EVE Online, an MMO space-simulator released in 2003, is to change its current subscription model from obligatory to optional, allowing new players to extensively try out the game for free.
All jokes aside – EVE Online has undergone a tremendous change. And while it won’t take effect until November, its execution (aimed at luring scads of new players into to the vast, ever-evolving EVE universe) is inevitable. We’re talking going free-to-play here. Or rather – applying a “free-to-play, pay-to-actually-achieve-something” system, known as freemium, to the game. Clone states, dividing players into two factions – Alpha state and Omega state – are to be introduced, and the way they work has been thoroughly explained on the developer’s blog. Our brief summary of the changes can be found below.

Alpha State:
Omega State:
All of that while maintaining “the ecosystem and the value of Omega State” intact, and inviting new space cadets to join the extensive universe. Or at least give it a shot for free.
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