
Your starting city.
Neutral Dungeon city. It is guarded very weakly.
It allows you to open the Seal of Sylanna (09).
You can open it using key from Altar of Shalassa (10).
To go through the barrier complete "Fang Bay" main quest.
You can open it using key from Altar of Sylanna (03).
Hostile Academy hero. She will appear after completing "Broken Alliance" quest.
Hostile Necropolis hero. He will appear after completing "Broken Alliance" quest.
8 Green Dragons, 7 Spectral Dragons, 5 Black Dragons, 4 Gold Dragons.
As a reward you will get 3 artifacts, 2 spells and 25 000 gold.
6 Green Dragons, 4 Bone Dragons, 4 Shadow Dragons, 2 Gold Dragons.
As a reward you will get 2 artifacts, 2 spells and 25 000 gold.
10 Fire Elementals, 10 Air Elementals, 10 Water Elementals.
As a reward you will get 2 artifacts, 2 spells, 10 Dragon Blood Crystals, 10 Dragon Steel, 10 Shadowsteel and 10 Starsilver.
Arcane Bracelets;
+4 Magic, Permits casting of the Prime spell Implosion once per combat.
Scout's Hat;
+4 Scouting range, Permits casting of the Air spell Ylath's Clairvoyance once per day.
100 Sentinels, 60 Legionnaires, 50 Crossbowmen, 30 Dire Wolves, 15 Guardians.
As a reward you will get 2 artifacts and 4000 gold.
Dwarven Crossbow;
+4 to the base damage of friendly ranged creatures, All friendly ranged creatures have full range, +10 Initiative to friendly ranged creatures.
Dragon Scale Armour;
+4 Might, +4 Defence.
Arcane Circlet;
+2 Spirit, -1 less mana cost for all spells.
480 Shantiri Golems, 10 Shantiri Titans.
As a reward you will get 2 artifacts, 2 spells and 15 000 gold.
Heroes 7: A World which now Trembles Map
The map above shows two levels of the last mission of Dungeon campaign. You will start the adventure with a single city. You should start by taking over the second city, which is also located underground. Go to the surface only after you explore the whole lower level, claim buildings and develop your forces enough. You will face three enemies. The good news is, they don't have cities, only heroes. Despite that, don't wait too long with completing the mission, otherwise enemies might claim large areas of the upper level.
Fang Bay - main quest
The quest will start automatically when the mission starts. Your objective is to find the exit from the Fang Bay. The beginning should be similar as during all other Dungeon missions. First focus on exploring the underground, gaining new buildings and resources, and on expanding your army. Once you feel strong enough, you can go to the surface. You don't need to rush yourself too much, the enemies aren't very active.

Once you gather large enough army, go near the Barrier (M8,5). Listen to the story and your quest will be updated. In order to remove the barrier you must visit three obelisks (M8,6), (M8,7), (M8,8). They aren't guarded by anyone, so it shouldn't be hard. However, watch out for the three enemy heroes that can be found nearby.
The quest will end when you will walk through the barrier. As reward, you will receive 1000 experience points, 25 Sea Elven Pirates and +1 to Attack.
Broken Alliance - main quest
The quest will start automatically after completing the Fang Bay. Your objective will be visiting three Thief's Hideouts and three Trading Points.
To learn the exact location of all six points, check the provided map. All Trading Points are marked with number (M8,12). All hideouts are marked with number (M8,11). After visiting all locations you will receive reward in the form of +1 to Morale and +1 to Luck/Destiny.
During the next turn two enemy heroes will appear on the map and you will receive a new quest to complete.
The Day the Law Died - main quest
The quest will start automatically after you complete the Broken Alliance quest. In the northeastern part of the location enemy Necropolis hero, Merikh, has appeared (M8,14). You must simply defeat him. He has an army of 14 Spectral Dragons, 14 Grim Reapers, 150 Archliches, 138 Plague Lamasu and 49 Vampire Lords. As reward for winning the battle you will receive +1 to Attack and +1 to Defense.

Infernal Affairs - main quest
The quest will start automatically after you complete the Broken Alliance quest. Enemy Academy heroin, Gloria (M8,13), appeared in the eastern part of the map. You must defeat her. Gloria has an army of 17 Simurghs, 18 Titans, 160 Apprentices and 118 Djinn Channelers. You will receive +1 Magic and +1 Spirit for winning the battle.
Isolated Bishop - main quest
The quest will start automatically after completing the two previously described quests - The Day the Law Died and Infernal Affairs. Your objective is to defeat Wilhelm. He can be found in the middle of the map (M8,15). Once you get close, you will be attacked by Malwen whose army consists of 45 Minotaur Guards, 19 Black Dragons, 618 Shades, 18 Dark Hydras, 642 Trackers and 134 Medusa Sorceresses. After winning the battle the quest and the whole Dungeon campaign will end.
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