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Rogue Command

Rogue Command

PC
Early Access

Release Date: November 18, 2024 Early Access

Strategy, Science Fiction, RTS, Roguelike, Card Games, Indie Games, Singleplayer

A combination of a classic RTS and a deck-building roguelike. In Rogue Command we build and protect our futuristic base, playing on procedurally generated maps. Our goal is to destroy the enemy's base and we have a different set of cards to use in each game.

9.1

Steam

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[1:45] Rogue Command - Release Date Reveal Trailer Videos: 1
Screenshot Images: 15
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Rogue Command is a combination of a dynamic real-time strategy and a deck-building roguelike. The game was created by the two-person independent studio feneq.

Gameplay

Each level begins with placing an engineer on a procedurally generated map. We must build a base and gather resources, as well as organize a small army for the purpose of destroying the enemy's base. The game gives us fifteen minutes to make that happen. Rogue Command requires quick micromanagement from the player - the maps are small, and the units are fast-paced, but we can slow down time by 10% with one button.

After each battle we choose from the available cards, adding new buildings, units and improvements to our arsenal. Strategies evolve as we complete simple missions and acquire more cards for our deck. The multitude of units and buildings (of which there are over a hundred) combined with the uniqueness of each game allow for the creation of various combinations.

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Platforms:

PC Windows

PC Windows

Developer: feneq

Publisher: feneq

Age restrictions: 12+

Features

System Requirements

System Requirements for Rogue Command Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3, 4 GB RAM, graphic card 2 GB GeForce GTX 760, 5 GB HDD, Windows 10.

Recommended System Requirements:
Intel Core i5, 8 GB RAM, graphic card 4 GB GeForce GTX 970, 5 GB HDD, Windows 10.

Ratings

Game Ratings for Rogue Command Video Game.

91%

STEAM Score

All Reviews: Very Positive (479)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Innovative Gameplay: The combination of classic RTS mechanics with roguelike elements provides a fresh and engaging experience, allowing for unique strategies and builds in each run.
  • Replayability: The randomized units, upgrades, and challenges ensure that every run feels different, promoting experimentation and adaptation to new circumstances.
  • Accessible Mechanics: The game is designed to be approachable for newcomers, with intuitive controls and a time-slowing mechanic that aids in micro-management.
  • Solid AI: The enemy AI is competent and adaptive, providing a challenging experience that encourages strategic planning and multitasking.
  • Variety of Units and Upgrades: With a large pool of units and upgrades, players can create diverse strategies and combinations, enhancing the depth of gameplay.
  • Short Match Lengths: Each run consists of relatively quick battles, making it suitable for players with limited time.

The main cons of the game

  • Balancing Issues: Some users noted that certain units and upgrades can feel overpowered or underpowered, leading to inconsistencies in gameplay.
  • Initial Difficulty Curve: The game can start off too easy for seasoned RTS players, which may detract from the challenge.
  • UI and Control Issues: Some players reported minor problems with the user interface, hotkey assignments, and unit control, suggesting that further refinement is needed.
  • Lack of Persistent Progression: The absence of a campaign mode or persistent upgrades outside of runs may not appeal to all players, especially those looking for a traditional RTS experience.

The features or elements that are missing from the game according to users

  • Multiplayer or Co-op Modes: Many players expressed a desire for online PvP or cooperative gameplay options to enhance the social aspect of the game.
  • More Game Modes: Suggestions for additional game modes, such as skirmish or custom deck-building options, to diversify gameplay.
  • Enhanced Control Options: Requests for features like auto-casting abilities, better unit grouping mechanics, and clearer control guidance to improve the user experience.
  • Additional Content: Players want more units, maps, and mission types to increase variety and replayability, as well as a campaign mode for a structured experience.
  • Improved Balancing and Tuning: Ongoing adjustments to unit stats and difficulty levels to ensure a fair and challenging experience across all runs.

Summary

  • Overall, Rogue Command is praised for its innovative blend of genres, engaging gameplay, and potential for growth, while also facing critiques regarding balance, UI, and the need for expanded features as it continues through early access.

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