
Release Date: March 29, 2022
An independent adventure game in the horror convention, whose story combines fantastic and realistic elements. The production is designed to encourage gamers to take an interest in knowledge and philosophy and was created as part of the PlayStation China Hero Project. Magic Fish Studio is responsible for its development.
In Nightmare is a horror adventure game that combines realistic and fantastic elements. The action of this production takes place in a dark, fairy-tale world, and the story focuses on the problems of pain and saving oneself. The intention behind the creation of the game was to encourage people to take an interest in knowledge and philosophy. The title was created thanks to the initiative of PlayStation China Hero Project. The game was developed by the Chinese independent Magicfish Studio and published by Sony Interactive Entertainment.
Platforms:
PC Windows November 29, 2022
PlayStation 4 March 29, 2022
PlayStation 5 March 29, 2022
Developer: Magicfish Studio
Publisher: Maximum Games
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System Requirements for In Nightmare Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i5, 8 GB RAM, graphic card 4 GB GeForce GTX 960 or better, 12 GB HDD, Windows 10 64-bit.
Recommended System Requirements:
Intel Core i7, 16 GB RAM, graphic card 6 GB GeForce GTX 1060 / 8 GB Radeon RX 580 or better, 12 GB HDD, Windows 10 64-bit.
Game Ratings for In Nightmare Video Game.
GameGrin: 5 / 10 by Mike Crewe
In Nightmare could have been great, but the atmosphere and environments aren't enough to make up for the woeful frame rate, frustrating enemy encounters, and overall tedium of the gameplay.
WellPlayed: 3 / 10 by Kieran Stockton
A quaint art direction and an occasional well-conceived puzzle are not enough to redeem this painful slog through a child's living nightmare. Trial-and-error instakill sections and some of the worst hide and seek stealth since Sanity of Morris ensure the greatest nightmare will be your own.
Twinfinite: 2 / 5 by Cameron Waldrop
In essence, In Nightmare is a narrative heavy puzzle game where all too often you must engage in more action heavy scenes in order to progress. That, coupled with frequent sections where you must navigate a room of either a single monster or multiple and avoid detection, caused the game to wear out its welcome sooner than it should have. When it’s just puzzles where you have have all the time in the world to reason out is when the game works best, and I found myself wishing for more of that as the game went on.