
Release Date: October 17, 2025
A sequel of the 2016 logic skill-based game, featuring an isometric view and gameplay inspired by the old-school titles like Knight Lore. Lumo 2 doesn't hold our hand and tell us what to do. Our character must explore various rooms, deal with obstacles and challenges, as well as solve logic puzzles.
In the late 1980s and early 1990s, so-called "maze games" enjoyed great popularity. They were productions on the border of logic and skill-based games, with action taking place in rooms located on single screens.
In 2016, the independent studio Triple Eh? decided to pay homage to their golden era by releasing the old-school game Lumo. Years later, the team returned to this brand, creating Lumo 2 described here.
In Lumo 2 the action is most often viewed from an isometric perspective (although the camera occasionally changes perspective).
During the game we once again take on the role of a character dressed in a hat and wielding a staff, who must make their way through a series of locations presenting various challenges. Similar to the original and classics of the genre, they can take the form of rooms, platforms, or corridors that fit on a single screen.
There are trials requiring dexterity and reflexes in the rooms we visit, as well as puzzles testing our logic skills. The game does not lead us by the hand, so to push the action forward, we must experiment with items found along the way and use encountered portals.
The gameplay is diversified with mini-games and collectibles waiting to be discovered.
Platforms:
PC Windows
Nintendo Switch
PlayStation 5
Xbox Series X/S
Developer: Triple Eh?
Publisher: Numskull Games
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System Requirements for Lumo 2 Video Game:
PC / Windows
Minimum System Requirements:
Quad Core 2.5 GHz, 8 GB RAM, graphic card DirectX 12, 3 GB HDD, Windows 10 64-bit.
Recommended System Requirements:
Octa Core 2.5 GHz, 16 GB RAM, graphic card 6 GB GeForce GTX 1660 Ti / Radeon RX 5600, 3 GB HDD, Windows 10 64-bit.
Game Ratings for Lumo 2 Video Game.
Nindie Spotlight: 6 / 10 by Justin Nation
While I recognize many of its more old-school quirks and sensibilities, they now feel very much out of time and place
Video Chums: 4 / 5 by A.J. Maciejewski
I'm very happy that Lumo 2 exists and if you're part of its very specific audience, you'll adore the diverse old-school adventure that it offers. ???>?
Use a Potion: 6 / 10
Lumo 2 is a sequel that balances charm and frustration in equal measure, offering a colourful and creative adventure that’s as endearing as it is exasperating. It’s packed with clever puzzles, nostalgic references, and a genuine affection for the classics that inspired it, and when everything clicks, believe me, it can be a real joy to play. Yet for all of its personality, ambition, and charm, the clunky movement, awkward camera, and inconsistent platforming hold it back from greatness. It feels like a game that loves the past so much that it forgets to modernise it – for players who appreciate retro quirks and a healthy dose of nostalgia, that might be fine, but for those looking for a smoother and more refined experience, everything might just feel too clunky. Here’s hoping for a patch in the near future, just to smooth out some of the rougher edges of platforming, because with some fixes, there’s potential for this to be a special little game.