A popular cosmetics brand has launched a social campaign that draws attention to the problem of over-sexualization of women in video games. The campaign is promoted by a video in which the heroine, in addition to fighting monsters, fights a battle for her „self.”.
Are you familiar with the Dove brand? This company operating in the cosmetics industry has launched a campaign titled "Real Virtual Beauty", which draws attention to the problem of excessive sexualization of women in video games.
Dove's social campaign is promoted by a short video in which a virtual heroine named Cinthia fights a battle against a "boss," as well as against the stereotype according to which every female game heroine must be a sex bomb.
The short video shows Cinthia donning tight armor with ample cleavage on a daily basis, and facing virtual monsters. However, after the fight, when the spotlight fades, the girl returns to the dressing room and is relieved to remove the outfit, which reveals a completely different build of the heroine. Cinthia is clearly uncomfortable pretending to be someone she is not.
In the end, the heroine decides to ditch the superheroine outfit and fight virtual opponents on her own terms - being herself at last.
The story culminates with the slogan: "let's make virtual beauty real".
Why did Dove launch such a campaign? The brand's campaign was launched in response to alarming data according to which:
As conveyed by Dove Vice President Leandro Barreto, the creators through this campaign wanted to convey that "beauty should be a source of self-confidence, not anxiety." (per The Drum).
It is worth mentioning that in creating the video promoting the social campaign, the Dove brand collaborated with Epic Games and the Women in Games association.
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Author: Marcin Przała
Graduate of Journalism and Social Communication at the Pontifical University of John Paul II in Krakow. He has been interested in games from an early age, and Call of Duty 4: Modern Warfare and Dragon Age: Origins hold a special place in his heart. His passion for electronic entertainment led to the phenomenon of immersion becoming the subject of his bachelor's thesis. Today, above all, a fan of soulslike and classic RPGs. Besides games, he likes dark fantasy literature, and for many years he has been eagerly following the English Premier League, where his beloved club - Chelsea - plays.