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News video games 12 March 2024, 01:16

Forza Motorsport Devs Remodel Controversial System, Prioritizing Basic Improvements Over Content

Forza Motorsport Update 6 arrived today, and while it disappoints in terms of new content, it makes up for it with several fixes and major gameplay changes, most notably including the controversial „leveling” system for cars.

Source: Turn 10 Studios

March is the first month in the post-release history of Forza Motorsport in which no route was added to the game. The Update 6 released today doesn't include a single new car (i.e. one that wasn't available in the previous series). That's because Turn 10's studio, this time, shifted priorities toward improving what's already in the game.

Update 6 - list of important changes

First of all, the progression system, which aroused great controversy, was thoroughly changed, as announced. From now on, all car upgrades are available from the start, and the points needed to install them can be purchased for credits (or accumulated through driving and advancing to the next levels, as before). Furthermore, many other important fixes have been introduced - selected examples are listed below.

  1. The AI has been improved to reduce the number of collisions caused by opponents in the middle of the pack in the first corners of races and to prevent the leaders from getting too far ahead. Moreover, using the rewind should no longer cause strange behavior of opponents.
  2. The system of penalties for side crashes has been improved.
  3. Different lighting choices have been included in the painting editor to allow for viewing how the car will look in various conditions.
  4. The rewind is no longer blocked at the very beginning of the race, as well as at the end when an opponent crosses the finish line before us.
  5. Eight new music tracks have been added to the main menu.
  6. Graphic errors causing flickering, which affected global illumination and RT ambient occlusion, have been fixed.
  7. The estimated VRAM usage for individual settings in the PC graphics options menu has been specified.
  8. The starting point from the pits on the Daytona track has been altered to reflect reality (and result in fewer collisions).

Furthermore, the game's stability has been improved and numerous minor errors have been fixed, such as those related to specific cars. You can find the full list of changes here.

Cars in Update 6; Update 7

Update 6 only adds four "recycled" cars - as I mentioned, we saw all of them previously in FM7, and Forza Horizon 5 also includes them.

  1. 2014 Alfa Romeo 4C - available from 03.14
  2. 2010 Ferrari 599XX - from 14.03 to 11.04 (prize in new competitions in career mode)
  3. 2014 Lamborghini Huracán LP 610-4 - from 4.04
  4. 2009 Pagani Zonda Cinque Roadster - from 4.04 to 25.04 (career mode prize)

Owners of the Car Pass, as usual, are in a better position and will receive four new vehicles (although there are only a few machines left to exhaust the offer).

  1. 1983 Nissan #23 Nissan Motorsports Silvia Super Silhouette - from 14.03
  2. 2019 Toyota 86 TRD SE - from 21.03
  3. 2020 Lexus #14 Vasser Sullivan RC F GT3 - from 28.03
  4. 1986 Lotus #12 Team Lotus 98T - from 4.04

Finally, Turn 10 studio left us with the promise that April's Update 7 will introduce another new route. It didn't reveal what kind though, we will probably find that out in the first days of the upcoming month.

Christopher Mysiak

Christopher Mysiak

Associated with since 2013, first as a co-worker, and since 2017 - a member of the Editorial team. Currently the head of the Game Encyclopedia. His older brother - a game collector and player - sparked his interest in electronic entertainment. He got an education as a librarian/infobroker - but he did not follow in the footsteps of Deckard Cain or the Shadow Broker. Before he moved from Krakow to Poznan in 2020, he was remembered for attending Tolkien conventions, owning a Subaru Impreza, and swinging a sword in the company's parking lot.