PC Strategy Video Games101
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Starships Unlimited: Divided Galaxies
Strategy 02 December 2002
Starships Unlimited combines elements of real-time strategy and turn-based game. The action has been set in the distant future. The player takes on the role of the leader of one of the selected races and must lead her to the final victory.
Novus Ordum
Strategy 19 August 2003
Novus Ordum is a strategy game created by Pierre-Alexandre Garneau, in which the player can try his hand as a conspirator who wants to take over the world. The key to success is, among other things, manipulation of evidence, spreading corruption and even intimidation of heads of state. The whole has a modest visual setting, which is compensated for by complex AI scripts of computer-controlled independent characters.
Tabloid Tycoon
Strategy 25 April 2005
Tabloid Tycoon is a strategy and economic game, in which users have to create their own media empire. Virtual activities focus on running a typical press "cobblestone". (tabloid), gaining popularity and attracting readers mainly due to cheap sensation and sounding various scandals.
Across the Dnepr
Strategy 22 December 2003
Across the Dnepr is the title of the addition to the turn-based strategy game, Korsun Pocket. Thanks to him we have the opportunity to take part in the events taking place in July 1941, when Operation Barbarossa was still in its initial phase and German troops were preparing to enter the heart of the Soviet Union.
Weird Worlds: Return to Infinite Space
Strategy 03 November 2005
Weird Worlds: Return is a combination of turn-based strategy and arcade shooter with adventure elements. As the creators themselves define it, Weird Worlds: Return to Infinite Space is a huge space opera in which a player from a simple grey starship captain transforms into an intergalactic hero.
Air Bucks
Strategy 11 July 1992
Air Bucks is another economic product of Impressions, in which programmers tried to faithfully recreate the reality of one of the branches of business. This time the choice fell on air transport.
Boundless Planet
Strategy 23 August 2006
Boundless Planet represents a genre of futuristic MMORTS games, that is, as you can deduce from the shortcut itself, it is a real-time strategy focused on online gameplay.
Cyberstorm 2: Corporate Wars
Strategy 18 June 1998
Cyberstorm 2: Corporate Wars is a real-time strategy (with turn-based mode available) that continues MissionForce: Cyberstorm.
Game Tycoon
Strategy 08 September 2003
Economic strategy, which allows you to manage your own development studio, which deals with the development of completely new games.
Seven Kingdoms: Conquest
Strategy 14 March 2008
Seven Kingdoms: Conquest is the third installment of the real-time strategy (RTS) cycle developed by Enlight Software in collaboration with Infinite Interactive. The plot of the game depicts a 6,000 year conflict between people and demons. The player decides for himself which race he will lead to victory. Compared to previous editions of the series, the creators decided to reduce the economic aspect in favour of a more spectacular and exciting fight.
Space Station Sim
Strategy 03 November 2005
A computer game of the kind of economic simulators, in which we play the role of NASA administrator. Our task will be to supervise the construction of the international space station and then to manage the work and research carried out there.
Brigade E5: New Jagged Union
Strategy 29 July 2005
The turn-based strategy resembles such famous titles as Jagged Alliance or Silent Storm. The action of the game takes place in a small, tropical country called Palinero, overwhelmed by civil war.
Deep Sea Tycoon 2
Strategy 16 July 2005
Deep Sea Tycoon 2 is an economic game by Pixel after Pixel and Anarchy Enterprises that will allow you to build a metropolis on the ocean floor and equip it with numerous representatives of undersea fauna.
Coffee Tycoon
Strategy 30 March 2005
Coffee Tycoon is a strategy and economic game prepared by Anarchy Enterprises development team (creators of National Lampoon's University Tycoon, Moon Tycoon and Deep Sea Tycoon).
The Great Art Race
Strategy 09 September 2004
The Great Art Race is a strategy game, according to the creators, created in such a way as to provide pleasant entertainment to all family members, parents and children (similar to board games). Five people can take part in the tournament.
Mission Barbarossa
Strategy 12 April 2004
Ostfront Barbarossa is an unofficial extension of the popular Blitzkrieg real-time strategy prepared by the British company Active Gaming.
Elven Legacy
Strategy 21 December 2007
A fantasy turn-based strategy game by Ino-Co and a sequel to Fantasy Wars. Elven Legacy is set in the same world as its predecessor — the world, in which elves are trying to restore the former glory of their race. However, someone is trying to gain access to an ancient magic, their Great Tree, which grants the ability of reincarnation.
Sword of the Stars
Strategy 22 August 2006
Space strategy game realized in 4X convention. It includes an extensive three-dimensional space map, which is the centre of our actions, a turn-based empire building system, the possibility of planetary exploration, as well as a special star combat mode reminiscent of games such as Homeworld.
HotDogs HotGals
Strategy 09 March 2006
Strategic simulation proposed by Fuzzyeyes Studios. Our main task as the owner of a fast food chain is to manage it properly and dominate the domestic market. The friendly and enchanting waitresses employed in our bars provide invaluable help in achieving this goal.
Star Chamber: The Harbinger Saga
Strategy 07 December 2005
Star Chamber: The Harbinger Saga is a modernised edition of the game "Star Chamber" from 2003, which is in fact a strategic, turn-based card telling about an intergalactic conflict.
War Plan Orange: Dreadnoughts in the Pacific 1922-1930
Strategy 23 November 2005
A turn-based strategy created by 2BY3 Games - a developer that specializes in the genre. Contrary to the majority of the studio's previous games, War Plan Orange: Dreadnoughts in the Pacific 1922-1930 does not recreate any historical events. Instead, the game offers a completely fictional scenario that presents an alternative course of the war between the United States and Japan (involves other allied countries as well), which takes place in the Pacific.
Moscow to Berlin
Strategy 24 October 2005
Moscow to Berlin is the fourth installment of the Real-Time Strategy (RTS) cycle, referring to the turbulent events on the fronts of World War II and developed by the Digital Reality team.
Caterpillar Construction Tycoon
Strategy 12 October 2005
Caterpillar Construction Tycoon is an original in many respects economic game that will allow you to play the role of a contractor dealing with various construction projects.
UFO: Alien Invasion
Strategy 01 April 2007
UFO: Alien Invasion is a turn-based strategy in science fiction, created by Ww3 development studio. The player takes on the role of commander of a special unit of soldiers, entrusted with the task of fighting the Earth-endangering invaders from the Cosmos. The game combines elements of strategy and tactical TPP shooting.