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News video games 26 November 2020, 19:43

author: Jacob Blazewicz

Crysis Remastered Update Improves Performance on PC

Crysis Remastered has received update 1.3.0. In addition to fixing a number of bugs, the patch improved the performance of the game's PC release on higher graphic settings.

You have to admit that Crysis has a special place in video game history. In 2007, it became famous as a "future game", i.e. one that even the best configurations of the time couldn't handle at the highest settings. But the funniest thing is that the game did it for the second time almost 13 years later, on the occasion of the release of the remaster. The devs themselves admitted it, calling these settings with a telling name "Can it run Crysis?".

Very funny, but fans of playing at absolutely highest available level of detail may have not appreciated the joke. Perhaps update 1.3.0 for Crysis Remastered, aimed to improve game's performance on the highest settings will bring the msome comfort. As informed by Crytek on Reddit, the patch focuses on optimizing the game when setting various options at "high" or "very high" levels, including ray-tracing (also on AMD's GPUs). A handful of visuals errors have also been eliminated when displaying non-interactive scenes with HDR enabled. In addition, the optimal settings have been improved to better match the level of details to our hardware.

In addition to these performance improvements, patch 1.3.0 also fixes a number of bugs that plagued the remastered Crysis. Unfortunately, the list of changes did not include quick save options, which some gamers did not like. It is not known if Crytek is planning to implement the system at all. Hopefully, shortly after the release, the option of lean and grenade quick throws appeared in the game with update 1.1.0.

Patch 1.3.0 - most important changes:

  • The water appearance has been improved on various GeForce RTX models;
  • Improved game performance with ray-tracing set to "very high", with additional improvements for AMD;
  • Improved "Optimal Settings" to better match visuals settings to PC specifications;
  • Bug fixes missing shading when setting the option to "very high";
  • Fixed an issue that caused the animation display speed to drop by about 10 fps when playing in full-screen mode;
  • Fixed bug that caused fps to drop when crawling through dead enemies;
  • Fixed an issue with the appearance of artifacts during cutscenes after switching on HDR;
  • Resolved an issue with memory leakage, occasionally occurring at the beginning of "Recovery - Village" mission;
  • General performance improvements on more powerful PC.

Jacob Blazewicz

Jacob Blazewicz

Passionate about video (and other) games for years, he completed an Mba in linguistics, defending a thesis about games. He began his adventure with Gamepressure in 2015, writing in the newsroom, later also covering film and – oh, horror! – technology (also contributor to the gaming encyclopedia). He started with platformers, which he still dearly loves (including metroidvania), but he's also interested in card games (including 'analog'), brawlers, soulslike games and basically every other type of game. Don't ask about the graphics – after a few hours of exposition, he can be delighted with pixelated characters from games that remember the days of the Game Boy age (if not older).


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