
Release Date: March 6, 2020
An experimental adventure that combines point-and-click game with idle games mechanics. In The Longing, as a faithful servant of a sleeping king we have to wait 400 days in real time. We can explore the vast system of caves and read full editions of real books.
The Longing is an unusual game combining point-and-click adventure with idle games (also called clickers). This is another work of independent Studio Seufz, which is mainly involved in creating short animated films. However, the German developer also has a few simple free games like Murder, which have been tested by tens of millions of players. Apllication Systems Heidelberg is responsible for the release of The Longing.
The Longing takes place in an unnamed world, more specifically in the underground system of caves, where the stone king rules. However, recently his power weakened and the ruler decides to fall into a long, four-hundred day's sleep in his palace to regain strength. He leaves a single Shade to guard, the last of his servants, who is to stay with the ruler until he wakes up.
According to the plot, the player's task is to guide the Shade until the stone king wakes up. However, unlike most games, in The Longing the days go by in real time, so it takes more than a year to complete a single run from start to finish. The game can end earlier and the adventure can be completed in several ways. Time can also be speeded up by performing certain activities (including lighting a bonfire with coal found in the caves), but this does not significantly affect the pace of the game. What's important is that the seconds run out even when we're not in the game or turn off the hardware with The Longing installed. So we can leave the hero alone or order him to go to a specific location and return to the game when the Shade arrives.
The basics of the game do not deviate from the scheme known from classic point-and-click adventure games. So we explore more places, collect items and solve puzzles. However, all these elements are based on actual time lapse. The hero cannot run, forcing us to march, and many actions can only be performed at a later date, for example when a decaying stalactite finally falls and creates a transition to a previously unavailable location.
In The Longing, we have no pre-established goal except to wait four hundred days for the King to awaken, so all the activities come down to taking time for us or the Hero. We can make the waiting more pleasant by searching for new secrets, playing on instruments made of collected elements, hanging pictures found here and there, etc. In addition, the authors have included full editions of many books, such as Homer's Illiad, Herman Melville's Moby Dick or Friedrich Niestchze's works. There is also no shortage of texts in the game itself, although they come down mainly to monologues and Shade commentaries, either spoken aloud or written down in a diary.
Due to the nature of the game, The Longing does not offer any multiplayer mode.
The developers of The Longing decided to use a two-dimensional, hand-drawn graphics. The graphics resemble the visual setting of classic animations, although the whole thing is kept in dark colours. The atmosphere of the game is further emphasized by a frugal, synthetic soundtrack.
Platforms:
PC Windows March 6, 2020
Android December 18, 2023
Apple iOS December 18, 2023
Nintendo Switch April 14, 2021
Developer: Studio Seufz
Publisher: Application Systems Heidelberg
Age restrictions: none
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System Requirements for The Longing Video Game:
PC / Windows
Minimum System Requirements:
Dual Core 1.2 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 460 or better, 5 GB HDD, Windows 7.
Game Ratings for The Longing Video Game.
Nintendo Life: 5 / 10 by Stuart Gipp
We can't lie - we hated The Longing. We hated every second of playing it for review. Is it a resounding success at presenting all of its themes? Is it thought-provoking in a way that few games manage? Is it an exhausting slog we wouldn't wish on our worst enemies? The answer to all these questions is yes. But, with all that said, you cannot help but respect the developer's audacity and unwavering commitment to their principles. What the game sets out to do it accomplishes with flying colours, and it's filled with clever ideas and meditations.Ultimately, The Longing is one of those video games that defies traditional scoring metrics. What kind of score would you give a game that succeeds so triumphantly at being utterly, utterly tedious? A one? A ten? It feels inadequate and somewhat trite to split the difference, but here we are.
SmashPad: 2 / 5 by Jon Yelenic
There’s not much that’s engaging about The Longing which makes it a hard one to recommend.
Marooners' Rock: 7.7 / 10 by Joseph Siemsen
I’m confident that I will be firing up The Longing on a regular basis throughout this year and beyond.
Average score from votes.