STALKER 2: Chasing Ghosts
Chasing Ghosts is a mission of STALKER 2's main storyline, in which you will set off on the trail of the Wild Island saboteurs. On this page of the solucja we'll give you tips on how to find the key to Azumut and how to defeat the sniper on the tower.
Your task in the Chasing Ghosts mission is to track down and neutralize saboteurs working against the Noontide faction stationing on the Wild Island. Here, you will learn where to find the key to the rebels' hideout and how to defeat them. We will also show you where to place the coil you found earlier.
Where to find the key to Azimuth?
You will receive the Chasing Ghosts mission immediately after completing Hot on a Trail.
Go to Azimuth station. It is located southeast of the Noontide base. You will get there through a narrow passage leading through an old wreck. Watch out for anomalies along the way.
The key to the cellars is on the body lying next to the stairs in the courtyard. Collect it, then go down the aforementioned stairs.
Where to find the access card to Azimuth?
Go through the linear series of tunnels. The soldiers there are hostile and will open fire as soon as they spot you.
The access card is on the corpse next to the ladder. Take it and then climb to the surface.
How to defeat the sniper?
Immediately after exiting you will come under fire from a sniper from a nearby tower. Quickly hide behind some obstacle.
You can try to shoot the sniper from a distance if you have the appropriate weapon.
Quickly run across the open area and enter the tower (door on the right). Be careful in the first room - there are traps placed here.
Scan the card in the reader next to the computer.
Go up the stairs to the very top of the tower. If you didn't kill the sniper, you'll face him now. Try to complete the last stage of the climb as quickly as possible.
Talk to the sniper Foma. After the dialogue is finished, you can finish the wounded man off or leave him. This choice has no impact on the plot.
Return to the room and install the coil in the lantern.
Then go to the roof and activate the machinery. After a short conversation with Strider over the radio, the mission will end.
More about the walkthrough:
- STALKER 2 Guide
- STALKER 2: Game Guide
- STALKER 2: Walkthrough
- STALKER 2: There and Back Again
- STALKER 2: A Tough Awakening
- STALKER 2: Behind Seven Seals
- STALKER 2: A Needle in a Haystack
- STALKER 2: Answers Come at a Price
- STALKER 2: The Price Goes Up
- STALKER 2: Deal with the Devil
- STALKER 2: King of the Hill
- STALKER 2: Back on the Slag Heap
- STALKER 2: Hot on the Trail
- STALKER 2: Chasing Ghosts
- STALKER 2: Dead Frequency
- STALKER 2: In Search of a Guide
- STALKER 2: Ad astra per aspera
- STALKER 2: Extreme Simplicity
- STALKER 2: A Long Overdue Visit
- STALKER 2: The Forge of Progress
- STALKER 2: Wishful Thinking
- STALKER 2: To the Last Drop of Blood
- STALKER 2: Just Like the Good Old Days
- STALKER 2: The Hornet's Nest
- STALKER 2: An Invisible Threat
- STALKER 2: Dawn of a New Day
- STALKER 2: Assault on the Duga
- STALKER 2: A Minor Incident
- STALKER 2: In Search of Past Glory
- STALKER 2: Happiness for Everyone
- STALKER 2: Visions of Truth
- STALKER 2: Dark Times
- STALKER 2: An Act of Mercy
- STALKER 2: Legends of the Zone
- STALKER 2: Subtle Matter
- STALKER 2: Dangerous Liaisons
- STALKER 2: Escape from the Cage
- STALKER 2: The Boundary
- STALKER 2: The Road to the Foundation
- STALKER 2: Down Below
- STALKER 2: The Last Wish
- STALKER 2: Let No One Leave Unsatisfied
- STALKER 2: Walkthrough
- STALKER 2: Game Guide
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