Heroes 7: Dungeon - Units
Stalker / Tracker
![]() Stalker
| ![]() | Cost: 48 gold |
![]() Tracker
| ![]() | Cost: 62 gold |
![]() | Armour Piercing | Ranged attack of this creature ignores Defense of the target. |
Assassin / Shade
![]() Assassin
| ![]() | Cost: 45 gold |
![]() | Backstab | The total bonus for flanking is increased by 50%. |
![]() Shade
| ![]() | Cost: 59 gold |
![]() | Backstab | The total bonus for flanking is increased by 50%. |
![]() | Poisoned Blades | Enemies that are hit receive additional damage at the start of their turn. It starts with 15 Dark Magic damage for each Shade and with each turn it increase by 1 point of damage for each Shade. It lasts 5 turns. |
Troglodyte / Chthonian
![]() Troglodyte
| ![]() | Cost: 123 gold |
![]() | Blind | The creature is naturally blind and no blinding effects work on it. |
![]() | Immune to Earth | The creature cannot be targeted by negative Earth Magic spells or effects. Enemy attacks deal only half Earth damage. |
![]() Chthonian
| ![]() | Cost: 159 gold |
![]() | Blind | The creature is naturally blind and no blinding effects work on it. |
![]() | Immune to Earth | The creature cannot be targeted by negative Earth Magic spells or effects. Enemy attacks deal only half Earth damage. |
Medusa / Medusa Sorceress
![]() Medusa
| ![]() | Cost: 400 gold |
![]() | Mesmerize | Creatures that receive critical hits are stunned till the end of their next turn or until they receive other damage. |
![]() Medusa Sorceress
| ![]() | Cost: 520 gold |
![]() | Mesmerize | Creatures that receive critical hits are stunned till the end of their next turn or until they receive other damage. |
![]() | Mobile Shooter | The creature can move and then shoot or first shoot and then move. |
Minotaur / Minotaur Guard
![]() Minotaur
| ![]() | Cost: 1300 gold |
![]() | Preemptive Strike | The creature retaliates before it is hit. |
![]() Minotaur Guard
| ![]() | Cost: 1690 gold |
![]() | Preemptive Strike | The creature retaliates before it is hit. |
![]() | No retaliation | Enemy creatures cannot retaliate after this creature's attack. |
Strider / Soulless
![]() Strider
| ![]() | Cost: 500 gold |
![]() | Immune to Darkness | The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage. |
![]() | Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. |
![]() Soulless
| ![]() | Cost: 650 gold |
![]() | Immune to Darkness | The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage. |
![]() | Construct | The creature is resistant to poison, blindness, mind effects and morale. It cannot be healed or resurrected. |
![]() | Heart of Darkness | The creature and allied units neighboring with it are resistant to Light and enemy creatures that are standing nearby become vulnerable to Darkness. |
Cave Hydra / Dark Hydra
![]() Cave Hydra
| ![]() | Cost: 5500 gold, 1 Dragonblood Crystal |
![]() | Six Heads | The creature hits all enemy units that are neighboring the target under wide angle. |
![]() Dark Hydra
| ![]() | Cost: 7150 gold, 1 Starsilver, 2 Dragonblood Crystals |
![]() | Six Heads | The creature hits all enemy units that are neighboring the target under wide angle. |
![]() | Life Drain | When the creature attacks, for each two points of damage dealt it regenerates one point of its health. It can resurrect fallen units. |
Shadow Dragon / Black Dragon
![]() Shadow Dragon
| ![]() | Cost: 5500 gold, 1 Shadowsteel |
![]() | Immune to Darkness | The creature cannot be targeted by Dark Magic's spells or effects. Enemy attacks deal only half of Dark damage. |
![]() | Withering Breath | The creature breaths a ray of Dark Magic at enemy units. The enemies that are hit will receive half of this attack's damage during their next turn and 25% damage during their third turn. |
![]() Dark Dragon
| ![]() | Cost: 7150 gold, 1 Dragonsteel, 2 Shadowsteel |
![]() | Withering Breath | The creature breaths a ray of Dark Magic at enemy units. The enemies that are hit will receive half of this attack's damage during their next turn and 25% damage during their third turn. |
![]() | Magic Immunity | The creature cannot be targeted by any negative spells or effects from any magic school. All magic damage is reduced by half. |
Special units
![]() Shadow Lurker
| ![]() | Cost: 1000 gold |
![]() Faceless
| ![]() | Cost: 500 gold |
![]() | Deadth Cloak | Puts a cloak of death on allied creature. When that creature is hit with melee attack, the cloak deals 30 points of Dark Magic damage to the attacker. Perfect Warfare unlocks action: The Cloak of Death explodes once the battle round ends. |
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