The Long Dark is set to hit „second early access,” which is what the developers are calling a future season pass that will see the survival mode receive a number of paid DLCs.
The Long Dark - a survival game from Hinterland, will change its strategy to include new content in the game. The developers have been making all updates and expansions available for free since the game's inception. They did this continuously since 2014, when the title debuted in early access.
After years of following such model the developers have decided, however, that they will start introducing paid DLCs to the survival mode, which initially will be purchased in a form imitating a season pass. According to Raphael van Lierop - the studio's founder and the game's creative director - die-hard fans of The Long Dark themselves insisted on it.. The developers have informed about their decision on the game's official blog, under the entry there is no shortage of comments supporting the idea.
Last year, the devs conducted a survey among the community centered around the game on the future of the title. Almost 80% of users supported the idea of creating paid DLC to the survival mode. However, this was not synonymous with the possibility of implementing such a solution. The problem for the studio turned out to be the separation of the story mode from survival, so that both aspects of the game could be developed separately.
According to the blog post, devs at Hinterland are also preparing for more serious changes. With the fifth episode, the story of The Long Dark will reach its climax with Raphael van Lierop handing over the reins to Katie Sorrell, who has held the position of lead designer for every story episode to date and has worked on all regions since Pleasant Valley was released in 2015.
van Lierop has announced that he will continue to oversee the future of The Long Dark. He also acknowledged that the time has come for the long-announced transformation of Hinterland into a multi-project team. Therefore, he will soon go on a "quiet and, hopefully, fruitful creative process", during which he will try to come up with an idea that will top his latest "child".
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Author: Krzysztof Kaluzinski
At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.