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The Devil Within: Satgat

The Devil Within: Satgat

PCPlayStation
Released

Release Date: November 21, 2024

Action, Platformers, RPG Elements, Metroidvania, Indie Games, 2.5D, Side-scroll, Singleplayer

A 2,5D metroidvania with action platformer elements. The Devil Within: Satgat allows us to play the role of a hero fighting demons who invaded his homeland. The protagonist can absorb powers of defeated Arch Devils, gaining powers and losing humanity as a result.

8.0

Steam

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Ratings
[4:04] - Launch Trailer Videos: 3
Screenshot Images: 23
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The Devil Within: Satgat is a metroidvania game, created in the form of an action platformer. The development of this game was handled by the independent South Korean studio Newcore Games, founded in 2020.

Plot

The action of The Devil Within: Satgat is set in a fantasy land. The prevailing peace was disturbed by the appearance of a mysterious tower called Ebon Sting. Although initially the construction seemed to bring prosperity, it was quickly discovered that it was turning people into demonic beings. Kim Rip, a royal guard, decides to investigate the matter. Risking his own life, he sets off on a journey to reach the core of the tower and destroy the building before it causes the destruction of the entire world he knows.

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Platforms:

PC Windows

PC Windows

PlayStation 5

PlayStation 5

Early Access:April 9, 2024

Developer: Newcore Games

Publisher: Astrolabe Games

Age restrictions: 16+

Features

System Requirements

System Requirements for The Devil Within: Satgat Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Quad Core 2.4 GHz, 4 GB RAM, graphic card 2 GB GeForce GTX 760, 15 GB HDD, Windows 7 64-bit.

Recommended System Requirements:
Quad Core 3 GHz, 8 GB RAM, graphic card 4 GB GeForce GTX 970, 15 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for The Devil Within: Satgat Video Game.

80%

STEAM Score

All Reviews: Very Positive (834)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Combat System: The combat is highly praised for its fluidity and depth, featuring a parry system that allows for various counterattacks based on player actions (parry, dodge, dash). Many users found it rewarding and engaging, especially when mastering combos and timing.
  • Skill Tree and Progression: The game offers a robust skill tree that allows for diverse playstyles and character development, enhancing the sense of progression.
  • Exploration and Level Design: Exploration is enjoyable due to the rewarding nature of discovering new abilities and hidden areas. The level visuals are also noted as appealing.
  • Challenging Boss Fights: Boss encounters are generally well-received, with many players appreciating the unique mechanics and challenge they present.
  • Story and Atmosphere: While the narrative may not be groundbreaking, it is described as engaging with a compelling protagonist. The game's atmosphere is immersive, with detailed environments and sound design.

The main cons of the game

  • Platforming Issues: Some players found the platforming sections to be frustrating and poorly designed, with complaints about clumsy mechanics and inconsistent hitboxes.
  • Enemy Variety and Difficulty: A lack of enemy variety was noted, with some users feeling that certain enemies became tedious or overly difficult as the game progressed. Some bosses were also criticized for being frustratingly punishing.
  • Voice Acting and Localization: The quality of voice acting received criticism, with many users finding it subpar or laughable, detracting from the overall experience.
  • Repetitive Elements: Some mechanics, like having to refight certain bosses for rewards, were seen as tedious and could benefit from streamlining.

The features or elements that are missing from the game according to users

  • Fast Travel System: Players expressed a desire for a more efficient fast travel system to navigate the game’s map, especially given its segmented design.
  • More Weapon Variety: Users noted the limited number of weapons available, suggesting that additional weapon types would enhance gameplay diversity.
  • Improved Enemy Respawn Mechanics: The respawn system for enemies when revisiting bonfires was criticized as being overly punishing, especially in situations where players backtrack unintentionally.
  • Enhanced Platforming Mechanics: Many players felt that the platforming aspects needed refinement for a smoother experience, as they found certain sections frustrating and poorly executed.

Summary

  • "The Devil Within: Satgat" is generally well-received for its engaging combat and exploration mechanics, with a solid foundation that leaves room for improvement. While it has notable strengths, particularly in combat and atmosphere, it also faces criticism for platforming issues, enemy variety, and some technical aspects. Many players express optimism for future updates and refinements, indicating that the game has the potential to evolve into a standout title in its genre.

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