Variety of Builds: Players appreciate the large variety of items, weapons, and relics that allow for diverse and unique build combinations, making each run feel fresh.
Engaging Combat: The skill-based combat is highlighted, especially during boss fights, which are described as chaotic and reminiscent of classic bullet hell games.
Meta Progression: The game features a two-tier meta progression system that enhances replayability and depth, with individual character levels and global upgrades.
Art and Design: The visuals, art style, and sound design received praise for being appealing and well-executed.
Multiplayer Co-op: The game supports online co-op, which many players find adds to the fun, providing a shared gaming experience.
The main cons of the game
Difficulty Balance: Many users noted an imbalance in difficulty, particularly a spike between the second and third acts, where early acts feel too easy, and the later acts can become frustratingly challenging.
Performance Issues: Lag and readability problems, especially with certain builds that fill the screen with projectiles, have been reported, causing gameplay disruptions.
Lack of Weapon Information: Users expressed a desire for more detailed information about weapons and their upgrades, which can lead to confusion during gameplay.
Limited Replay Value: Some players felt that after completing the game, especially on normal difficulty, there was little incentive to keep playing, as the challenge and variety diminished.
The features or elements that are missing from the game according to users
More Weapon and Item Variety: Players want additional weapons, relics, and synergies to enhance gameplay variety and keep runs interesting.
Improved Difficulty Scaling: Suggestions include adjusting the difficulty curve to make earlier acts more challenging and the later acts less reliant on overpowered builds.
Local Co-op and Leaderboards: Some users suggested adding features like local co-op, leaderboards, and ultrawide support to enhance the multiplayer experience.
Enhanced Tooltips and UI: There is a call for better tooltips and user interface improvements to clarify damage multipliers and other statistics, making the game more accessible for new players.
Endgame Content: Players expressed a desire for more endgame content and challenges to maintain interest after completing the main storyline.
Summary
Overall, "Pass the Fear" is regarded as a fun and engaging roguelite bullet-hell shooter with a solid foundation, but it has areas that require improvement to maximize its potential and replayability.