Minecraft creator supported the Stop Killing Games campaign, stressing that players should be able to host their own servers. He didn't sign the petition himself, though.
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By turning off the original The Crew servers, Ubisoft faced a huge wave of criticism. At some point, the slogan "If buying a game is not a purchase, then pirating them is not theft" gained popularity. Now, the developer of Minecraft, Markus "Notch" Persson, used this sentence, thereby supporting the Stop Killing Games initiative.
In recent days, Notch has been extremely active on X, publishing a lot of posts and comments. The first one was a jab at Pirate Software, a content creator who openly opposed the Stop Killing Games campaign, which initially led to a decrease in its popularity.
Hey guys, just got back to Gaming after a brief break.
...wait, why is there a nepo baby [reference to the suggested nepotism that was supposed to boost Jason Hall's career] doubling down over there?
Next, Notch confirmed his position on "killing" games by taking away players' licenses for them, repeating the previously mentioned slogan: "If buying a game is not a purchase, then pirating them is not theft." The post received a lot of applause from the community.
One of the players noticed that forcing developers to maintain servers despite financial losses is a "terrible idea" that could harm the entire gaming industry. Notch, however, accurately responded that players want creators to stop using servers and give fans the opportunity to host their own, "just like all games used to do."
If I ever become the bad guy or forget to pay for the server and as a result my game disappears from the Internet, I would really appreciate it if someone from the outside helped to preserve it. If, of course, it still brings joy to someone.
What's interesting, even though the creator supports the campaign against killing games, he didn't actually sign the petition. However, there is a specific reason for this.
I kind of DON'T want to help AAA out and instead compete against them with better terms for the end user.
Even though the Stop Killing Games initiative has gathered enough signatures to be sent to the European Commission, it doesn't mean the fight is over. Every additional signature is worth its weight in gold, because "there is no such thing as a safe margin." All the more so, as the whole action seems to be very much to the publishers' dislike.
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Author: Martin Bukowski
Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).