
Release Date: October 17, 2025
A sequel of the 2016 logic skill-based game, featuring an isometric view and gameplay inspired by the old-school titles like Knight Lore. Lumo 2 doesn't hold our hand and tell us what to do. Our character must explore various rooms, deal with obstacles and challenges, as well as solve logic puzzles.
In the late 1980s and early 1990s, so-called "maze games" enjoyed great popularity. They were productions on the border of logic and skill-based games, with action taking place in rooms located on single screens.
In 2016, the independent studio Triple Eh? decided to pay homage to their golden era by releasing the old-school game Lumo. Years later, the team returned to this brand, creating Lumo 2 described here.
In Lumo 2 the action is most often viewed from an isometric perspective (although the camera occasionally changes perspective).
During the game we once again take on the role of a character dressed in a hat and wielding a staff, who must make their way through a series of locations presenting various challenges. Similar to the original and classics of the genre, they can take the form of rooms, platforms, or corridors that fit on a single screen.
There are trials requiring dexterity and reflexes in the rooms we visit, as well as puzzles testing our logic skills. The game does not lead us by the hand, so to push the action forward, we must experiment with items found along the way and use encountered portals.
The gameplay is diversified with mini-games and collectibles waiting to be discovered.
Platforms:
PC Windows
Nintendo Switch
PlayStation 5
Xbox Series X/S
Developer: Triple Eh?
Publisher: Numskull Games
Similar Games:
System Requirements for Lumo 2 Video Game:
PC / Windows
Minimum System Requirements:
Quad Core 2.5 GHz, 8 GB RAM, graphic card DirectX 12, 3 GB HDD, Windows 10 64-bit.
Recommended System Requirements:
Octa Core 2.5 GHz, 16 GB RAM, graphic card 6 GB GeForce GTX 1660 Ti / Radeon RX 5600, 3 GB HDD, Windows 10 64-bit.
Game Ratings for Lumo 2 Video Game.
Nintendo Life: 8 / 10 by PJ O'Reilly
Lumo 2, just like its predecessor, does a great job of reintroducing players to a whole bunch of retro delights from the 1980s, and in small enough servings that they don't outstay their welcome. There's an impressive array of tricky isometric levels to get stuck into besting here, plenty of collectibles and achievements to tick off, some nice side-scrolling surprises along the way, and a general retro-british vibe that you can't help but love infusing the entire thing. Whilst it may not meaningfully evolve its predecessor, Lumo 2 is yet more of the good stuff.
PS4Blog.net: 7 / 10
Lumo 2 has charm, atmosphere, and clever moments, but its slow pace and opaque design hold it back
Use a Potion: 6 / 10
Lumo 2 is a sequel that balances charm and frustration in equal measure, offering a colourful and creative adventure that’s as endearing as it is exasperating. It’s packed with clever puzzles, nostalgic references, and a genuine affection for the classics that inspired it, and when everything clicks, believe me, it can be a real joy to play. Yet for all of its personality, ambition, and charm, the clunky movement, awkward camera, and inconsistent platforming hold it back from greatness. It feels like a game that loves the past so much that it forgets to modernise it – for players who appreciate retro quirks and a healthy dose of nostalgia, that might be fine, but for those looking for a smoother and more refined experience, everything might just feel too clunky. Here’s hoping for a patch in the near future, just to smooth out some of the rougher edges of platforming, because with some fixes, there’s potential for this to be a special little game.