The file CONTROL - HDR Ultrawide DLSS RT Patch v.1.5 is a modification for Control, a(n) action game. Download for free.
File Type: Game Mod
File Size: 391.4 MB
Last Update: August 16, 2023
Downloads: 724
Last 7 days: 2
Problems with download? [email protected]

CONTROL - HDR Ultrawide DLSS RT Patch is a mod for Control, created by filoppi. The creator is a developer employed by the Remedy studio responsible for the game, so he was able to modify the production significantly more than the typical modder. If you end up enjoying this project please consider supporting it’s author through buymeacoffee.com.
Description:
Adds native HDR, improves DLSS, add full UltraWide support, improves texture streaming, improves ray tracings, adds multiple futher fixes and tweaks (like FOV, intro videos skip, disable depth of field, ...)
?This patch adds native HDR and more to Control. It was achieved by rebuilding the game with modified code and shaders.
Compared to the latest official release version (0.0.344.1879), these are the improvements:
Instructions / How to install:
Further details:
You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes.
Further HDR settings are avaiable in the "renderer.ini" file (after running the game once).
config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX). The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best.
config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are).
config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique.
The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility.
If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR.
Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you.
The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR.
HDR is only supported on the DX12 executable.
There is no patch for the Microsoft Store version of the game.
If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`.
This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible.
The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879).
PS4 exclusive content is still locked and I will not unlock it. Do not ask please.
You can generally change graphics settings at runtime, but don't report problems unless you restart the game.
The new UI options miss localization, so they will always show in English.
My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
All textures now load immediately, the only exception being a couple of small paintings around the game.
I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue.
How to report any potential issues:
Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first.
Do a fresh install of the latest vanilla game version.
Delete your renderer.ini settings file.
Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please.
Re-apply the latest version of the patch, from the matching store, and override all the files.
If all the above fail, leave a comment on this page.
How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.
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