Sony is working on technology to adjust the difficulty level of video games in real time according to the player's skill. This is another attempt in the industry's history to move away from classic difficulty levels.
Some time ago it was reported, that in May 2023 Sony has applied for a patent for a technology called "adaptive difficulty calibration for skill-based activities in virtual environments".
It is worth noting that this solution that Sony is working on is not really anything new. Over the years we saw several technologies of this type, providing an alternative to the classic, top-down defined difficulty levels in video games. They were used, among others, in the first Crash Bandicoot game, in Resident Evil 4 or in Left 4 Dead. So while Sony is "not reinventing the wheel," with its actions - if they prove effective - it can further popularize the solution.
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Author: Hubert Sledziewski
Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.