
Release Date: July 8, 2025
A hybrid of a turn-based tactical and a first-person adventure. Missile Command Delta was inspired by the cult shoot'em up from the 1980s, but features brand new gameplay. We can repel missile attacks in turn-based mode when playing on a board. There is also an option to explore our bunker and to learn its mysteries.
The first Missile Command game was a shoot'em up that first appeared on arcade machines, and then made its way to Atari platforms (finally also landing on Game Boy). Over the years it has seen new incarnations, which, while remaining faithful to the original, have introduced various changes (primarily in terms of audiovisual presentation).
Missile Command Delta described here is a result of the collaboration between 13AM Games and Mighty Yell studios, as well as Atari. It borrows only the base idea from the original, transferring it to the canvas of a production that combines adventure and tactical genres.
In Missile Command Delta we watch the action from a first-person perspective (FPP).
The game takes us to the Missile Command bunker, and our primary goal is to repel enemy missile attacks. The gameplay takes place on a board covered with a grid of hexagonal fields, displayed on the screen of a retro-futuristic computer.
We play in turn-based mode and we have to manage our arsenal, trying to do it in such a way as to knock down as many enemy missiles as possible in one fell swoop, while saving our own. In order for us to succeed, we need to create chain reactions and cause cascading explosions.
Responding to missile alarms is not our only task in this game. Between the next attacks, we can freely explore the bunker and investigate its secrets. By gathering clues, solving puzzles, and gaining access to subsequent rooms, we learn more about this place and the game world, gradually getting to know the story woven around the threat of global annihilation.
The graphic design of Missile Command Delta was made in cel-shading technique and maintained in a comic book style.
Platforms:
PC Windows
Xbox One
Nintendo Switch
PlayStation 5
Xbox Series X/S
Developer: 13AM Games / Mighty Yell (PC) / Mighty Yell (XONE) / Mighty Yell (Switch) / Mighty Yell (PS5) / Mighty Yell (XSX)
Publisher: Atari / Infogrames
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System Requirements for Missile Command Delta Video Game:
PC / Windows
Minimum System Requirements:
Intel Core 2 Quad Q8200 2.33 GHz, 8 GB RAM, graphic card 1 GB Radeon HD 5770, 1 GB HDD, Windows 10 64-bit.
Game Ratings for Missile Command Delta Video Game.
XboxEra: 5 / 10 by Jon Clarke
How I feel about Missile Command Delta is messy, because there are neat ideas here, mostly to be found within in the actual missile-commanding part of the game. The rest becomes more than a little tedious and while I admire the approach of doing something a little different, I can’t help but feel the whole package feels burdened by the narrative additions, and sadly those parts are not a lot of fun to play through. Unless you’re a massive lapsed Missile Command/Atari fan, I’d maybe let another cadet take your place.
NintendoWorldReport: 8 / 10 by Neal Ronaghan
What ties Missile Command Delta together is the overall mystery and with that, the game becomes greater than the sum of its parts. The turn-based Missile Command adaptation wouldn't stand strong by itself, but combining that with the bunker exploration, endearing characters, and generally strong writing makes a fun adventure that will make you consider an arcade classic in a new light.
Nintendo Life: 6 / 10 by Oliver Reynolds
Missile Command Delta is an unfortunate misfire from Atari. I want to love it; heck, I do love the actual turn-based strategy gameplay found within the various terminals. The problem is that it's surrounded by dull explorative sections and a narrative that just doesn't resonate.There's a really solid foundation here, and I'd love to see Atari explore Delta's mechanics more in the future, but a bit more thought is required in how such an intriguing concept is delivered to the player.