PC Strategy Video Games97
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Battle of Britain (1999)
Strategy 17 March 1999
Take part in the decisive moments of the Battle of England. A strategy game in which we can lead one side of the conflict - as a RAF or Luftwaffe Commander.
Malkari
Strategy 20 April 1999
A strategic turn-based game set in space. We start with a small asteroid. Our goal is great expansion and conquest of the cosmos.
Magic & Mayhem
Strategy 30 April 1999
Move to the land of mighty magic, great wizards and terrible monsters. There are many bloody clashes ahead of you on the way to final victory.
Heroes Chronicles: Clash of The Dragons
Strategy 15 November 2000
Heroes Chronicles: Clash of the Dragons is the sixth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third installment of the main Heroes series. This time, Tarnum has to help the peaceful dragons from AvLee, who were enslaved by the tyrannical dragon queen, Mutare. During his journey, he finds a spy in his ranks, a dwarf named Kurbon.
Heroes Chronicles: Masters of The Elements
Strategy 15 November 2000
Heroes Chronicles: Masters of the Elements is the fifth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favourite - the third installment of the main series. In Master of the Elements we witness the end of a thousands of years old truce between the Elemental Lords of Earth, Air, Fire, and Water. Given the task to stop the Elements vengeance, Tarnum goes after all four of the Elemental Lords.
Heroes Chronicles: Warriors of the Wastelands
Strategy 27 September 2000
Heroes Chronicles: Warriors of the Wastelands is the first game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third game of the series. In Warriors of Wastelands we go centuries back in time and meet the game's protagonist, Tarnum the Barbarian. With more and more power in his hands, he strikes terror even into his allies. After being killed by Rion Gryphonheart, he is deemed unworthy and denied a place in Paradise.
Heroes Chronicles: Conquest of the Underworld
Strategy 27 September 2000
Heroes Chronicles: Conquest of the Underworld is the second game in the spin-off miniseries of the well-known turn-based strategy game series. Conquest of the Underworld's gameplay is based on the simplified mechanics from the fan favorite iteration - Heroes of Might and Magic III. Once again, we play as Tarnum, who, this time, is sent by the Ancestors to aid queen Allison of Erathia. To save her father from the titular Underworld, Tarnum has to join forces with the dark demon Deezelisk.
Star Leader
Strategy canceled
A science-fiction real-time strategy (RTS) with elements of the action game and cRPG. In the distant future mankind tries to colonize distant corners of the Universe, exposing itself to attacks from foreign races. The player plays the role of the commander of the elite space marines unit, which is supposed to protect the inhabitants of the SOL 3 Empire.
Tombstone: 1882
Strategy 12 July 2002
A real-time strategy, as the name suggests, carrying a multiple-screened legend from the Wild West.
Vegas: Make it Big
Strategy 17 October 2003
Economic strategy created by Deep Red Games team, known for producing such popular economic sim as Monopoly Tycoon or Beach Life. The game allows players to make a fortune in Las Vegas, casino kingdom, hotels, etc. The game allows players to make a fortune in Las Vegas, casino kingdom, hotels, etc.
Squad Assault: West Front
Strategy 23 October 2003
A strategic war game set in the realities of World War II. Allows players to take command of German troops or Allied forces and take part in a series of clashes that took place in France in 1944.
Phase: Exodus
Strategy canceled
Three-dimensional role-playing game with a strong admixture of tactical and strategic elements. The action of the game takes place on Earth around 2062.
WarCraft II: Battle.net Edition
Strategy 30 March 1999
The definitive edition of one of the most famous real-time strategies in the history of electronic entertainment, which was originally released in March 1995. Warcraft II: Battle.net Edition offers the full content of the base game Warcraft II: Tides of Darkness and the expansion Beyond the Dark Portal released a year later (although the developers also planned to include two additional mission packs).
Interstellar Trader 2
Strategy 21 March 2003
The strategy game is a pure continuation of Interstellar Trader published in 2000, which means that we are dealing with the same type of gameplay as in the original, although the authors have expanded and expanded the features contained in it. A player becomes a star merchant/business man, and the only and most important goal of his actions is to multiply his wealth.
SeaWorld Adventure Parks Tycoon
Strategy 01 October 2003
SeaWorld Adventure Parks Tycoon is another production of tycoons, which are the economic strategies of places such as amusement parks and airports. This time the player can play the role of water park manager.
Command & Conquer: The Covert Operations
Strategy 15 June 1996
A suite of Command & Conquer add-ons offering several new scenarios for single player, both on the GDI and NOD side, as well as new maps for multiplayer gameplay.
SimTower: The Vertical Empire
Strategy 20 November 1994
Economic strategy published by the well-known company Maxis. Our task in this production is to manage a real skyscraper.
Castles
Strategy 20 August 1991
Castles is an interesting strategy game, in which your primary task will be to design, build and maintain a medieval castle and its defense against bloodthirsty neighbors.
Sid Meier's Civilization II: Fantastic Worlds
Strategy 20 July 1997
The second official expansion pack to Sid Meier’s Civilization II. With the second expansion, the developers at Microprose have created a dozen or so scenarios set in fantasy and science fiction universes. Sid Meier's Civilization II: Fantastic Worlds adds nineteen missions set in the worlds of mythology (Midgard, Atlantis), literature (e.g. from the novels of Jules Verne), and other Microprose franchises (Master of Magic, Master of Orion, X-COM).
Sid Meier's Civilization II: Conflicts in Civilization Scenarios
Strategy 20 November 1996
The first official expansion pack to Sid Meier's Civilization II. Conflicts in Civilization Scenarios is a set of twenty new scenarios. Interestingly, for those twenty scenarios only twelve were made by the developers. The remaining eight were created by the fans in the built-in map editor. Many of the scenarios proposed by the Microprose developers refer to historical conflicts, e.g. American Civil War, Alexander the Great's conquests, crusades or World War I.
Sid Meier's Civilization II: Multiplayer Gold Edition
Strategy 30 April 1998
A special edition of Sid Meier's Civilization II. This version of the game came with a highly-anticipated multiplayer mode. In Multiplayer Gold Edition gameplay remains the same - we still lead a chosen civilization over the centuries to world domination by military or economical conquest.
UFO: Extraterrestrials
Strategy 01 May 2007
UFO: Extraterrestrials is a turn-based strategy with elements of tactical TPP shooting, produced by Chaos Concept development studio. The action of the game has been set in the distant future. The aliens who attacked Earth won and their next target is the planet called Esperanza. The player directs the actions of its defenders, standing for an uneven fight against cosmic invaders.
RollerCoaster Tycoon 3: Wild!
Strategy 25 October 2005
Second, after RCT3: Soaked!, the official extension of the third part of the program, allowing players to play as the director of a huge amusement park. Thanks to the addition of Wild!, our amusement park expands with more attractions, this time associated with wild animals.
Domination
Strategy 02 March 2005
Sequel Massive Assault turn-based strategy published in 2003. Initially this product was called Massive Assault: Phantom Renaissance and was to be an addition to Massive Assault, but during the development work it was decided to make it a fully fledged game.