Companies

Electronic Arts Inc.

Electronic Arts Inc. is a developer and publisher.

Electronic Arts Inc. Webpage, Facebook

Most Popular Games Developed by Electronic Arts Inc.

Need for Speed: Most Wanted (2005)

Need for Speed: Most Wanted (2005)

November 15, 2005

Racing

Need for Speed: Most Wanted (2005)
Need for Speed: Underground 2

Need for Speed: Underground 2

November 12, 2004

Racing

Need for Speed: Underground 2
Need for Speed Carbon

Need for Speed Carbon

November 1, 2006

Racing

Need for Speed Carbon
Need for Speed: Underground

Need for Speed: Underground

November 17, 2003

Racing

Need for Speed: Underground
Need for Speed ProStreet

Need for Speed ProStreet

November 13, 2007

Racing

Need for Speed ProStreet
Command & Conquer: Red Alert 3

Command & Conquer: Red Alert 3

October 28, 2008

Strategy

Command & Conquer: Red Alert 3

Electronic Arts Inc. (EA) is one of the world’s largest and longest-running video game producers, publishers, and distributors, operating continuously since 1982 and developing games for PC, consoles, and mobile devices. The company’s headquarters are located in Redwood City, about 40 km south of San Francisco, California. However, the EA Group also comprises dozens of development studios and subsidiaries located across the globe. In most countries where EA games are distributed, the company operates through local branches, such as Electronic Arts America. Since September 2013, EA has been led by Australian Andrew Wilson, who joined the company in 2000 and previously served as Vice President of EA Sports and Origin.

Electronic Arts as a Game Producer

In its early years, Electronic Arts focused on publishing games created by external developers. Since 1987, when its internal studios debuted with the game Skate or Die, EA has also been active as a game developer. Today, EA develops games under two main divisions that group its internal studios: EA Entertainment and EA Sports.

Electronic Arts as a game publisher

Publishing has been at the heart of Electronic Arts’ operations virtually since the company’s inception. Since 1987, when the company began its own development efforts, EA has primarily focused on publishing titles created by its internal studios, while also supporting games developed by external teams and – since 2015 – independent studios. It is also worth noting that EA does not limit itself to specific genres or platforms. Its portfolio spans a wide range of titles across multiple genres, designed for various platforms - from PCs and consoles to mobile devices.

Electronic Arts as a game publisher currently operates on three main levels:

First-party games

Games developed by studios belonging to the group.

EA Partners Program

EA has also published games developed by external studios outside the company. Among the most notable titles released under this initiative are:

  1. Bulletstorm – by People Can Fly,
  2. Crysis series – by CryTek Studios,
  3. Rock Band series – by Harmonix Music Systems,
  4. Syndicate – by Starbreeze AB,
  5. Titanfall series - by Respawn Entertainment.

EA Originals program

Announced at E3 2015 to support selected independent developers, the first games released under this initiative include:

  1. Unravel – by Coldwood Interactive AB,
  2. Fe by Zoink Games.

History

The beginnings of the company and the 1980s

The company’s history began in February 1982, when Trip Hawkins, the future founder of Electronic Arts, met for the first time with Sequoia Capital’s head, Don Valentine. Encouraged by the venture’s prospects, Hawkins left his role as marketing director at Apple and founded his own company on May 28, 1982, investing $200,000 of his own money. Initially, the company was to be called Amazin' Software, but in 1983 it officially adopted the name Electronic Arts, reflecting the founder’s belief that computer software was an art form and its creators were artists. Over the following months, Hawkins recruited around a dozen people with experience at companies like Apple, Atari, Xerox, and VisiCorp. The company also relocated from Sequoia Capital’s offices in Menlo Park to its new headquarters in San Mateo, near San Francisco.

In 1984, Electronic Arts began establishing its own distribution network, focusing on publishing games developed by external studios on platforms popular in the early 1980s, mostly PC, Apple II, Amstrad CPC, Atari and Commodore 64. Among the most important titles from this period are Archon: The Light and the Dark (1983), Boulder Dash (1984), and The Bard's Tale (1985). The first in-house production developed by the company was Skate or Die, released in 1987. In the mid-1980s Electronic Arts obtained the necessary development tools from Commodore, along with early prototype models of the Amiga computer, which would become one of the most popular home computers at the turn of the 1980s and 1990s. The real offensive launched by EA on this platform resulted in cult classics such as F/A-18 Interceptor, 688 Attack Sub, Centurion: Defender of Rome, Desert Strike: Return of the Gulf, Indianapolis 500: The Simulation, and Populous, as well as several best-selling utility programs, including Deluxe Paint. In 1987, Electronic Arts expanded its operations beyond America by opening a European office near London, and a year later began distributing games in Australia.

1990s and the first key acquisitions

In 1990, Electronic Arts began developing games for the legendary Nintendo Entertainment System (NES) and debuted on the stock exchange as a publicly traded company, with shares initially priced at $8 each. In the same year, however, founder Trip Hawkins left the company - remaining chairman of the supervisory board for several more years - while founding a completely new venture, the 3DO Company. Larry Probst (full name: Lawrence F. Probst III) became the new head of EA and under his leadership the company expanded rapidly, opening new local offices in Japan, Germany, France, and Spain between 1992 and 1995.

In 1993, the EA Sports brand (originally called Electronic Arts Sports Network) was established, under which the company’s internal studios began producing sports games released in regular intervals, such as FIFA, NHL, NBA Live, and Madden NFL - franchises that EA continues to develop to this day. Between 1998 and 1999, Electronic Arts secured exclusive multi-year licenses to use the FIFA and UEFA football competitions, as well as Formula 1 racing events, in its games. In 1995, Electronic Arts launched another flagship brand for the company: the Need for Speed arcade racing series. The dynamic growth of Electronic Arts' publishing portfolio was indeed fueled by numerous acquisitions of external development studios. Between 1991 and 1998, the company acquired such well-known studios as Distinctive Software (the first installments of the Test Drive series), Origin Systems (the Ultima and Wing Commander series), Bullfrog Productions (the Populous, Syndicate, and Dungeon Keeper series), Maxis (the SimCity series), and Westwood Studios (the Command & Conquer series). In the mid-1990s Electronic Arts moved its headquarters from San Mateo to nearby Redwood City.

The 2000s and the company's further development

In 2000, EA’s Maxis studio released the first installment of one of the company’s most important and enduring series – The Sims. That same year, Electronic Arts acquired the rights to develop the Harry Potter game series and purchased DreamWorks Interactive (now EA DICE Los Angeles), the studio behind such notable series as Medal of Honor and The Lord of the Rings: The Battle for Middle-Earth. In 2002, EA also acquired the Black Box Games studio, later known for the SKATE series and several subsequent installments of the Need for Speed series. That same year, the first installment of the Battlefield series debuted, which remains one of the company's key brands to this day. Its creators from the Digital Illusions studio (now EA DICE) became part of the company in 2006. Between 2005 and 2009, further acquisitions took place, the most important of which were the acquisition of Criterion Games (known for the Burnout series) and Mythic Entertainment, a studio specializing in MMORPG games. Meanwhile, Electronic Arts acquired licenses for the NFL, ESPN, and the popular animated series The Simpsons. In 2005, the Electronic Arts Mobile Romania studio was established, marking the beginning of a new branch of the company's operations dedicated exclusively to the production of mobile games, initially distributed through an agreement with Nokia.

Electronic Arts had reached the peak of its popularity in the 2000s, establishing itself as a true giant of the video game industry. However, the company faced negative press, primarily due to controversies stemming from its iron-fisted management style, improper treatment of employees, and near-monopolistic practices, such as acquiring external studios and securing exclusive long-term sports licenses. There were also growing accusations that successive installments of the company’s most popular franchises differed little from their predecessors and were primarily an attempt to capitalize on past successes. In February 2007, Larry Probst resigned as president of EA and was succeeded by John Riccitiello. One of the first decisions of the new head of the company was to introduce several new brands to the market, aimed at refreshing Electronic Arts’ publishing portfolio. Thanks to this decision, in the following years, series such as Crysis, Mass Effect, Dragon Age, Dead Space, Mirror's Edge, Army of Two, and SKATE appeared on the market. At the same time, completely new studios were established within the company's structure, including Visceral Games (formerly EA Redwood Shores), Pandemic Studios, and BioWare. The year 2007 also marked the first major consolidation of smaller studios within the EA group, with the largest teams gaining a degree of greater independence. The entire structure was organized into four main divisions: EA Games, EA Sports, EA Casual Entertainment, and The Sims.

In 2008, rumors surfaced about EA's plans to take over one of its biggest market competitors, Take 2 Interactive, along with its studios, including Rockstar Games. After several months of negotiations, the transaction - hailed as the largest acquisition in the history of the industry - ultimately fell through. At the end of the year, Electronic Arts decided to dissolve the EA Casual brand and incorporate its studios into The Sims brand. In the following months, the new structure also incorporated the EA Mobile brand, the Pogo.com browser gaming service, and all of the company's activities in casual online games. The entire operation also resulted in the dismissal of approximately 600 employees. However, this was not all, as another wave of layoffs was triggered by the financial crisis of 2008–2009, affecting approximately 2,600 employees, working at studios including Visceral Games, Mythic Entertainment, EA Tiburon (formerly Tiburon Entertainment) and EA Black Box (formerly Black Box Games). In 2009–2011, Electronic Arts acquired, among others, Chillingo, a company specializing in publishing mobile games and known for series such as Peggle, Bejeweled, and Plants vs. Zombies, as well as PopCap Games.

The 2010s

In March 2013, John Riccitiello resigned from his position, and Larry Probst, who had also been president of the United States Olympic Committee since 2008, returned to serve temporarily as president of Electronic Arts. After several months of interim leadership, Andrew Wilson, former vice president of EA Sports and the Origin platform, as well as executive producer of the FIFA series, assumed leadership of Electronic Arts. As a result of the first decisions of the new boss, in the following months approximately 10% of the employees across various branches of the company were laid off. In the meantime, another reorganization of the company's structures took place: The Sims brand was dissolved, while the studios working on casual productions were merged with the former EA Mobile under a new brand called EA All Play. The studios within EA Maxis, initially branded EA Play, have reverted to their original name. In May 2013, Electronic Arts announced that, under an agreement with Walt Disney, the company had obtained exclusive ten-year rights to produce games based on the Star Wars universe. One of the first results of this cooperation was the game Star Wars: Battlefront, developed by EA DICE. In 2014, EA also added another prominent science fiction franchise to its portfolio: Titanfall, developed by the external studio Respawn Entertainment.

Due to the rapidly growing influence of the independent games market, during E3 2015, Electronic Arts announced the launch of a completely new initiative called EA Originals, aimed at supporting the most interesting projects from the indie scene. One of its first successes was the game Unravel, developed by Coldwood Interactive AB. In December of the same year, EA established a completely new division called the Competitive Games Division, tasked with supporting and organizing esports events. In response to the market boom driven by the rapid development of VR technology, in May 2016 EA established another internal division, Frostbite Labs, specializing in the production of games for virtual reality headsets. In September 2016, Electronic Arts announced the creation of a completely new brand, EA Worldwide Studios, which brought together several of the company's key development studios, including BioWare, EA Maxis, and EA Mobile.

In October 2017, Electronic Arts announced the closure of Visceral Games, a studio that was at the time developing a game codenamed Project Ragtag, set in the Star Wars universe. That same month, Star Wars: Battlefront II sparked controversy due to the inclusion of pay-to-win microtransactions. The problems were so significant that they sparked a global debate about loot boxes in video games, and Disney, the company overseeing the Star Wars franchise, ordered the publisher to completely disable microtransactions in the game until the system was fully rebuilt. All this had an impact on the stock market.

In August 2018, Patrick Söderlund announced his resignation as vice president of Electronic Arts and confirmed that he would be leaving the company. In February 2019, it became clear that the publisher's situation had not improved at all. This time, the problem arose from the reception of Battlefield V, the release of which was postponed, and the game itself sold far below expectations. Soon after, however, the first light at the end of the tunnel appeared in the form of Apex Legends, a free-to-play shooter from Respawn Entertainment, which attracted 25 million players within just a week of its release. Unfortunately, this did not protect the company's 350 employees from the wave of layoffs that swept through the company in March.

In October 2019, Electronic Arts games returned to Steam. In the first quarter of 2020, the company saw its revenue increase to $1.4 billion, which was a result of the COVID-19 pandemic. In December, it was announced that Electronic Arts would be acquiring Codemasters, a studio specializing in racing games. The transaction was valued at $1.2 billion and was finalized in February 2021. In the same month, Electronic Arts acquired Glu Mobile, strengthening its position in the mobile gaming market. In May, Larry Probst, who had been with the company for many years officially left the company. In June 2021, Electronic Arts made another significant acquisition - the British studio Playdemic.

The 2020s

In June 2023, Electronic Arts officially announced the completion of a large-scale restructuring process. From that point forward, Electronic Arts' structure was simplified into two main divisions, both reporting directly to CEO Andrew Wilson. EA Sports, led by Laura Miele and Cam Weber, and EA Entertainment, run by Vince Zampella, Samantha Ryan, and Jeff Karp, are steering the company’s biggest franchises. In July, it was revealed that Electronic Arts had launched a new development studio. The studio, Cliffhanger Games, has been tasked with developing Marvel's Black Panther.

Electronic Arts’ recent restructuring led to more layoffs. In August 2023, BioWare announced it had cut 50 developer positions. In December, another wave of layoffs hit Codemasters. In February 2024, EA announced the layoff of 670 employees, about 5% of its global workforce. The layoffs come partly due to the cancellation of a Star Wars shooter and EA’s shift toward focusing on its own franchises rather than licensed games. Another fallout from EA’s wave of layoffs was the disbanding of the UK team handling quality assurance for Apex Legends, costing around 40 jobs.

The next major news from EA came in January 2025, when BioWare faced another round of significant job cuts. In April 2025, EA went through another major wave of layoffs, affecting around 300 employees, including roughly 100 from Respawn Entertainment. May 2025 saw EA lay off staff at Codemasters - amid rumors the studio might be disbanded - while also shutting down Cliffhanger Games and canceling Black Panther.

EA app / Origin

Launched in June 2011 by Electronic Arts, the platform serves as both a digital game store and a DRM system for managing access to digital content. A key part of the platform is the Origin client, which has operated online since 2005 under names like EA Store, EA Download Manager, EA Downloader, and EA Link. The platform also offers social features, letting users connect and chat with friends, stream games on Twitch, and integrate with Facebook as well as Xbox Live, PlayStation Network, and Nintendo Network. The first title released on the Origin platform was the 2005 Battlefield 2 DLC - Special Forces.

Billed as Steam’s main competitor, the platform mainly acts as a sales and management hub for Electronic Arts games on PC, Mac, and mobile. Games from external developers, like CD Projekt RED, appear in the Origin store but make up only a small fraction of its offerings. Similar to Steam, Origin offers cloud saves, automatic game updates, and a system of rewards and achievements. In August 2013, Origin introduced the Great Game Guarantee program. Known as the Game Satisfaction Guarantee, it lets players return EA-published games bought on the platform.

In October 2022, the Origin platform for Windows PCs reached the end of its lifespan. It has been replaced by a new app - EA app. From that point on, only Mac users could continue using the legacy platform.

EA Play

In 2014, EA launched its EA Access service on Xbox consoles, giving subscribers access to a broad selection of the publisher’s games. In 2016, a similar service called Origin Access became available for PC users. In 2019, EA Access expanded to PlayStation consoles.

In October 2020, EA rebranded EA Access and Origin Access as EA Play. At the same time, EA Play launched on Steam, and by November 2020, its games were also available to Xbox Game Pass subscribers - and later to PC Game Pass users as well.

Developed Games

List of all released games developed by Electronic Arts Inc..

Upcoming Games

List of all upcoming games that will be published by Electronic Arts Inc..

Released Games

List of all released games published by Electronic Arts Inc..

Electronic Arts Inc. News

How to „Deal damage with Incendiary Airburst Launcher” in  BF6. Complete Support Specialist 3  challenge easily

How to „Deal damage with Incendiary Airburst Launcher” in BF6. Complete Support Specialist 3 challenge easily

Support Specialist 3 is a challenge that frustrates many Battlefield 6 players. However, there is a way to “fix” it.

How to

December 1, 2025

How to „Deal damage with Incendiary Airburst Launcher” in BF6. Complete Support Specialist 3 challenge easily
„I keep cross-play on because of PC players.” BF6 console player pointed out the difference between owners of different platforms

„I keep cross-play on because of PC players.” BF6 console player pointed out the difference between owners of different platforms

In multiplayer games, interaction with other players obviously plays one of the biggest roles in building gameplay satisfaction. However, it seems that the course of this interaction differs depending on the platform.

Cooldown

November 30, 2025

„I keep cross-play on because of PC players.” BF6 console player pointed out the difference between owners of different platforms
This project had the chance to match the impact of Assassin’s Creed 2. Dante's Purgatorio was to show the war of hell and heaven

This project had the chance to match the impact of Assassin’s Creed 2. Dante's Purgatorio was to show the war of hell and heaven

Dante's Inferno could have had a sequel that would have been to it what Assassin's Creed II was to the original AC. Unfortunately, Dante's Purgatorio never saw the light of day.

video games

November 29, 2025

This project had the chance to match the impact of Assassin’s Creed 2. Dante's Purgatorio was to show the war of hell and heaven
Battflefield 6 player receives a gold bar with his name on it from EA as he does what fans of the series love most

Battflefield 6 player receives a gold bar with his name on it from EA as he does what fans of the series love most

During the open beta of Battlefield 6, there was a contest, the winner of which received a prize in November. He showed it online and reportedly admitted... to cheating.

video games

November 27, 2025

Battflefield 6 player receives a gold bar with his name on it from EA as he does what fans of the series love most
Seeing „Dice online error” or „Unknown error” in BF6? Let's talk about this server issue

Seeing „Dice online error” or „Unknown error” in BF6? Let's talk about this server issue

Have you seen „Dice online error” or „Unknown error” messages preventing you from playing Battlefield 6? Here you will learn more about them and check whether there is anything that can be done to fix them.

How to

November 26, 2025

Seeing „Dice online error” or „Unknown error” in BF6? Let's talk about this server issue
The massive EA buyout may have left Saudi Arabia's PIF low on cash

The massive EA buyout may have left Saudi Arabia's PIF low on cash

Saudi Arabia's Public Investment Fund recently bought out EA for $55 billion, but it might have left the fund low on cash, which could be bad for EA.

video games

November 25, 2025

The massive EA buyout may have left Saudi Arabia's PIF low on cash
Battlefield 6 is free starting today for 7 days. Here are all the modes and maps EA lets you check out

Battlefield 6 is free starting today for 7 days. Here are all the modes and maps EA lets you check out

Starting today for the next week, you will be able to try the trial version of Battlefield 6 for free. EA DICE and Electronic Arts have shared a list of modes and maps that will be made available.

video games

November 25, 2025

Battlefield 6 is free starting today for 7 days. Here are all the modes and maps EA lets you check out
„I’m at a loss for words. It all happened far too suddenly.” Hideo Kojima says his goodbyes to Udo Kier, an actor from Red Alert 2 and the upcoming OD

„I’m at a loss for words. It all happened far too suddenly.” Hideo Kojima says his goodbyes to Udo Kier, an actor from Red Alert 2 and the upcoming OD

Legendary actor Udo Kier, known to gamers for Command & Conquer: Red Alert 2, has passed away, and one of those mourning him is Hideo Kojima. Both artists worked together on OD.

video games

November 24, 2025

„I’m at a loss for words. It all happened far too suddenly.” Hideo Kojima says his goodbyes to Udo Kier, an actor from Red Alert 2 and the upcoming OD
„I'm old, don't have time to grind” BF6 players are getting tired of the battle pass

„I'm old, don't have time to grind” BF6 players are getting tired of the battle pass

There are flaws with Battlefield 6's battle pass, but it's an optional feature. Is the secret to avoiding the grind just to forget about it and try to have fun?

video games

November 21, 2025

„I'm old, don't have time to grind” BF6 players are getting tired of the battle pass
“It’s not made for us Battlefield players.” BF6 fans are frustrated with the new Sabotage mode

“It’s not made for us Battlefield players.” BF6 fans are frustrated with the new Sabotage mode

Battlefield 6 community slams Sabotage mode. Many players say it feels more like a tedious, bug-ridden side activity than a meaningful addition to the game.

video games

November 19, 2025

“It’s not made for us Battlefield players.” BF6 fans are frustrated with the new Sabotage mode