developer: Arkane Studios
publisher: Valve Corporation
Game mode: single / multiplayer
Multiplayer mode: Internet
The Crossing is a title from the genre of shooters, in which the world is seen from the perspective of the first person. This time, people from Arkane Studios (Dark Messiah of Might and Magic) and Valve Corporation (Half Life) came up with an idea that distinguishes their product from the large number of FPS. We are dealing with a combination of a game in single player mode with multi-player gameplay (with the possibility of smooth transition from one mode to another, at almost any time).
The action takes place in Paris, or rather in two versions at the same time. The first of them is similar to our reality, but the city (and the whole of France) is struggling with huge problems - the governmental power practically does not exist, riots are the order of the day, chaos and anarchy is spreading everywhere. This second Paris comes from a parallel to our reality and, of course, it looks quite different - it is very prosperous, ruled with a hard hand by... The Templar Order, which in this reality was not only not dissolved, but even grew in strength and took over power in the country. These two versions of the French capital exist in The Crossing at the same time (they intermingle), and the vast majority of the inhabitants of both worlds are not aware of this. Only a few (read players) get from one plane to another, whether using special items (unique artifacts) or simply being in the right place at the right time. The idea of such a split of reality is strictly fantastic, but apart from that we do not encounter any elements that could cause a surprise to the inhabitant of the modern world. So we do not experience the presence of magic, monsters (whether mythical or experimental), fantastic weapons and the like. When it comes to fighting, we have a combination of FPS classics (i.e. the use of firearms) with the need to operate with small arms. There are also improvised combat tools and gadgets such as a steel rope that can pull us instantly onto the roof of the building.
Name of the game The Crossing results not only from the realities of fun, i.e. interpenetrating worlds, but also from the unprecedented interpenetration of single and multiplayer modes. Namely, there are two types of players in this title: those who play the main feature mode (called Elites, because their characters are "packed", perfectly armored and armed) and specialists in team multiplayer duels (their name is Skirmishers). Generally speaking, both groups may not get into a parade, as is the case with most FPS games. Players in campaign mode then settle their own matters according to the game's plot, and their opponents are characters led by artificial intelligence. The Skirmishers, on the other hand, simply roll out team-networking battles in classic modes (capture the flag, etc.), such as in Counter-Strike, for example. The uniqueness of The Crossing lies in the fact that both groups can meet many times during the game. At some point, the game may require a player in feature mode to visit a multiplayer map. Skirmishers then receive information about the appearance of new characters on the battlefield, the forces are reorganized and the fight starts anew. Many times everyone has to try to prevent the Elite player from achieving the goal set in the story. The second way to confront both types of warriors is possible thanks to the special options of the respective Skirmishers players. Well, they can take over (as Smith's agent did in Matrix) the figures of soldiers from the story mode (normally controlled by artificial intelligence). This unusual approach to the subject of A.I. and the influence of live players on the plot (usually single player) makes the game much more interesting.
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Microsoft Xbox 360
Uses: Xbox Live