Veterans Josh Sawyer and David Gaider talked about what they believe led to the disappearance of isometric 2D RPGs on PC for a long time.
1
At the beginning of this century, the PC market experienced a collapse in the category of isometric 2D RPGs. It was even stranger because just a moment earlier, Baldur's Gate II: Shadows of Amn, released in 2000, had triumphed. Two veterans of Black Isle and BioWare from that period tried to answer the question of what led to this collapse.
As a result, the last major isometric RPG with 2D graphics was 2003's Greyhawk: The Temple of Elemental Evil. The genre was revived only when digital distribution flourished, and Sawyer himself played a key role in the return of this type of games, thanks to the successful kickstarter of the first Pillars of Eternity.
The successes of the kickstarters for Torment: Tides of Numenera and games from the Pillars of Eternity and Shadowrun series have shown that the demand for games of this type has not disappeared. This type of gameplay, although transferred to 3D, is also present in Baldur's Gate 3, which turned out to be one of the biggest hits of last year. In the era of digital distribution, shelf space in stores is no longer limited, which enables many genres previously considered "dead" to still receive worthy new productions.
1

Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.