Forza Horizon 2 (X360)
Racing 30 September 2014
A sequel to the bestselling racing game that was a spin-off to the flagship series of racing games developed for Xbox consoles. The title was developed by the creators of the previous entry: Playground Games (Xbox One version) and by Sumo Digital (Xbox 360 version). The new installment takes place in Southern Europe where another Horizon festival takes place. The festival is filled with good music and variety of racing challenges. Similarly as its predecessor, the title offers a large, open world where hundreds of licensed cars await the player. Similarly as the first entry in the spin-off series, the game offers a driving model that is slightly simplified in comparison to Forza Motorsport – it focuses mostly on making the races impressively looking. For the first time in the series the developers implemented a dynamically changing weather system which adds some realism to the races. The developers also added the Drivatars system known from Forza Motorsport 5, enabling the virtual drivers to gain experience even if they don’t participate in the game.
Forza Horizon (X360)
Racing 23 October 2012
A spin-off to the popular series of car simulation games Forza Motorsport. The title was developed by Playground Games in cooperation with the development teams from Turn 10 Studios and Microsoft Game Studios. The game takes place on the roads of Colorado State during the titular music festival. In contrast to the main installments of the series, the spin-off gives the player much greater freedom when it comes to the exploration of the world and selecting challenges to complete. During the game it is not only important to reach the finish line before the rivals, but to drive impressively as well. The player can select from around 300 models of vehicles of various classes (from sports cars through pick-ups to roadsters) that can be additionally tuned.
Forza Motorsport 4 (X360)
Racing 11 October 2011
Another installment of the popular racing simulation game series launched in 2005 and developed by Turn 10 Studios in cooperation with Microsoft. Forza Motorsport 4 introduces numerous novelties in terms of gameplay mechanics as well as technical aspects. The game features over 500 faithfully recreated cars that we can drive on 26 varied speedways at different times of the day for the first time in the history of the series. The career mode was enriched with the so-called World Tour which is a series of tournaments that takes place all around the world. The tuning and the social options (e.g. forming clubs) known from the title’s predecessor were also expanded. One of the primary novelties is the Autovista module, which utilizes the capabilities of Kinect—it allows us to examine the body as well as the interior and compartments of the selected car’s engine. The aforementioned features are complemented by a new version of the matchmaking system that searches for competitors online.
Need for Speed Rivals (X360)
Racing 19 November 2013
An arcade racing game belonging to the long-standing and very popular Need for Speed series. The title was developed by Swedish-British studio Ghost Games (former EA Gothenburg), aided by ex-employees of Criterion Games. Players can become either drivers taking part in illegal street races or police force trying to apprehend them. As you progress in the game you unlock new cars and useful technologies. The in-built All Drive system allows for seamless coexistence of single and multiplayer modes. On the technical side, Need for Speed Rivals is powered by the advanced Frostbite 3 engine, also used in e.g. Battlefield 4.
Need for Speed: Most Wanted (2005) (X360)
Racing 22 November 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The player’s goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
GRID 2 (X360)
Racing 28 May 2013
The second installment of a racing game series which continues the TOCA Race Driver franchise. It was developed by Codemasters Software, a British studio that specializes in the genre (and previously created the Colin Mc Rae Rally and F1 franchises, among others). The players assume the role of drivers participating in races on streets and speedways. The title lets us sit behind the wheel of many luxurious cars, such as Ford Mustang Mach-1, Chevrolet Camaro SS, or Koenigsegg Agrea R. The TrueFeel system provides realistic and exciting driving experience. The developers also introduced a realistic damage model and an extensive multiplayer mode that allows us to race against living opponents. GRID 2 is powered by the modern EGO 3.0 engine.
The Crew (X360)
Racing 02 December 2014
A sandbox racing game developed by Ivory Tower Studios in cooperation with Ubisoft Reflections. The Crew was tailored for the fans of spectacular racing video games. The players become drivers racing across the American roads and cities. There are over 100 car models, whose appearance and performance can be modified as you see fit. The Crew offers several play modes – both single and multiplayer. The world’s open structure (an area covering over 5 thousand square miles) encourages you to explore, take up new challenges, and undertake hundreds of missions. It is also noteworthy that the game includes expanded social features.
Driver: San Francisco (X360)
Racing 01 September 2011
The fifth major installment of the popular series of racing action games developed since 1999. The title was created by the authors of the previous installments in the series, the Reflections Interactive studio which currently belongs to Ubisoft. The story of the game references the third chapter of the franchise in which the policeman John Tanner was fighting a gangster named Jericho. As the protagonist was chasing after the criminal, an accident occurred and Tanner was put into coma. The game takes place in the dreams of the protagonist. This allowed the developers to introduce some innovative solutions which impact the dynamics of the game. The game introduces Shift system which allows the player to switch between all vehicles in the range of sight almost completely freely. The developers recreated more than a hundred licensed vehicles and the game takes place in the giant virtual recreation of the city of San Francisco which has the size of 209 square miles. Polished driving system and damage system makes the game more realistic.
Test Drive Unlimited 2 (X360)
Racing 08 February 2011
A sequel to the bestselling Test Drive Unlimited - a game that managed to reinvigorate the classic racing series launched by the Accolade company in 1987. The game is set in two locations, namely the islands of Ibiza (Spain) and Oahu (Hawaii) - the latter appeared in the first Test Drive Unlimited where it is accessible later in the game. The player can freely explore both islands, taking on subsequent racing challenges. Alongside the game's progression, the player purchases new luxurious cars, but also villas and other properties. The game introduces several changes to the mechanics. Instead of individual races, the player takes part in racing tournaments. Also, the player obtains special licenses, which unlock subsequent challenges. Although the single-player mode was supplemented with a storyline, the game focuses mainly on multiplayer competition. Thanks to the improved game engine, the player can drive in daylight or at night. Dynamic weather conditions were implemented as well.
Test Drive Unlimited (X360)
Racing 05 September 2006
A new incarnation of the popular racing game series launched back in 1987 by Distinctive Software and Accolade. Test Drive Unlimited was developed by Eden Games, the creators of the V-Rally franchise, under the aegis of Atari. The main change in relation to its predecessors is the vast open world set on the faithfully recreated Oahu island, which can be freely explored. The players can undertake a number of various racing challenges to earn cash that lets them buy new vehicles for their garage. In total, there are over 90 licensed cars and motorcycles to choose from. In the game, we can modify our avatar by dressing him in designer clothes and even buy a new house with a bigger garage. The title features an innovatory multiplayer mode that, similarly to MMO productions, enables thousands of players to compete at the same time.
Forza Motorsport 3 (X360)
Racing 23 October 2009
The third installment of the popular racing games series exclusive to Microsoft platforms. In Forza Motorsport 3, the team at Turn 10 Studios decided to use tried solutions and introduce a myriad of enhancements and fixes. The game is focused on simulation, although beginners can enable a number of facilities. The fans of motoring can drive over 400 licensed vehicles from twenty manufacturers, including those from Forza Motorsport 2 as well as completely new ones. The most important novelties introduced in the game are, first and foremost, expanded tuning possibilities, enhanced artificial intelligence, a new camera mode set inside the car, improved editor, and rich social options. The title is powered by a new graphics engine which translates into slightly better visuals.
Racing 15 June 2007
A continuation of the popular racing game series labeled with the name of Colin McRae, a famous racing driver. Contrary to the previous installments of the series that were devoted to classic car racing, this time around, the developers at Codemasters decided to turn their eye to a completely different direction and focus on off-road racing, which was an equally important episode in the career of the legendary Scotsman. Colin McRae DiRT features an extensive career mode in which we can participate in a number of various challenges, starting with off-road special sections to rallycross tournaments and mountain races on the popular Pikes Peak track in Colorado. Depending on the race, we have different types of licensed cars at our disposal. As we drive, the vehicles can be damaged in various ways and are gradually covered with the eponymous dirt. The title also features a multiplayer mode that lets us compete against other players over the Internet.
F1 2010 (X360)
Racing 21 September 2010
The first edition of the official F1 World Cup game by the British company Codemasters. The production encourages all racing fans with a full license for all the elements of this exciting competition.
DiRT 3 (X360)
Racing 24 May 2011
The third full-fledged installment belonging to the incredibly popular racing-themed franchise developed by Codemasters. The DiRT subseries has cultivated traditions initiated in the late 1990s by the Colin McRae Rally series. After the previous game, which emphasized off-road competition, DiRT 3 constitutes a return to the original concept behind the main Colin McRae series, bringing back rally competition in its most classic form (the game uses the official WRC licenses). However, this third iteration still introduces a massive number of novelties, such as stunt arenas from the X-Games competitions, or a completely new type of contest, that is the so-called Gymkhana - it was popularized by one of the most famous drivers in the world, Ken Block. Gymkhana is all about being fast and showing off at the same time - a designated route has to be completed as quickly as possible, but the player is rewarded with points for performing various stunts along the way. As usual, a wide set of licensed cars is at the player's disposal here, many of them originating in different time periods. Also, DiRT 3 features buggies and pickups - those are typically used in off-road competitions.
Burnout Paradise (X360)
Racing 22 January 2008
The full-fledged sequel to the series of racing games started in 2001 by Criterion Games. The game takes place in the fictional Paradise City, which consists of an island with an airport, a bay with skyscrapers and hills that are free of any infrastructure. The game combines dynamical driving with impressive crashes and breaking the traffic regulations in a way that is typical for the series. Burnout Paradise slightly refreshes the classic formula of the series. One of the main novelties is taking the action to an open world across which one can move freely, completing various challenges. In contrast to the previous games, the gameplay concentrates slightly more on typical races while the Crash Mode (here called Showtime) known from the previous installments is only an addition which can be activated at any moment of the game. The title uses a completely new driving model and physics engine which is responsible for damage model of the vehicles.
Forza Motorsport 2 (X360)
Racing 29 May 2007
The sequel to the critically acclaimed racing game released by Turn 10 for Xbox in 2005. Similarly to its predecessor, Forza Motorsport 2 puts a great emphasis on simulation aspects and rich car customization options. This time around, the players are given over 300 licenses and faithfully recreated vehicles at their disposal. They can also be damaged, both visually and mechanically. The game also offers lots of tuning options, such as the possibility of replacing the engine, installing a turbo, changing breaks configuration, etc. As far as tracks are concerned, the developers designed about 60 locations in 18 different environments. The title offers completely fictional speedways as well as those based on actual places (e.g. Laguna Seca or Silverstone). Thanks to significantly higher technical capabilities of Xbox 360, the graphics were greatly improved and adapted to the HDTV standards.
Cars 2: The Video Game (X360)
Racing 21 June 2011
Arcade action game based on the motifs of the film "Cars 2". In the production we go to the Chrome training center, where we play one of the twenty car heroes and become a spy. During the game we perform various missions, some of which are based on racing. Title created under license - animation fans can count on the presence of well-known characters (e.g. McQueen zigzag).
GRID: Autosport (X360)
Racing 24 June 2014
Another installment in a popular series of racing games developed by Codemasters. In contrast to DiRT - the other flagship franchise of the British developer, GRID: Autosport continues the tradition established by the TOCA Touring Car Championship and TOCA Race Driver series, that is, racing on asphalt tracks. The player assumes the role of a professional driver who competes against other racers, but he also has to care about his team members and stick to sponsorship contracts. This new installment offers 22 different tracks and over a hundred customizable cars, including both production models as well a unique prototypes - all of these account for an impressive number. The game offers improved visuals and a cockpit view, which is an element that GRID 2 was deprived of. A large emphasis was placed on the multiplayer aspects of the game, for the players are allowed to create online racing clubs, as well as to participate in subsequent, regularly appearing challenges.
Race Driver: GRID (X360)
Racing 30 May 2008
A racing game which is a direct continuation to the TOCA Touring Cars and TOCA Race Driver series developed by Codemasters. Contrary to the studio's other flagship franchise, DiRT, this game is focused on street and speedway races in which we sit behind the wheel of the most popular cars of the world, all of them licensed. The fun takes place in three different locations that offer us slightly different kinds of competition. With progress, we unlock new tournaments and vehicles. In the United States, we mostly race on the asphalt streets of American metropolises. In Europe, we compete primarily on speedways in such places as Donington, Silverstone, or Nurburgring. In Japan, drift is the most popular kind of races, taking place in cities and winding mountain roads. One of the title’s highlight is the realistic driving model. The game also features the DiRT series' replay system which allows us to rewind and retry a failed fragment of a race.
Need for Speed ProStreet (X360)
Racing 13 November 2007
The 11th installment in the popular racing game series developed by Electronic Arts. In contrast to the previous parts of the game, this title completely abandons the idea of illegal races and transfers the action to professional racing circuits. Players take part in a number of challenges divided into four race variations: Drag, Grip, Drift, and Speed Challenge, in the latter the driver who reaches top speed wins. Successive victories unlock new challenges and cars. The game offers 26 licensed car models that can be customized with the Autosculpt system. The authors emphasize the recreation of crashes and the realistic damage model that influences the car’s performance. Fans of realism were given the option of turning off all the driving assistance, like power steering and ABS, which makes driving much more simulator-like.
Project Gotham Racing 4 (X360)
Racing 02 October 2007
Project Gotham Racing 4 is a continuation of a series of racing games that dates back to 2001. The fourth part for the first time in the cycle introduces the possibility of racing on two-wheelers, i.e. motorcycles.
Need For Speed: Hot Pursuit (X360)
Racing 16 November 2010
Another installment in one of the most popular racing game series, developed since 1995 by Electronic Arts. Criterion Games, a team popular mainly for the Burnout console series, was entrusted with the task of creating this installment. The title of the game refers to the two earlier installments that featured police pursuits, released in 1998 and 2002 respectively. In the game, the player can pick their side and play either as a cop or a racer. A set of gadgets was introduced into the gameplay, emphasizing the arcade nature of the series. Cops can deploy spike strips and set up road blocks, while the racers can use things like radar jammers. As usual, the game features dozens of licensed cars and a soundtrack including numerous popular songs. The Autolog system is a completely new feature, the role of which is to organize a network of players allowing them to compete against each other.
Need for Speed: Most Wanted (X360)
Racing 30 October 2012
A new installment in the legendary racing series. As the title suggests, the game refers to one of the most well-received parts of the series - the original 2005's Need for Speed: Most Wanted. The game was developed by Criterion Games, a company well-know for the Burnout series. The remake resembles the original game when it comes to dynamic police chases and the so-called Blacklist, where the player challenges other most wanted drivers for races and climbs up their ranks. This time the developer put emphasis on the game's open-world environment, and the opportunity to explore it freely. The player can freely roam the streets of Fairhaven and switch between the vehicles they previously managed to acquire. Participation in subsequent races unlocks upgrades and modifications for each car. In doing so, the player earns prestige points as well, which allows them to challenge subsequent Blacklist drivers. What is typical of the series, the game offers an arcade driving system that features spectacular collisions.
DiRT Showdown (X360)
Racing 25 May 2012
A spin-off installment of the racing game series from Codemasters, which, contrary to the major installments in the franchise, puts emphasis on crazier, purely arcade, and much more spectacular gameplay. Some of its features, namely the Gymkhan mode, have already appeared in DiRT 3. In the game, we take part in a grand motorshow and compete in several game modes divided into three categories. The first one is traditional racing (Lap Attack, Eliminator, Domination), the second, the Hooningan’s challenges, involves breaking objects or performing various stunts. However, at the core of DiRT Showdown is the demolition mode where we compete in special arenas, and our task is to survive, while eliminating as many opponents as possible. Implementing new game modes, the developers took care of more spectacular damage model, thanks to which our vehicles spectacularly break apart during the competition.
Need for Speed Shift (X360)
Racing 15 September 2009
Another installment in the Need for Speed racing game series. This time, the game brings an unexpected twist, for a typically arcade series turns towards realism. The new developer, by the name of Slightly Mad Studios, created new driving physics that focus on simulation rather than arcade gameplay. Similar to 2007's ProStreet, races take place on closed racing circuits. The player can participate in the entire season of races, taking place both on fictional and real circuits. The game offers a wide set of licensed cars, bringing the interior view back to the series. As a result, the experience is intensified and the realism is felt. The visuals were improved as usual, but apart from that, new collision and damages models were implemented and the AI algorithms were improved. Opponents behave more aggressively behind the wheel - they experiment with different methods of passing other drivers.
FlatOut: Ultimate Carnage (X360)
Racing 22 June 2007
Another installment in the popular series of crazy car racing games. The title is an improved and expanded version of the second entry in the series which was released in 2006. The mechanics of FlatOut: Ultimate Carnage are the same as the ones of its predecessor and they combine classic car racing with the possibility to destroy and eliminate enemy vehicles. In some game modes the developers have completely removed the racing features and focused entirely on impressive car battles like in Destruction Derby and on a stunt mode known as Rag Doll. In comparison to the original version of the game, the developers greatly improved both the graphics and physics engine, and the destruction system that has the key importance in the game. The vehicles are more detailed and much more dynamic, destructible objects appear on each level. The game has also five completely new single player modes and two previously unavailable multiplayer modes.