The system requirements for The Medium have been revealed. They're pretty dizzying, especially if we would like to play with ray tracing enabled.
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There are only eight days left to the launch of The Medium, the newest work of the Polish studio Bloober Team. The devs decided that it was high time to publish the system requirements for the PC version. They are extremely detailed - they include not only five standard variants (from minimum settings to ultra), but also three dedicated to ray tracing.
The requirements are very high, but this shouldn't be a surprise. The Medium will be the first truly next-gen game (meaning one that wasn't also developed for PS4/Xbox One) to hit PC.
It is worth noting that all variants provide configs for constant 30 fps. However, in the game menu we can find an option to remove the fps cap.
The devs have also released a new video, available above. The video focuses on presenting the supernatural abilities of the heroine, the eponymous Medium.
The game is coming to PC and Xbox Series X/S. The launch will take place on January 28, this year, simultaneously on both hardware platforms. The game will also be available in Xbox Game Pass, both on consoles and PC.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.