game release date for PS1:
Grandia is a Japanese RPG by Game Arts studio, authors of the Lunar series, which initially appeared on the Sega Saturn console, and only after several months was converted to PS1. The production tells the story of travellers who are looking for a valuable artifact and face up to an evil military target.
Teenage Justin lives with his mother in the port city of Parm. His father disappeared during one of his distant expeditions years ago, leaving only a mysterious stone for him. One day the boy finds an unknown communicator at an archaeological excavation site, through which a strange woman comes into contact with him. A stranger tells him about the extraordinary power of his artifact and suggests that all the answers will be found in a city built by an ancient civilization. An adventurous boy decides to leave his family home and set out into the world. During the journey he meets similar troublemakers who want to accompany him during the expedition. Over time, the group attracts the attention of the military organization Garlyle Forces, whose leader, General Baal, wants to use its former power to achieve its own goals.
Grandia is a typical representative of the genre in which the player controls the team of heroes while exploring the world, conducts conversations with characters, develops heroes, performs various quests and battles with encountered opponents. The authors did not use the mechanics of random fighting known from many other jRPGs and allowed to avoid clashes. Winning a battle, however, is necessary to develop the abilities of the heroes. It is the applied mechanics of character training that distinguishes Grandia. Heroes improve their abilities faster if they actively use them in combat. The player is therefore encouraged to use a wide range of spells and talents on a regular basis in order to gain access to new or better skills. He has a lot of possibilities to decide in which direction he wants to develop individual heroes and which spells and special attacks related to weapons he wants to improve in the first place.
The battles themselves are fought in the author's own system, in which the order of moves is determined by a bar in the lower right corner of the screen, on which the icons symbolizing characters in the arena move. Each of them moves at a different pace to the right, depending on the statistics, previous actions and events on the battlefield, and when it comes to the edge of the line, the player can give another command.
GameArts studio production combines 2D and 3D graphics elements. The characters are presented as two-dimensional bitmap sprites that move around 3D areas. The camera presents the action in isometric projection, offering the option of free rotation of the view. One of the advantages of the game is the soundtrack composed by Noriyuki Ivadare, with compositions perfectly building tension and matching the presented events.
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