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Netherworld Covenant

Netherworld Covenant

PC
Released

Release Date: December 9, 2025

RPG, Fantasy, Roguelike, Isometric View, Indie Games, Action RPG, Soulslike, Singleplayer

An isometric action RPG, featuring additional roguelike and soulslike elements. In Netherworld Covenant we travel the abyss and fight enemies. We can rely on assistance of fallen warriors, who can be summoned back to the battlefield using a special lantern.

8.2

Steam

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Ratings
[1:37] - Version 1.0 Release Date Announcement Trailer Videos: 3
Screenshot Images: 10
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Netherworld Covenant is an action RPG, enriched with mechanics borrowed from the roguelike genre and heavily inspired by soulslike type productions. The game was developed by the independent team MadGoat Game Studio, which has a significantly smaller project Lucky Mayor in its portfolio.

Gameplay

In Netherworld Covenant we watch the action in an isometric view.

Allies from the underworld

During the game, we take on the role of a character holding the so-called Nether Lantern. It is a forbidden artifact serving as a bridge between the worlds of the living and the dead. Thanks to it, we can establish contact with the souls of fallen warriors and momentarily give them the opportunity to return to their physical forms to support us on the battlefield.

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Platforms:

PC Windows

PC Windows

Early Access:June 18, 2025

Developer: Mad Goat Game Studio

Publisher: Infini Fun

Age restrictions: 16+

Features

System Requirements

System Requirements for Netherworld Covenant Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3, 4 GB RAM, graphic card 4 GB GeForce GTX 1050 Ti, 3 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for Netherworld Covenant Video Game.

82%

STEAM Score

All Reviews: Very Positive (587)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Smooth and Responsive Combat: Many players praised the fluid and satisfying combat mechanics, highlighting the skill-based gameplay and the rewarding nature of mastering dodges and counters.
  • Challenging Boss Fights: The bosses are considered well-designed and offer a significant challenge, contributing to the game's appeal.
  • Engaging Dark Fantasy Setting: The atmosphere, visuals, and overall aesthetic were positively noted, with comparisons to other successful titles like Diablo and Hades.
  • Potential for Variety: Users appreciated the game's core mechanics and expressed excitement about future updates and the potential for more content, including new classes and abilities.
  • Roguelike Elements: The meta-progression and unlockable skills/weapons were seen as decent, providing a sense of progression and replayability.

The main cons of the game

  • Lack of Weapon and Playstyle Variety: Many reviews mentioned a significant limitation in weapon types and movesets, with a desire for more diverse combat styles (e.g., dual-wielding, ranged options).
  • Repetitive Environments: Users criticized the lack of variety in level design and environments, noting that many areas felt similar and lacked randomization.
  • Underdeveloped Story Elements: The narrative and dialogue were considered weak and underutilized, with players wanting more depth and engagement with the story.
  • User Interface Issues: Several players pointed out the UI's shortcomings, such as poor menu navigation and unclear presentation of game mechanics.
  • Balancing and Difficulty Issues: Some reviews mentioned inconsistent difficulty spikes and the need for better balancing, particularly regarding enemy AI and boss mechanics.

The features or elements that are missing from the game according to users

  • More Weapon Types and Combat Styles: Users expressed a strong desire for a broader range of weapons and combat mechanics to enhance gameplay variety.
  • Increased Environmental Variety: A call for more diverse and randomized environments to prevent repetitiveness during runs.
  • Additional Random Events: Players wanted more dynamic events and challenges to keep runs fresh and engaging.
  • Enhanced Storytelling and Dialogue: There were requests for more narrative depth, including cinematics and improved character interactions.
  • Improved Sound Design: Some players noted issues with audio quality and suggested that better sound design would enhance immersion.

Summary

  • Overall, "Netherworld Covenant" is viewed as a game with solid foundations and great potential, but it currently suffers from various content and design limitations that need to be addressed as it continues through early access.

Summary generated on: