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Eco

Eco

PC
Early Access

Release Date: February 6, 2018 Early Access

Simulation, FPP, TPP, Sandbox, Educational, Strategic Elements, Indie Games, Co-op, Social Networking, Crafting, Games for Impact, Multiplayer, Singleplayer, Internet

Eco is a sandbox game developed by Strange Loop Games. The title features an advanced ecosystem simulation. The players' actions have direct impact on the environment and unwise exploitation might lead to the collapse of the whole biome.

8.1

Steam

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[3:50] PAX West 2016 trailer Videos: 2
Screenshot Images: 10
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Eco is a sandbox game that combines features of action games and strategy games. The title was developed by Strange Loop Games, a studio that created the platformer called Vessel.

Plot

Eco doesn’t have a strong narrative because of its sandbox gameplay structure. The players are taken to a virtual world and the events that occur there are being shaped by their own actions. The developers moved a typical sandbox gameplay to a dynamic virtual ecosystem that can be drastically changed by player’s decisions. The relationship between the players and the world is so strong that unwise and greedy users can quickly bring the ecosystem to a disaster and die because of hunger.

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Platforms:

PC Windows

PC Windows

Developer: Strange Loop Games

Publisher: Strange Loop Games

Age restrictions: none

Features

System Requirements

System Requirements for Eco Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-6500 3.2 GHz / AMD Ryzen 5 1500X 3.5 GHz, 8 GB RAM, graphic card 4 GB GeForce GTX 970 / Radeon R9 290 or better, 6 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i7-9700K 3.6 GHz / AMD Ryzen 7 3700X 3.6 GHz, 16 GB RAM, graphic card 8 GB GeForce RTX 2070 / Radeon RX 5700 or better, 10 GB HDD, Windows 10/11 64-bit.

Ratings

Game Ratings for Eco Video Game.

81%

STEAM Score

All Reviews: Very Positive (13,581)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Unique Concept: Eco presents an ambitious idea of building a civilization while balancing ecological sustainability and economic growth, which many players find engaging.
  • Deep Economic and Political Systems: The game features a complex player-driven economy with real consequences for actions, making it a unique social experiment.
  • Community Interaction: Players enjoy the collaborative aspect of the game, where teamwork is essential for progress, and forming communities can lead to rewarding experiences.
  • Crafting and Resource Management: The crafting system is seen as rewarding, and players appreciate the need to manage resources carefully to prevent environmental degradation.
  • Visual Appeal: The game is praised for its colorful and engaging graphics, creating an immersive environment.

The main cons of the game

  • Reliance on Other Players: A significant drawback is the heavy dependence on other players for resources and progression, which can lead to frustration if teammates are uncooperative or leave the game.
  • Player Retention Issues: Many servers experience a rapid decline in active players shortly after launch, making it challenging to maintain a thriving community.
  • Steep Learning Curve: New players often find the game difficult to grasp, exacerbated by a lack of comprehensive tutorials and outdated documentation.
  • Performance Issues: Players have reported bugs, lag, and poor optimization, which detracts from the overall experience.
  • Inconsistent Community Dynamics: The community can be toxic at times, with monopolies forming and some players exploiting others, leading to a frustrating environment.

The features or elements that are missing from the game according to users

  • NPCs or AI: Many players suggest the inclusion of non-player characters (NPCs) to help fill roles and make the game more engaging for solo players or smaller groups.
  • Improved Tutorials: A more effective onboarding process is needed to help new players understand the mechanics and social dynamics of the game.
  • Better Server Management: Players express a desire for features that would help maintain server populations and keep the game engaging in the late stages, such as deeper cultural systems or evolving world events.
  • Balancing Mechanics: Suggestions include reworking the economy to prevent monopolies and creating more balanced gameplay experiences for smaller groups.
  • Expanded Content: Users are looking for more content, especially in areas like fishing, hunting, and environmental management, to enhance gameplay depth.

Summary

  • Overall, while Eco has a compelling premise and offers a unique multiplayer experience, it struggles with execution and player retention, leading to mixed reviews.

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