The developers responsible for Star Wars: Squadrons, Motive Studios, have provided a range of information on customization options for the equipment of spacecraft, as well as changes in the appearance of both the machine and its pilot.

IN A NUTSHELL:
In the latest video from the Pilot Briefing series, the creators of Star Wars: Squadrons, developers at Motive Studios, have shared information on the possibilities of upgrading and customizing both pilots and starships.
Starships will be customizable with the use of components purchased with the so-called Requisition Points, gained during the game. Some of the components will have little impact on the ship's efficiency, others will change or improve its performance in a fundamental way. In total, we will be able to install the equipment in six or seven slots, with the improvements being "active" in four cases (they will directly affect the gameplay, e.g. by offering additional capabilities or changing the way we shoot), and "passive" in the other cases. (stat bonuses, mostly percentages):
There will be a number of cosmetic items in the game that will change the looks of both our pilot and the ship. These will be acquired by spending so-called Glory Points (similarly to Requisition Points, these are also collected by playing).
In case of the pilot, we will be able to change the head, outfit, equipment visible on the chest, trousers, helmet and gloves. In the fighters we will be able to modify the colors and various elements of the cockpit - we will get, among other things, the option of adding small items that distinguish the cabin from others (e.g. hologram showing the galaxy, Stormtrooper helmet or a miniature Millennium Falcon).

Unfortunately, the option of changing the cockpit will be limited to the multiplayer mode - we won't find it in the story campaign, where we will have to get used to the basic layout. What is interesting is that in multiplayer games the cockpits are to be visible in kill cams.
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