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News video games 27 July 2022, 11:53

author: Adrian Werner

KOTOR Remake in Big Trouble; Work Halted

The Star Wars: Knights of the Old Republic Remake project was said to have run into a lot of trouble. Key developers were fired, and work on the game was halted.

We have bad news for players waiting for Star Wars: Knights of the Old Republic Remake. According to new reports, the project has encountered huge problems and work on it has been halted.

  1. The source of this information is Jason Schreier, a journalist for Bloomberg. He has such a good reputation for such leaks that we give credence to his reports.
  2. According to Schreier, the company responsible for the remake, Aspyr Media, has ordered a halt to work on the game. The lead designer and art director have also been fired.
  3. Aspyr will now handle other projects, while the condition of Star Wars: Knights of the Old Republic Remake will be analyzed before a decision is made on the further fate of the project.
  4. One of the reasons for this situation is said to be the slow progress of the work. Aspyr initially planned to release the game at the end of this year, while the developers working on the project were said to have told bosses that a more realistic date would be 2025.
  5. This May Saber Interactive was hired to help with the project. Some of those involved in the game believe that this team may take over the work completely.

According to Schreier's informants, Aspyr Media held a demonstration of an early version of the game for partners such as Lucasfilm Games and Sony on June 30. The developers were pleased with what they have presented, which is why they were surprised when, a mere week later, lead designer Brad Prince and art director Jason Minor were fired.

Aspyr was said to be very unhappy with how the showcase version looked at this stage of work, given the time and resources pumped into Star Wars: Knights of the Old Republic's remake. Not surprisingly, the prospect of three more years of development did not prove attractive to the bosses.

One of the reasons for the game's problems may be the fact that it was supposed to significantly differ from the original. Instead of just developing a new graphic design, the developers planned a major overhaul of the gameplay. From a traditional RPG, in which we command a team in real time with active pause, the game was to transform into an action RPG.

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.