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PC Strategy Video Games99

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Pacific General
Pacific General

Strategy 30 June 1997

The fifth and final strategic part of the 5-Star General cycle, in which we return to the fronts of World War II and focus on the struggles led by American and Japanese troops in the Pacific Ocean.

M.O.R.E.
M.O.R.E.

Strategy TBA

The 4X turn-based strategy in science fiction reality, referring to the classics of the genre. The Polish team IdeaLcenter from Katowice is responsible for its creation. In M.O.R.E. the player's task is to explore the galaxy, develop their own empire and expand, often requiring the use of military force.

SteamPower1830
SteamPower1830

Strategy 16 December 2013

A cross-platform free-to-play game that combines the elements of a classic city builder with an advanced economic strategy. We move to 1830, to the beginnings of the so-called industrial era and our task is to build our own railway empire, manage the network of connections and stations, as well as to extract and accumulate resources, allowing for rapid development of cities.

SimAnt: The Electronic Ant Colony
SimAnt: The Electronic Ant Colony

Strategy 26 February 1991

Original strategy game simulating.... life of ants. In the game we control a colony of black ants somewhere in the backyard of a suburban house, and our goal is to extend our colony to the whole garden - by the way eliminating hostile colonies of red ants and not very kind to us property owners.

SimEarth: The Living Planet
SimEarth: The Living Planet

Strategy 16 October 1990

The second simulation game, after the cult SimCity, in the output of Maxis. We take control of the entire planet, and the authors allow us to modify various parameters such as climate, temperature and shape of the land. In such a prepared environment we place various forms of life, observing their evolution and development.

SimLife
SimLife

Strategy 03 August 1992

The fourth title in a series initiated by the cult SimCity. The aim of the game is to create a self-sustainable ecosystem and to study the interaction between different forms of life and the environment. We do this by modifying various climate parameters or genetic crosses of plant and animal organisms.

SimHealth
SimHealth

Strategy 25 March 1994

Another "sim" in Maxis' output is a voice in the discussion on a national health care system that broke out in the United States under President Clinton's administration. The player's goal is to create an efficient and sustainable health care system.

SimIsle: Missions in the Rainforest
SimIsle: Missions in the Rainforest

Strategy 30 September 1995

SimIsle: Missions In The Rainforest is a Maxis sim game. We take control over one of the fictional tropical islands with different parameters and with the help of our agents we undertake a number of different tasks, or we participate in a free game.

Tropical Stormfront
Tropical Stormfront

Strategy 06 March 2012

Real-time military strategy (RTS), developed by Noble Master Games studio. The player directs the actions of one of the two conflicting factions trying to take control of the archipelago of tropical islets. Production is directed to less demanding customers from the so-called casual market.

Desert Stormfront
Desert Stormfront

Strategy 27 September 2012

The second part of the cycle of casual real time strategies - Operation Stormfront. This time, players have the opportunity to command the military forces of factions fighting for oil fields in the Middle East. The title was produced by an independent studio Noble Master Games, known, among others, from the Age of Conquest series.

Kingdom Tales
Kingdom Tales

Strategy 25 July 2013

Realistic fantasy casual strategy of the kind of "time management", produced by the Croatian studio Cateia Games. According to an ancient legend, the so far peaceful land has become an object of interest for dragons. The player must be at the forefront of the people and make a covenant between all beings living in the kingdom.

SimPark
SimPark

Strategy 31 October 1996

Referred to as SimIsle in the "light" version of the economic strategy, which belongs to the famous Maxis series of sims. We play the role of a ranker, whose task is to create and maintain a park, located somewhere in the continental part of the USA. Rather addressed to younger audiences, the game has great educational value, offering a huge knowledge base of various species of plants and animals.

Big Business
Big Business

Strategy 21 July 2014

Social economic strategy, focusing in particular on the entrepreneurial aspect. As a beginner businessman, we take care of the development of our city by producing raw materials and goods. At the same time, we take care of the appropriate level of population and happiness of the inhabitants, building houses and utility buildings.

Infested Planet
Infested Planet

Strategy 06 March 2014

An independent strategy game created by Rocket Bear Games studio. We command a five-man unit trying to defend against hordes of strangers and regain their occupied territories. Winning the battle against the overwhelming forces of the enemy depends on proper manoeuvring with a small number of battle points, for which upgrades, new technologies and watchtowers are purchased.

Heroes Chronicles: The World Tree
Heroes Chronicles: The World Tree

Strategy 29 September 2000

Heroes Chronicles: The World Tree is the third game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics of the fan favorite - the third game of the series. In the game, Tarnum, the game's protagonist, joins forces with what was left of the tribe that protects the titular World Tree. Despite their efforts, the Tree is destroyed by Vorr, the god of war, and his army of necromancers.

Heroes Chronicles: The Fiery Moon
Heroes Chronicles: The Fiery Moon

Strategy 13 November 2000

Heroes Chronicles: The Fiery Moon is the fourth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third installment of the main Heroes series. The game's plot takes place shortly after the events of the previous episode. Tarnum follows the trail of Vorr, one of the Ancestors who turned into a ruthless god of war and enslaved the rest of the Ancestors in a place which can only be accessed by an ancient portal.

Heroes Chronicles: Revolt of the Beastmasters
Heroes Chronicles: Revolt of the Beastmasters

Strategy 01 June 2001

Heroes Chronicles: Revolt of the Beastmasters is the seventh game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics of the fan favorite - the third installment of the main Heroes series. In this episode, Tarnum is sent by the Ancestors to free the Mudlanders from the rule of the mad Erathian overlord, King Gryphonheart. The Mad King sends his son, Niven, to face Tarnum, but when he learns the true motive behind his father's actions, he instead joins our protagonist.

Smooth Operators: Call Center Chaos
Smooth Operators: Call Center Chaos

Strategy 14 September 2012

Smooth Operators: Call Center Chaos is a simulation and strategy game produced by Andreas Heydeck Games studio. The player plays the role of the head of a company dealing with telephone helpline services. Its task is to build a thriving call-centre. The title is distinguished by the cartoon style of retro visual setting and humorous accents.

Dead Island: Epidemic
Dead Island: Epidemic

Strategy canceled

Spin-off of Dead Island series, created in the convention of MOBA game (Multiplayer Online Battle Arena). Dead Island: Epidemic was developed by the Swedish studio Stunlock, which previously created Bloodline Champions. The gameplay has been designed with a view to rivalry between three 4-person teams, which in addition to struggles with each other must also face the zombie hordes. Clashes take place, among others, in the tropical jungle and on the sunny beach.

Timelines: Assault on America
Timelines: Assault on America

Strategy 24 September 2013

Timelines: Assault on America is a real-time strategy. It shows us an alternative vision of the Second World War, in which the murder of Adolf Hitler led to a massive invasion of the United States, threatening them with annihilation. In addition to the single player campaign, in which our task is to repel the invasion, the game also offers a cooperative multiplayer mode.

MLB Front Office Manager
MLB Front Office Manager

Strategy 26 January 2009

MLB Front Office Manager is a sports management strategy prepared by Blue Castle Games studio for baseball fans. Players have the opportunity to play the roles of directors of their favorite teams of the American MLB (Major League Baseball) and try to bring them to the championship titles.

Sentinel (2013)
Sentinel (2013)

Strategy 13 May 2013

Tower defense strategy with elements of a musical game. The action takes place on a board resembling an equalizer screen, and the player's task is to neutralize the enemies attacking with waves of waves with the help of "musical" defensive turrets. The title was produced by an independent artist - Matthew Brown.

Meridian: New World
Meridian: New World

Strategy 26 September 2014

A classic science-fiction real-time strategy game, developed by independent studio Elder_Games. You play as Daniel Hanson, a leader of the expedition sent out to explore the eponymous planet Meridian. The game features only a singleplayer mode with a complex story campaign. Between the missions, you can explore the interior of your ship and talk with your crew, while the partially non-linear story unfolds depending on your decisions.

Strife
Strife

Strategy 22 May 2015

An online MOBA consisting of action, strategy, and RPG elements developed by S2 Games, a studio known from the well-received Heroes of Newerth. The action of the game takes place in a fantasy universe, while the mechanics correspond to the classic MOBA rules, seeing a clash of two teams consisting of player-controlled heroes with different special abilities.