Krafton responds to the lawsuit filed by former Subnautica 2 leadership, claiming the early access launch could have harmed the future of the series.
Krafton has sent a statement to the editors at Gamepressure clarifying some of the details of this story. According to the statement, “…at the heart of every decision Krafton makes are the fans, who deserve the best possible experience… The company remains fully dedicated to working with the development team to deliver the best possible sequel.”
Regarding the lawsuit initiated by former Unknown Worlds leadership (which, for reference, consists of co-founders Charlie Cleveland and Max McGuire, as well as former CEO Ted Gill), the company’s shared statement is as follows:
These excerpts are taken from a longer (just over 100 pages) response that can also be accessed through this link. The original story continues below.
It has been almost a month since the latest updates on the ongoing Subnautica 2 controversy between publisher Krafton and the former leadership of Unknown Worlds Entertainment, the development team behind Subnautica. To quickly catch up, this whole situation began in early July when Krafton unceremoniously fired the leadership team behind Subnautica and then delayed the early access launch to 2026. Rumors surfaced that this delay was so Krafton could avoid paying a $250 million bonus to the development team, and now the former leaders have filed a breach of contract complaint against Krafton. This latest update is the newest “back” in the back-and-forth between these two parties.
The newest argument from Krafton amid the delay of Subnautica 2 is that had the game launched in the summer of 2025 as the Unknown Worlds team was planning, it would have caused “irreversible harm to the entire franchise,” from legal documents initially reported on by PC Gamer. There’s no way to know what state the game was in when Krafton made this decision, but apparently, the CEO was worried that it could go the way of Kerbal Space Program 2, a notoriously unsuccessful early access launch from early 2024.
According to this new statement, Krafton was doing what it thought it had to do to protect the series. When Krafton acquired Unknown Worlds, the company “…invested $500 million in the success of not only Subnautica 2, but also Subnautica 3, Subnautica 4, and any other future Subnautica franchise product.” Ironically, the actions taken might have protected Subnautica 2, but they’ve certainly harmed the public perception of Krafton in general. If Subnautica 2 still ends up disappointing in Early Access next year, that would be difficult to come back from.
Ultimately, we may never know exactly what happened between Krafton and Unknown Worlds. The last month has mostly just been each party claiming the other shirked responsibilities and made choices based on the potential bonus. As the legal battle gets underway, it could be years before we learn anything more. At the end of the day, I hope the best for the hardworking development team who is actually creating Subnautica 2. We’ll have to see where this all lands when it launches sometime in 2026.
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Author: Matt Buckley
Matt has been writing for Gamepressure since 2020, and currently lives in San Diego, CA. Like any good gamer, he has a Steam wishlist of over three hundred games and a growing backlog that he swears he’ll get through someday. Aside from daily news stories, Matt also interviews developers and writes game reviews. Some of Matt’s recent favorites include Arco, Neva, Cocoon, Animal Well, Baldur’s Gate 3, and Tears of the Kingdom. Generally, Matt likes games that let you explore a world, tell a compelling story, and challenge you to think in different ways.