Unique Concept: Players enjoy the originality of playing as a pathogen in a cellular environment, which adds a fun twist to the roguelike genre.
Visuals and Sound: The game features vibrant graphics and an engaging soundtrack that enhances the overall experience. Many users praised the aesthetic appeal and thematic music tied to different organs.
Gameplay Mechanics: The gameplay is described as smooth, responsive, and addictive. The mechanics of evolving and customizing pathogens through organelle combinations add depth and strategic planning to each run.
Replayability: There is significant replayability due to the variety of builds, different playable organisms, and the dynamic nature of each run. Players appreciate the daily challenges and the endless mode.
Performance: Many users noted that the game runs smoothly with no significant bugs, contributing to a polished experience.
The main cons of the game
Balancing Issues: Several players pointed out that the game suffers from poor balance, with runs feeling either overwhelmingly easy or frustratingly difficult, particularly with bosses. Some players felt that the difficulty spikes were too abrupt and could ruin otherwise enjoyable runs.
Limited Variety: While there are many customization options, some users felt that the overall variety of weapons, relics, and enemies is somewhat limited, leading to repetitive gameplay after several runs.
Player Agency: Some reviews mentioned a lack of meaningful choices during runs, as the options for upgrades or weapons can feel restrictive and often lead to having to go with whatever is available rather than making strategic decisions.
Co-op Mode Misleading: The local co-op feature was criticized for being misleading, as it allows two players to control one organism rather than having independent characters, which many players did not find enjoyable.
The features or elements that are missing from the game according to users
Quality of Life Improvements: Users suggested the addition of a testing room or target dummy for experimenting with builds without the high cost of in-game failures. This would help players understand the interactions of their upgrades better.
Detailed UI for Builds: Some players felt that the user interface for managing and optimizing builds could be improved, as it currently lacks clarity on the effectiveness of certain upgrades.
More Distinct Environments: Suggestions were made for additional environmental features, such as secret rooms or unique challenges that could enhance gameplay and provide more opportunities for player agency.
Expanded Co-op Options: Many players expressed a desire for a more traditional co-op experience where each player could control their own pathogen independently, rather than being tethered together.
Summary
Overall, *Pathogenic* has received positive feedback for its creative concept and engaging gameplay, though there are areas for improvement, particularly in balance and player agency.