The Sims 5 won't be made because the previous game has too many DLCs

A representative of Electronic Arts explained why the publisher has no plans for The Sims 5. This is supposed to be due to the number of DLCs released for the fourth installment of the series.

Adrian Werner

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The Sims 5 won't be made because the previous game has too many DLCs, image source: EA.
The Sims 5 won't be made because the previous game has too many DLCs Source: EA.

Can a game be so successful that it makes it really hard to come up with a sequel? It turns out that this is exactly the problem that Electronic Arts is currently facing with The Sims series.

  1. In an interview with Variety, Laura Miele, CEO of EA Entertainment, stated that developing The Sims 5 would be a bad idea.
  2. The reason re DLCs. So far, 85 expansions have been released for The Sims 4. So, in the fifth installment, players would have to start practically from scratch and effectively say goodbye to all the DLCs they have purchased over the last decade, which - in Miele's opinion - wouldn't be a good option.
  3. Therefore, instead of making The Sims 5, EA will continue to develop the fourth part of the series. It doesn't mean that there won't be new releases from this franchise, but they will be spin-offs rather than traditional sequels. This kind of creation will be Project Rene. This is a game focused on multiplayer mode, in which players will be able to create their own content and sell it to other users.

In theory, this EA approach makes sense. The Sims 4 , with all its expansions, is a massive title, and there is no way that the fifth installment of the series would be able to recreate all these elements in the vanilla version. Thus, The Sims 5 would launch with very modest content compared to the fourth installment. This was already a big problem with The Sims 4, which was heavily criticized on the day of its release for the lack of many elements that the third part offered, even though The Sims 3 received significantly fewer add-ons than the "4."

A reliable alternative could be to follow in the footsteps of simulators. In this genre, it's now the norm for new installments to be compatible with DLCs from previous ones. This is absolutely necessary because, for example, in TrainSimWorld 5, you can buy 129 DLCs, which altogether cost almost 4,000 bucks. However, simulators are in a slightly different situation because for the creators, it is crucial to make money from the basic versions of the games. In the case of The Sims 4, the sales of add-ons and the "base game" are so high that there is no problem with it.

The Sims 4

September 2, 2014

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Adrian Werner

Author: Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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