Following the failure of The Callisto Protocol, Striking Distance, the studio responsible for the game parted ways with Glen Schofield.
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The Callisto Protocol didn't turn out to be as successful as expected, so there have been quite a few changes at Striking Distance, the studio responsible for the game.
The game turned out to be a commercial disappointment. The project was very expensive - the budget amounted to as much as $162 million, and sales turned out to be lower than expected. As a result, last month there were layoffs at Striking Distance, which resulted in 32 developers out of a staff of 144 saying goodbye to their jobs.
The Callisto Protocol was not helped by the fact that, heralded as the spiritual heir to Dead Space, the game was released just weeks before the much more warmly received remake of the first Dead Space. Compared to that blockbuster, the work of Striking Distance, plagued by numerous technical problems, did not stand much of a chance.
Finally, it is worth mentioning that the recent reception of The Callisto Protocol has improved somewhat, at least on PC. While counting all reviews on Steam only 62% are positive, for those from the last 30 days it is already 72%.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.