaxy Outlaw
Action March 2019
A science fiction space sandbox that features traits of an RPG, a strategy game, and an action game. Rebel Galaxy Outlaw is a sequel to Rebel Galaxy, a game from 2015. It was developed by an independent studio Double Damage Games.
Genesis Alpha One
Action 31 January 2019
Genesis Alpha One is an action game, in which the player observes the action from the first-person perspective. They assume the role of a spaceship captain on a mission to find a new home for humanity.
Endless Space 2
Strategy 19 May 2017
A continuation of a 2012's highly-rated, turn-based 4X space strategy game by Amplitude studio. The action of Endless Space 2 takes us once again into the distant future where we can take part in a galactic conflict between the great races fighting struggling for control over a fragment of the universe. Both our empire management and battles take place in a turn-based system, and the player's task is to explore the universe, take control of individual planets, create a functioning economy, develop new technologies, and establish trade and diplomatic relations. The military aspect plays a key role in the game, featuring an advanced ship construction module, allowing us to personally choose the individual components of our ship. The game's virtual universe is randomly generated, providing unique adventures and challenges with each new game.
Battlefleet Gothic: Armada 2
Strategy 24 January 2019
Battlefleet Gothic: Armada 2 is a space RTS game, in which we lead space fleets to battles in the universe of Warhammer 40,000. The game lets the players take control over forces of twelve factions and focuses on the tactical aspects of war, while offering several story campaigns and multiplayer skirmishes.
Adventure 06 February 2019
A sandbox game by System Era Softworks. Astroneer is set in the 25th century, when the civilization on Earth has developed enough for interstellar travel to become an everyday occurrence. It resulted in a certain kind of gold fever — people started to explore other planets on their own, driven by the desire of getting rich quick. The open world of the game is procedurally generated, and the surfaces of planets and moons are made of voxels. You play as an astronaut equipped with tools allowing them to dig holes in order to find resources and artifacts, which can be then sold or used to create new items thanks to an expansive crafting system. The system allows not only to make and modify useful equipment and vehicles, but also to build bases. The planets featured in the game vary in terms of gravity, resources, and possible dangers. The game features both a single player mode and a multiplayer mode.
Simulation 06 May 2003
Set in science fiction realities, an MMO simulator developed by Crowd Control Productions from Iceland. The action of EVE Online takes place in a universe called New Eden, which consists of over 5,000 star systems. On the beginning of the adventure you create your own hero by choosing his/her e.g. face, past, and origin. At first you get just a small spaceship and some credits. Your mission is to explore remote places of the universe in order to complete various story missions given by NPCs. These independent characters represent a broad spectrum of factions in which you gradually build up your position. With progress, you successively develop your avatar by acquiring new skills. The game also features ship customization. You can also upgrade vessels with new modules that influence performance, weaponry, and armor. There is no idleness in space, as creators constantly add new missions and challenges.
FTL: Faster Than Light
Strategy 14 September 2012
Sins of a Solar Empire: Rebellion
Strategy 12 June 2012
A stand-alone expansion pack for Sins of a Solar Empire - a project developed by Ironclad Games, combining elements of real-time strategy with 4X mechanics. The expansion continues the story of the great galactic conflict. A group of citizens starts the titular rebellion, having grown tired of the war. Three groups of rebels are established as each one secedes from the corresponding party involved in the conflict. As a result, three completely new factions were created, each having their own development trees and modified ships, including a new class, called titans, as well as new battleships and corvettes. Similar to the core game, the expansion focuses mainly on multiplayer gameplay, being deprived of any standard single-player campaign. At the same time, the gameplay has been diversified, for the player can now achieve victory by different means. The expansion utilizes an upgraded graphical engine and offers noticeable improvements in terms of visuals.
X3 Terran Conflict
Simulation 17 October 2008
Star Wars: Empire at War - Forces of Corruption
Strategy 24 October 2006
First official expansion for Star Wars: Empire at War developed by Petroglyph. This add-on continues the story from the base game – Tyber Zahn takes advantage of the turmoil caused by the destruction of the first Death Star in an attempt to become the most influential villain in the whole galaxy, surpassing even Jabba the Hutt. In Star Wars: Empire at War – Forces of Corruption players get an entirely new faction at their disposal, which is at war with both the Galactic Empire and the Rebel Alliance. The aforementioned faction, called the Underworld Organization, is able to spy and sabotage hostile factions e.g. by limiting their unit production. This expansion also features new options for land skirmish battles such as customizable and upgradeable base structures, guerilla warfare, and additional units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more).
Battlefleet Gothic: Armada
Strategy 21 April 2016
A space real-time strategy game set in the popular science-fiction universe created by Games Workshop, initially for tabletop battle games. It was developed by Tindalos Interactive, an independent French studio known mostly for Stellar Impact. The action takes us to the war-torn world of Wahammer 40,000, where 4 powerful factions — Imperium, Chaos, Eldar and Orks — fight for dominance in the Gothic sector. The players assume control over a fleet of the chosen side. Available units include vessels of various size and purpose – from fast frigates to majestic warships. The gameplay focuses on fighting large-scale battles, during which our units and their personnel gain experience that can be then traded for new special abilities as well as enhancements for weapons, defensive systems, and the like. The game offers attractive graphics powered by Unreal Engine 4.
An open-world MMORPG set in a science-fiction world. In this vision of the future, the Earth faces a distant, though inevitable end. As a result, humanity must find a new home in a different part of the galaxy. The players assume the roles of colonists that are part of an expedition. Once the character is created, the player is sent to an inhabitable planet. From this moment on, the player is free to shape their career and decide what assignments they take. The in-game construction system based on voxels, and allows the player to create anything, including buildings, ground vehicles, spaceships, etc. Planets colonized in such a way are parts of one huge universe where all the users enjoy their experiences in a shared, virtual world. Over time, the player-formed factions gain new territories, construct space-fleets and improve their technologies. Both the in-game economy and politics are dependent entirely on decisions made by the players, as well as their actions.
Strategy 04 July 2012
A science-fiction turn-based 4X strategy game and a debut of Amplitude, a studio created by former employees of EA and Ubisoft. The game takes place in the distant future, in a galaxy inhabited by 8 rivaling civilizations. The player assumes the role of one of them and is tasked with leading his faction to domination over the others. The gameplay focuses on exploration of a randomly generated galaxy, developing economy, technology and diplomacy. The game also features epic battles of powerful armadas of spaceships which can be freely modified – the player can decide about the ship's engine, weapons and other systems. The skirmishes – similarly as the whole game – are turn-based and the player’s actions are limited to supporting his troops or weakening the opponent with special action cards. Heroes, who can belong to one of five different classes with unique technology trees, have direct control over our fleets.
X3: Albion Prelude
Simulation 15 December 2011
Star Wars: Empire At War
Strategy 16 February 2006
A real-time strategy developed by Petroglyph. The action of Empire At War takes place two years before the events seen in the fourth film, with some parts of the plot invoking the story from Revenge of the Sith. The game itself enables us to control both Rebel Forces and Galactic Empire in a quest to control the whole galaxy. The campaign consists of two phases: turn-based planning and real-time battles in three-dimensional environment. The available locations include numerous planets such as Alderaan, Dantooine, Endor, or Hoth, as well as outer space areas that see the clashes of powerful fleets. Both faction sport trademark units, including Star Destroyers, AT-AT and AT-ST walkers, or agile snowspeeders. Aside from a single player campaign, the developers introduced a number of multiplayer modes.
Master of Orion: Conquer the Stars
Strategy 25 August 2016
The fourth installment in one of the most famous 4X space strategy series. Conquer the Stars goes back to the roots of the franchise, marking the series’ reboot. It was developed by the creators of World of Tanks - Wargaming, who bought the IP rights from the bankrupting Atari company. In terms of gameplay, the game is close to what the previous installments accustomed us to. Using turn-based mechanics you have to colonize planets, develop various technologies, and establish diplomatic relations with alien races – 13 of them in total (all of them appeared in previous games). In the game you get to visit 20 planetary systems and over a hundred stars. There are also nearly 100 unique technologies to discover and 24 buildings to construct. In comparison with the previous editions, Conquer the Stars features modern audiovisuals and slightly modified user interface.
Kerbal Space Program
Simulation 27 April 2015
This is the debut from the independent developer Squad. The game is an unusual simulator requiring the player to develop their own space program from scratch. Kerbal Space Program combines features of many genres, but the most important part here is an extensive ship editor, which allows the player to design and build their own, unique spacecraft. The ship is then supposed to fly and land safely on a moon of the Kerbin planet. The spaceship is built from various elements - each of them affects it in flight and serves a specific purpose. Thanks to a realistic flight model, the player is capable of observing the effects of their work and monitoring a set of parameters describing the ship. Apart from the basic, sandbox mode, the game offers a set of story missions requiring the player to recruit a team, conduct research, build bases and visit dozens of planets.