Gran Turismo 6 (PS3)
Racing 06 December 2013
Another installment in the popular Gran Turismo racing series. It is an extensive racing simulator developed by Kazunori Yamauchi and Polyphony Digital. The creators aimed to increase the level of realism in this installment, diversifying the experience through the addition of new game modes as well. The game features over 1200 faithfully recreated car models representing different classes. Gran Turismo 6 features racing tracks from the previous installment (including DLCs) and seven new ones - among them the famous Silverstone Circuit in Great Britain. The creators introduced several significant changes to the driving physics, which allowed them to recreate car aerodynamics and both the work of wheels and suspension more faithfully.
Need for Speed Rivals (PS3)
Racing 19 November 2013
An arcade racing game belonging to the long-standing and very popular Need for Speed series. The title was developed by Swedish-British studio Ghost Games (former EA Gothenburg), aided by ex-employees of Criterion Games. Players can become either drivers taking part in illegal street races or police force trying to apprehend them. As you progress in the game you unlock new cars and useful technologies. The in-built All Drive system allows for seamless coexistence of single and multiplayer modes. On the technical side, Need for Speed Rivals is powered by the advanced Frostbite 3 engine, also used in e.g. Battlefield 4.
Gran Turismo 5 (PS3)
Racing 24 November 2010
The fifth installment in the PlayStation racing game series by Polyphony Digital. Gran Turismo 5 has all the crucial features of its predecessors plus a realistic but a very user-friendly driving system and cutting-edge graphics, worthy of the newest generation of Sony consoles. The game's most important element is still the complex career mode, in which you, as the driver, unlock the more difficult challenges, new cars, and special features of the game by achieving victories and climbing up the success ladder. Gran Turismo 5 features over 1000 licensed cars, divided into two categories—the cars known from the previous parts of the franchise, and new vehicles. You can also customize your car by applying visual and engine tune-ups, and drive it on 70 tracks located all over the world, such as Nürburgring and the Monza Circuit.
Need for Speed: Most Wanted (PS3)
Racing 30 October 2012
A new installment in the legendary racing series. As the title suggests, the game refers to one of the most well-received parts of the series - the original 2005's Need for Speed: Most Wanted. The game was developed by Criterion Games, a company well-know for the Burnout series. The remake resembles the original game when it comes to dynamic police chases and the so-called Blacklist, where the player challenges other most wanted drivers for races and climbs up their ranks. This time the developer put emphasis on the game's open-world environment, and the opportunity to explore it freely. The player can freely roam the streets of Fairhaven and switch between the vehicles they previously managed to acquire. Participation in subsequent races unlocks upgrades and modifications for each car. In doing so, the player earns prestige points as well, which allows them to challenge subsequent Blacklist drivers. What is typical of the series, the game offers an arcade driving system that features spectacular collisions.
Test Drive Unlimited 2 (PS3)
Racing 08 February 2011
A sequel to the bestselling Test Drive Unlimited - a game that managed to reinvigorate the classic racing series launched by the Accolade company in 1987. The game is set in two locations, namely the islands of Ibiza (Spain) and Oahu (Hawaii) - the latter appeared in the first Test Drive Unlimited where it is accessible later in the game. The player can freely explore both islands, taking on subsequent racing challenges. Alongside the game's progression, the player purchases new luxurious cars, but also villas and other properties. The game introduces several changes to the mechanics. Instead of individual races, the player takes part in racing tournaments. Also, the player obtains special licenses, which unlock subsequent challenges. Although the single-player mode was supplemented with a storyline, the game focuses mainly on multiplayer competition. Thanks to the improved game engine, the player can drive in daylight or at night. Dynamic weather conditions were implemented as well.
GRID 2 (PS3)
Racing 28 May 2013
The second installment of a racing game series which continues the TOCA Race Driver franchise. It was developed by Codemasters Software, a British studio that specializes in the genre (and previously created the Colin Mc Rae Rally and F1 franchises, among others). The players assume the role of drivers participating in races on streets and speedways. The title lets us sit behind the wheel of many luxurious cars, such as Ford Mustang Mach-1, Chevrolet Camaro SS, or Koenigsegg Agrea R. The TrueFeel system provides realistic and exciting driving experience. The developers also introduced a realistic damage model and an extensive multiplayer mode that allows us to race against living opponents. GRID 2 is powered by the modern EGO 3.0 engine.
Need for Speed: Undercover (PS3)
Racing 18 November 2008
After the slightly more realistic ProStreet, in which the players raced on professional racing circuits, the popular Need for Speed series returns to city streets with a traditional, arcade installment. Developed by a Canadian EA branch, Undercover puts a special emphasis on the storyline. As an undercover cop, the player has to infiltrate the ranks of a racing gang. To do so, they have to prove their worth in a series of driving challenges, including regular races, time trials, highway battles and outruns. As usual, the players receive a massive number of licensed cars which can be modified both visually, and in terms of their performance. The game's improved visuals and excitable soundtrack are complemented by cinematic cutscenes featuring mainly Maggie Q (Mission: Impossible III) and Christina Milian - a singer.
DiRT Showdown (PS3)
Racing 25 May 2012
A spin-off installment of the racing game series from Codemasters, which, contrary to the major installments in the franchise, puts emphasis on crazier, purely arcade, and much more spectacular gameplay. Some of its features, namely the Gymkhan mode, have already appeared in DiRT 3. In the game, we take part in a grand motorshow and compete in several game modes divided into three categories. The first one is traditional racing (Lap Attack, Eliminator, Domination), the second, the Hooningan’s challenges, involves breaking objects or performing various stunts. However, at the core of DiRT Showdown is the demolition mode where we compete in special arenas, and our task is to survive, while eliminating as many opponents as possible. Implementing new game modes, the developers took care of more spectacular damage model, thanks to which our vehicles spectacularly break apart during the competition.
DiRT 3 (PS3)
Racing 24 May 2011
The third full-fledged installment belonging to the incredibly popular racing-themed franchise developed by Codemasters. The DiRT subseries has cultivated traditions initiated in the late 1990s by the Colin McRae Rally series. After the previous game, which emphasized off-road competition, DiRT 3 constitutes a return to the original concept behind the main Colin McRae series, bringing back rally competition in its most classic form (the game uses the official WRC licenses). However, this third iteration still introduces a massive number of novelties, such as stunt arenas from the X-Games competitions, or a completely new type of contest, that is the so-called Gymkhana - it was popularized by one of the most famous drivers in the world, Ken Block. Gymkhana is all about being fast and showing off at the same time - a designated route has to be completed as quickly as possible, but the player is rewarded with points for performing various stunts along the way. As usual, a wide set of licensed cars is at the player's disposal here, many of them originating in different time periods. Also, DiRT 3 features buggies and pickups - those are typically used in off-road competitions.
Need for Speed Carbon (PS3)
Racing 17 November 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Burnout Paradise (PS3)
Racing 22 January 2008
The full-fledged sequel to the series of racing games started in 2001 by Criterion Games. The game takes place in the fictional Paradise City, which consists of an island with an airport, a bay with skyscrapers and hills that are free of any infrastructure. The game combines dynamical driving with impressive crashes and breaking the traffic regulations in a way that is typical for the series. Burnout Paradise slightly refreshes the classic formula of the series. One of the main novelties is taking the action to an open world across which one can move freely, completing various challenges. In contrast to the previous games, the gameplay concentrates slightly more on typical races while the Crash Mode (here called Showtime) known from the previous installments is only an addition which can be activated at any moment of the game. The title uses a completely new driving model and physics engine which is responsible for damage model of the vehicles.
Gran Turismo 5 Prologue (PS3)
Racing 26 March 2008
Another racing game by Polyphony Digital and a foretaste of Gran Turismo 5, developed for the next generation of game consoles. Gran Turismo 5 Prologue features selected elements of the fifth installment of the series, focusing primarily on the multiplayer mode. In this game, you can drive about 40 different cars, which will also be available in the final version, although some of them can only be used by the AI opponents. Unfortunately, Gran Turismo 5 doesn't feature the car upgrade and modification options, and number of racing tracks in the game amounts only to four. What's important, however, is the fact that a saved GT5 Prologue game can be used in Gran Turismo 5, giving you a head start.
GRID: Autosport (PS3)
Racing 24 June 2014
Another installment in a popular series of racing games developed by Codemasters. In contrast to DiRT - the other flagship franchise of the British developer, GRID: Autosport continues the tradition established by the TOCA Touring Car Championship and TOCA Race Driver series, that is, racing on asphalt tracks. The player assumes the role of a professional driver who competes against other racers, but he also has to care about his team members and stick to sponsorship contracts. This new installment offers 22 different tracks and over a hundred customizable cars, including both production models as well a unique prototypes - all of these account for an impressive number. The game offers improved visuals and a cockpit view, which is an element that GRID 2 was deprived of. A large emphasis was placed on the multiplayer aspects of the game, for the players are allowed to create online racing clubs, as well as to participate in subsequent, regularly appearing challenges.
Racing 18 May 2010
Split/Second is an action racing game developed by Black Rock. The player assumes the role of a TV show contestant who drives supercars on exciting, futuristic tracks. The objective is not only to arrive first, but also cause massive explosions and damage to the joy of spectators.
Racing 11 September 2007
A continuation of the popular racing game series labeled with the name of Colin McRae, a famous racing driver. Contrary to the previous installments of the series that were devoted to classic car racing, this time around, the developers at Codemasters decided to turn their eye to a completely different direction and focus on off-road racing, which was an equally important episode in the career of the legendary Scotsman. Colin McRae DiRT features an extensive career mode in which we can participate in a number of various challenges, starting with off-road special sections to rallycross tournaments and mountain races on the popular Pikes Peak track in Colorado. Depending on the race, we have different types of licensed cars at our disposal. As we drive, the vehicles can be damaged in various ways and are gradually covered with the eponymous dirt. The title also features a multiplayer mode that lets us compete against other players over the Internet.
Project CARS (PS3)
A robust car racing simulation game created by the experts at this genre, Slightly Mad Studios (Need for Speed Shift, Test Drive: Ferrari Racing Legends and other titles), in cooperation with the community of World of Mass Development. Project CARS lets you test your driving skills, putting you behind the wheel of diligently recreated cars of different classes – from karts, through sport cars, to Formula 1 racing cars. The creators highlight the authenticity of the experience, including realistic driving model and advanced collision system, as well as impressive visuals. The game offers many varieties of gameplay in both single player and competitive online multiplayer.
Shift 2: Unleashed (PS3)
Racing 29 March 2011
A sequel to 2009's Need for Speed: Shift, the more realistic spin-off of the arcade racing series. Both games were developed by Slightly Mad Studios. Shift 2: Unleashed brings few changes to the gameplay mechanics of its predecessor. The game utilizes the same driving physics, combining simulation elements with the simplicity of arcade racing. The highly-praised driver seat view is back, allowing the players to experience collisions or shaking to their fullest. Apart from a new set of tracks and licensed cars brought by the game, the player can now also race at night. The graphics, lighting and camera work were all improved. Similar to Hot Pursuit, the game features the Autolog system, containing plenty of rankings and statistics, but also allowing us to play in online multiplayer mode.
Need for Speed: The Run (PS3)
Racing 15 November 2011
Another installment in one of the most renowned racing game series developed by Electronic Arts since 1995. In contrast to the previous installment, the game was developed by EA Black Box - an internal studio of the American company. The story is centered around the eponymous coast-to-coast race across the United States. Winning this huge event is the only way for the protagonist to obtain money required to pay his debt to a dangerous criminal organization. In the game, the player has to complete different racing challenges, and the story campaign features quick-time events for the first time in the entire series. The relatively short story campaign is complemented by a set of separate challenges. These require the player mostly to drive on twisted mountain roads, sometimes buried under avalanches. Impressive visuals have their source in the Frostbite 2 engine, popular mainly for being used in the Battlefield series.
Race Driver: GRID (PS3)
Racing 30 May 2008
A racing game which is a direct continuation to the TOCA Touring Cars and TOCA Race Driver series developed by Codemasters. Contrary to the studio's other flagship franchise, DiRT, this game is focused on street and speedway races in which we sit behind the wheel of the most popular cars of the world, all of them licensed. The fun takes place in three different locations that offer us slightly different kinds of competition. With progress, we unlock new tournaments and vehicles. In the United States, we mostly race on the asphalt streets of American metropolises. In Europe, we compete primarily on speedways in such places as Donington, Silverstone, or Nurburgring. In Japan, drift is the most popular kind of races, taking place in cities and winding mountain roads. One of the title’s highlight is the realistic driving model. The game also features the DiRT series' replay system which allows us to rewind and retry a failed fragment of a race.
Need for Speed ProStreet (PS3)
Racing 13 November 2007
The 11th installment in the popular racing game series developed by Electronic Arts. In contrast to the previous parts of the game, this title completely abandons the idea of illegal races and transfers the action to professional racing circuits. Players take part in a number of challenges divided into four race variations: Drag, Grip, Drift, and Speed Challenge, in the latter the driver who reaches top speed wins. Successive victories unlock new challenges and cars. The game offers 26 licensed car models that can be customized with the Autosculpt system. The authors emphasize the recreation of crashes and the realistic damage model that influences the car’s performance. Fans of realism were given the option of turning off all the driving assistance, like power steering and ABS, which makes driving much more simulator-like.
Need for Speed Shift (PS3)
Racing 15 September 2009
Another installment in the Need for Speed racing game series. This time, the game brings an unexpected twist, for a typically arcade series turns towards realism. The new developer, by the name of Slightly Mad Studios, created new driving physics that focus on simulation rather than arcade gameplay. Similar to 2007's ProStreet, races take place on closed racing circuits. The player can participate in the entire season of races, taking place both on fictional and real circuits. The game offers a wide set of licensed cars, bringing the interior view back to the series. As a result, the experience is intensified and the realism is felt. The visuals were improved as usual, but apart from that, new collision and damages models were implemented and the AI algorithms were improved. Opponents behave more aggressively behind the wheel - they experiment with different methods of passing other drivers.