
Release Date: October 6, 2025
A turn-based survival horror with dungeon crawler and roguelike elements, prepared in a visual style resembling the first installments of the Resident Evil series. The action of House of Necrosis takes place inside the titular residence. We fight monsters (including zombies), gather resources and develop the main character.
Warkus is an independent developer. His first commercial project is House of Necrosis described here. It is a unique genre hybrid, combining elements of classic survival horrors with mechanics characteristic of dungeon crawlers and roguelikes.
In House of Necrosis we watch the action from a bird's eye view.
The pillar of the game is exploring corridors, rooms and underground of the titular residence. The game is played in a turn-based mode, during which we visit locations, fight enemies, and search for useful equipment (primarily keys that open passages to new areas).
We encounter living corpses and other creatures on our path, which we eliminate using melee weapons or firearms. As we progress, we develop the main character and acquire increasingly powerful weapons and upgrades for the weapons we already have, allowing us to face greater challenges over time. However, the matter is complicated by the fact that the residence's corridors and the layout of the rooms change with each visit, making each playthrough slightly different from the previous one.
Between subsequent trips we return to the main hall of the residence, which serves as a hub. We can move around it in real-time.
House of Necrosis is powered by Godot technology, and the graphics are retro-styled, reminiscent of the titles from the first PlayStation console.
Platforms:
PC Windows
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System Requirements for House of Necrosis Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i3, 4 GB RAM, graphic card OpenGL 3+, 400 MB HDD, Windows 10/11 64-bit.
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