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Stray Children

Stray Children

PCNintendo
Released

Release Date: October 30, 2025

RPG, Fantasy, Turn-based, 2D, Arcade Elements, Indie Games, jRPG, Singleplayer

A JRPG where you play as a child who finds themselves in a fantasy world overrun by dangerous adults. In Stray Children, gameplay focuses on turn-based, arcade-style battles against the "Olders." You can defeat them either through combat or by whispering words that soften their hearts.

8.0

Steam

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Ratings
[1:33] - Release Date Trailer Videos: 1
Screenshot Images: 7
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The world seen through the eyes of a child can significantly differ from the reality perceived by an adult. This concept is the foundation for the jRPG game titled Stray Children created by the independent Japanese studio Onion Games, which also has the project Black Bird in its portfolio.

Gameplay

In Stray Children events are viewed from a bird's-eye perspective. During the game we explore a world dominated by dangerous adults. They take on the forms of various monsters, whose appearances and behaviors reflect the issues each of them struggles with.

Adults as enemies

Battles with adults are the main element of the gameplay. Although the duels are turn-based, they sometimes require us to demonstrate agility. It is useful for dodging enemy attacks and during so-called Quick Time Events. There are mini-games that involve pressing a button at the right moment, and successfully completing them allows us to deliver critical attacks.

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Platforms:

PC Windows

PC Windows

Nintendo Switch

Nintendo Switch

Developer: Onion Games

Publisher: Onion Games

Age restrictions: 12+

Features

System Requirements

System Requirements for Stray Children Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5, 4 GB RAM, graphic card 2 GB, 8 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for Stray Children Video Game.

80%

STEAM Score

All Reviews: Mostly Positive (137)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Atmosphere and Art Style: The game is praised for its beautiful visuals and unique aesthetic, reminiscent of classic RPGs. The art direction and character designs are often described as charming and nostalgic.
  • Soundtrack: Many users highlight the music as wonderful and fitting for the game's tone, enhancing the overall experience.
  • Writing and Story: The narrative is considered heartfelt and thought-provoking, with some users finding it deeply resonant and emotionally impactful.
  • Nostalgic Elements: Fans of earlier titles from Onion Games, like "Moon," appreciate the callbacks and the overall vibe, which feels like a culmination of the developers' experiences over the years.
  • Engaging Puzzles: Some users enjoy the challenge of the puzzles and the trial-and-error nature of the combat system, finding it rewarding to figure out the correct dialogue options.

The main cons of the game

  • Combat System: The battle mechanics, particularly the "TALK" feature, are criticized for being tedious, confusing, and often requiring guesswork. Many users find the combat frustrating due to unclear hints and the need to repeat long sequences after mistakes.
  • Linear Design and Missable Content: The game is described as overly linear, with points of no return and missable items that can ruin a completionist run. This aspect frustrates players who enjoy exploration and backtracking.
  • Lack of Quality of Life Features: Users express disappointment over the absence of features like the ability to skip dialogue or speed up cutscenes, which can make repeated playthroughs tedious.
  • Localization Issues: Some players feel that certain nuances and clues may have been lost in translation, leading to confusion in gameplay.

The features or elements that are missing from the game according to users

  • Quality of Life Improvements: Players desire features such as dialogue skipping, faster movement options, and additional save slots to enhance the gameplay experience.
  • More Intuitive Combat Mechanics: Many users suggest that the combat system could benefit from clearer hints and a more straightforward approach to the "TALK" options to reduce frustration.
  • Exploration Elements: A desire for a more open-world structure or the ability to revisit areas freely is frequently mentioned, as players miss the exploration aspects found in previous Onion Games titles.
  • Guidance for Puzzles and Combat: Users call for better hints or guidance systems to assist players in navigating the more cryptic elements of the game, making it less reliant on trial and error.

Summary

  • Overall, while "Stray Children" is celebrated for its artistic qualities and emotional depth, it faces significant criticism for its gameplay mechanics and design choices that can detract from the overall experience.

Summary generated on: