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News video games 19 April 2024, 05:34

author: Martin Bukowski

'We Asked for Your Patience and Support, and You've Shown Those. In Return, We Let You Down.' Cities: Skylines 2 Devs Apologize and Refund Beach Properties

The developers of Cities: Skylines II released a statement apologizing for the recent DLC, offering compensation and sharing plans for the future.

Source: Colossal Order / Paradox Interactive

The developers of Cities: Skylines II have nothing to be proud of. The game had a disastrous premiere, and the first paid DLC Beach Properties earned the title of the worst-rated item on Steam. Due to this and many other problems, the devs decided to publish a statement in which they apologized to the disappointed fans and shared their plans for the future.

We asked for your patience and support, and you've shown those. In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry.

As a form of compensation, Beach Properties will be provided as a free DLC, and people who had previously bought it will be refunded. Unfortunately, buyers of the Ultimate Edition cannot count on the same (due to the method of distribution). Instead, they will get 3 creator packs and 3 radio stations worth a total of $39.99.

Future plans

First of all, Colossal Order studio now plans to focus on improving the base game and releasing modding tools. Therefore, the new paid content will be moved to the year 2025.

Second, a meeting is scheduled to take place with a small group of player representatives to discuss the game's further development plans. They will have the opportunity to ask questions and express any critical comments. The devs want to avoid repeating mistakes in this way and ensure a better future for the game.

Third, finally, the delay of the console versions was announced. At first, the intention was to release them in the spring of this year, but they won't be released due to the need for optimization refinement. The developers also didn't provide a new deadline to avoid making promises that may later prove impossible to fulfill.

Martin Bukowski

Martin Bukowski

Graduate of Electronics and Telecommunications at the GdaƄsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).