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PC Strategy Video Games112

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
SimIsle: Missions in the Rainforest
SimIsle: Missions in the Rainforest

Strategy 30 September 1995

SimIsle: Missions In The Rainforest is a Maxis sim game. We take control over one of the fictional tropical islands with different parameters and with the help of our agents we undertake a number of different tasks, or we participate in a free game.

Tropical Stormfront
Tropical Stormfront

Strategy 06 March 2012

Real-time military strategy (RTS), developed by Noble Master Games studio. The player directs the actions of one of the two conflicting factions trying to take control of the archipelago of tropical islets. Production is directed to less demanding customers from the so-called casual market.

Desert Stormfront
Desert Stormfront

Strategy 27 September 2012

The second part of the cycle of casual real time strategies - Operation Stormfront. This time, players have the opportunity to command the military forces of factions fighting for oil fields in the Middle East. The title was produced by an independent studio Noble Master Games, known, among others, from the Age of Conquest series.

Kingdom Tales
Kingdom Tales

Strategy 25 July 2013

Realistic fantasy casual strategy of the kind of "time management", produced by the Croatian studio Cateia Games. According to an ancient legend, the so far peaceful land has become an object of interest for dragons. The player must be at the forefront of the people and make a covenant between all beings living in the kingdom.

SimPark
SimPark

Strategy 31 October 1996

Referred to as SimIsle in the "light" version of the economic strategy, which belongs to the famous Maxis series of sims. We play the role of a ranker, whose task is to create and maintain a park, located somewhere in the continental part of the USA. Rather addressed to younger audiences, the game has great educational value, offering a huge knowledge base of various species of plants and animals.

M.O.R.E.
M.O.R.E.

Strategy TBA

The 4X turn-based strategy in science fiction reality, referring to the classics of the genre. The Polish team IdeaLcenter from Katowice is responsible for its creation. In M.O.R.E. the player's task is to explore the galaxy, develop their own empire and expand, often requiring the use of military force.

SteamPower1830
SteamPower1830

Strategy 16 December 2013

A cross-platform free-to-play game that combines the elements of a classic city builder with an advanced economic strategy. We move to 1830, to the beginnings of the so-called industrial era and our task is to build our own railway empire, manage the network of connections and stations, as well as to extract and accumulate resources, allowing for rapid development of cities.

SimAnt: The Electronic Ant Colony
SimAnt: The Electronic Ant Colony

Strategy 26 February 1991

Original strategy game simulating.... life of ants. In the game we control a colony of black ants somewhere in the backyard of a suburban house, and our goal is to extend our colony to the whole garden - by the way eliminating hostile colonies of red ants and not very kind to us property owners.

SimEarth: The Living Planet
SimEarth: The Living Planet

Strategy 16 October 1990

The second simulation game, after the cult SimCity, in the output of Maxis. We take control of the entire planet, and the authors allow us to modify various parameters such as climate, temperature and shape of the land. In such a prepared environment we place various forms of life, observing their evolution and development.

SimLife
SimLife

Strategy 03 August 1992

The fourth title in a series initiated by the cult SimCity. The aim of the game is to create a self-sustainable ecosystem and to study the interaction between different forms of life and the environment. We do this by modifying various climate parameters or genetic crosses of plant and animal organisms.

Infested Planet
Infested Planet

Strategy 06 March 2014

An independent strategy game created by Rocket Bear Games studio. We command a five-man unit trying to defend against hordes of strangers and regain their occupied territories. Winning the battle against the overwhelming forces of the enemy depends on proper manoeuvring with a small number of battle points, for which upgrades, new technologies and watchtowers are purchased.

My Country
My Country

Strategy 10 December 2012

Economic strategy, belonging to the popular species of city-builders. In the game we take control of the newly emerging city, and our task is to make it flourish and function efficiently in all aspects. By completing the next tasks assigned to us, we gain experience points, thanks to which it will be possible to advance to higher levels and unblock newer and newer buildings and improvements.

Big Business
Big Business

Strategy 21 July 2014

Social economic strategy, focusing in particular on the entrepreneurial aspect. As a beginner businessman, we take care of the development of our city by producing raw materials and goods. At the same time, we take care of the appropriate level of population and happiness of the inhabitants, building houses and utility buildings.

Heroes Chronicles: The World Tree
Heroes Chronicles: The World Tree

Strategy 29 September 2000

Heroes Chronicles: The World Tree is the third game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics of the fan favorite - the third game of the series. In the game, Tarnum, the game's protagonist, joins forces with what was left of the tribe that protects the titular World Tree. Despite their efforts, the Tree is destroyed by Vorr, the god of war, and his army of necromancers.

Heroes Chronicles: The Fiery Moon
Heroes Chronicles: The Fiery Moon

Strategy 13 November 2000

Heroes Chronicles: The Fiery Moon is the fourth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third installment of the main Heroes series. The game's plot takes place shortly after the events of the previous episode. Tarnum follows the trail of Vorr, one of the Ancestors who turned into a ruthless god of war and enslaved the rest of the Ancestors in a place which can only be accessed by an ancient portal.

Heroes Chronicles: Revolt of the Beastmasters
Heroes Chronicles: Revolt of the Beastmasters

Strategy 01 June 2001

Heroes Chronicles: Revolt of the Beastmasters is the seventh game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics of the fan favorite - the third installment of the main Heroes series. In this episode, Tarnum is sent by the Ancestors to free the Mudlanders from the rule of the mad Erathian overlord, King Gryphonheart. The Mad King sends his son, Niven, to face Tarnum, but when he learns the true motive behind his father's actions, he instead joins our protagonist.

Arma Tactics
Arma Tactics

Strategy 01 October 2013

Spin-off popular shooter originally dedicated to mobile devices. In the game we play the role of the commander of a small unit of special forces soldiers and set off to the battlefield. The creators made available a feature mode, as well as tasks with randomly generated objectives.

Espana 1936
Espana 1936

Strategy 02 October 2013

Turn-based strategy game set in the realities of the civil war in Spain, perceived by historians as a prelude to World War II. During the events taking place in 1936-39, we can stand on the side of the government of the Republic or the right-wing opposition. The title is a commercial version of Revolution Under Siege and is based on the popular AGE engine.

Anomaly: Korea
Anomaly: Korea

Strategy 15 May 2013

The continuation of the futuristic tower offense strategy series initiated by 11bit Studios from Warsaw. The action of Anomaly: Korea takes place directly after the events shown in the first instalment of the series, in which after the final battle in Tokyo we managed to force our opponents to retreat. The joy of victory didn't last long, however, and the enemy once again launched an attack on Earth, this time concentrating their forces on the Korean Peninsula.

Sid Meier's Ace Patrol
Sid Meier's Ace Patrol

Strategy 27 August 2013

Sid Meier's Ace Patrol is a turn-based strategy game that allows you to play tactical air battles from the First World War. We can take command of the British, French, German or American squadrons, and each of these countries has received its own campaign.

Zombie Pirates
Zombie Pirates

Strategy 01 September 2010

Casual strategy with adventure elements, produced by Dust Devil studio. The player plays the role of a pirate - smiling Jacek O'Hurlihan, who, with the help of his friends, Esmerald and Dr. Theopolis, has to face the terrible Georg, his fleet of pirates-zombie and the mysterious Red Widow.

The Timebuilders: Pyramid Rising
The Timebuilders: Pyramid Rising

Strategy 26 November 2011

The Timebuilders: Pyramid Rising is a casual time management strategy produced by French studio Microids. The player plays the role of an assistant to the Egyptian architect Senmut, who must rebuild the kingdom of the pharaohs and regain the gods' affection.

Gnomoria
Gnomoria

Strategy 23 February 2016

An open world economic strategy game set in a fantasy universe. It was developed by the independent studio, Robotronic Games. The game is deprived of any storyline which could be highlighted - the player is taken to a randomly generated open world, leading a group of gnomes. Having limited supplies, the creatures wish to settle down and establish a kingdom in these unknown areas.

Aeon Command
Aeon Command

Strategy 30 October 2012

A science fiction-based casual war strategy created by an independent development studio Bat Country Games. The action takes place in a distant corner of the Universe, and players control the actions of one of the three factions, which fight with each other for domination and access to precious resources.