Advanced Game Search
The Stone of Madness

The Stone of Madness

PCPlayStationXboxNintendo
Released

Release Date: January 28, 2025

Strategy, Stealth, Isometric View, Tactics, Indie Games, 18th Century, Xbox Play Anywhere, Singleplayer

A tactical stealth game from the authors of Blasphemous series. The Stone of Madness is about escaping from the 18th-century Spanish monastery. We have to deal with the clergy and guards, as well as supernatural beings and mental breakdowns of playable characters.

7.2

OpenCritic

8.1

Steam

Rate It!
Ratings
[2:25] - Launch Trailer Videos: 8
Screenshot Images: 20
Screenshot
Screenshot
Screenshot

The Stone of Madness is a tactical stealth game that falls into the category originated by the Commandos series. The game was developed by The Game Kitchen studio, known for the Blasphemous series.

Plot

The game tells the story of a group of five characters imprisoned in an 18th-century Spanish monastery, where clergy use brutal methods supposedly to cure mental illnesses.

Only through close cooperation will the prisoners have a chance to escape. On our way we will face not only fanatical clergy, brutal guards, but also supernatural beings. We also have to deal with our own mental problems.

Read More

Platforms:

PC Windows

PC Windows

Nintendo Switch

Nintendo Switch

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: The Game Kitchen

Publisher: Tripwire Interactive

Age restrictions: 16+

Features

System Requirements

System Requirements for The Stone of Madness Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-9100F / AMD Ryzen 3 2300X, 8 GB RAM, graphic card 4 GB GeForce GTX 1650 / Radeon RX 580 or better, 14 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-10400F / AMD Ryzen 5 3600, 16 GB RAM, graphic card 4 GB GeForce GTX 1650 Super / Radeon RX 5500 XT or better, 14 GB SSD, Windows 10 64-bit.

Ratings

Game Ratings for The Stone of Madness Video Game.

7.2

OpenCritic Rating

Game is Recomended by 48% of Critics. There are 34 Critic Reviews.

OpenCritic

Checkpoint Gaming: 7.5 / 10 by Cass Barkman

The Stone of Madness feels like an admirable gamble of a new direction for The Game Kitchen, and one that mostly pays off. Besides the frustrations with the stealth, sanity system and inconsistent tone, its core prison break loop remains a satisfying one, and the monastery's environmental design and artistic direction make it a compelling playground to explore.

Full Review

But Why Tho?: 7 / 10 by Charles Hartford

The Stone of Madness delivers a puzzling experience that forces players to be creative and quick. Its gameplay elements largely succeed at providing a unique challenge, while its world and characters are easily forgotten.

Full Review

Gamer Social Club: 6.5 / 10 by Fraser Billington

The Stone of Madness looks gorgeous, planning around the prisoners’ strengths and phobias makes for an intense stealth adventure that is ruined by bugs. I would rather smash my face against brutal enemies than succumb to glitches, which is how I felt my time with The Stone of Madness has been spent.

Full Review
81%

STEAM Score

All Reviews: Very Positive (222)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Art and Atmosphere: Players consistently praised the game's striking art style, which is hand-drawn and reminiscent of classic animation, creating a haunting and immersive environment that enhances the overall experience.
  • Unique Characters and Abilities: Each of the five playable characters has distinct skills and weaknesses, which encourages strategic planning and diverse gameplay approaches.
  • Engaging Story and Setting: The narrative set in an 18th-century Spanish monastery adds depth, with themes of mental health and personal fears that resonate throughout the gameplay.
  • Tactical Gameplay: The real-time tactical stealth mechanics are appreciated, with players enjoying the challenge of navigating the environment and avoiding detection.
  • Innovative Mechanics: The game incorporates elements like managing character sanity and a day/night cycle, adding layers of strategy.

The main cons of the game

  • Lack of Save Options: A significant point of frustration among players is the absence of manual saves or frequent checkpoints, which leads to lost progress and increased frustration, especially when encountering bugs or failing missions.
  • Technical Issues: Many players reported bugs, glitches, and crashes that hinder the gameplay experience, including character pathing issues and inconsistent AI behavior.
  • Control Scheme Problems: The controls, particularly on non-controller setups, were criticized for being clunky and unintuitive, making it difficult to manage multiple characters effectively.
  • Difficulty Balance: Some players felt the game could swing from challenging to frustrating due to its mechanics, particularly when managing character fears and sanity.

The features or elements that are missing from the game according to users

  • Improved Save System: Players expressed a strong desire for a more flexible save system, such as quick saves or manual saves, to alleviate frustration when dealing with challenges or bugs.
  • Better UI and Controls: Many reviews called for improvements in the user interface and control schemes, particularly for mouse and keyboard users, to enhance gameplay fluidity.
  • More Exploration and Freedom: While the game is praised for its strategic elements, some players wished for more open-ended exploration and less linearity in mission structure.
  • Expanded Character Interaction: A desire for deeper character development and interactions was noted, as some players felt the characters' backstories and relationships could be better explored.

Summary

  • In summary, The Stone of Madness presents a compelling blend of art, story, and tactical gameplay but is currently hindered by technical issues and design choices that affect player experience. Players are hopeful that future updates will address these concerns, particularly regarding save functionality and overall polish.

Summary generated on: