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News video games 02 February 2022, 17:31

author: Julia Dragovic

Dying Light 2 Will Get Photo Mode; Devs Explain Its Lack on Release

The photo mode will be available in Dying Light 2, but not on release – the information was provided by Tymon Smektala, lead designer of the game.

The views in Dying Light 2 are worth to be captured as a photo. However, many players may be disappointed by the lack of a photo mode. We asked the DL2 lead designer, Tymon Smektala, about it, and we have good news: photo mode will be added to the game, we will just have to wait a bit. The reason for this delay is simple. Developers from Techland want to provide players with a stress-free start from the very beginning - they had to prioritize and choose what functions they will want to introduce after the release. When this will happen? We don't know that yet.

"[Photo mode - editorial note] is just another variable to handle at the premiere, another element whose quality needs to be taken care of. Game dev is often an art of giving up the elements that could complicate things too much, especially at launch. Photo mode is in our plans, but for the release, we wanted to use our resources in a different way."

The first reviews suggest that fans of the series will not be disappointed with the second part - maybe they will turn a blind eye to the momentary lack of photo mode. DL2's average Metacritic score is currently 79/100. We gave the game 8.5/10. Read Giancarlo Saldana's full review here.

Dying Light 2 launched today.

  1. We've Taken Nights a Bit Too Far - Interview With Dying Light 2's Dev
  2. Dying Light 2 – game guide

Julia Dragovic

Julia Dragovic

She studied philosophy and philology and honed her writing skills by producing hundreds of assignments. She has been a journalist at Gamepressure since 2019, first writing in the newsroom, then becoming a columnist and reviewer, and eventually, a full-time editor of our game guides. She has been playing games for as long as she can remember – everything except shooters and RTSs. An ailurophile, fan of The Sims and concrete. When she's not clearing maps of collectibles or playing simulators of everything, economic strategies, RPGs (including table-top) or romantic indie games, Julia explores cities in different countries with her camera, searching for brutalist architecture and post-communist relics.