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Essays 30 November 2020, 00:17

author: Darius Matusiak

10 Most Powerful Game Endings

Sometimes, a poor game with mediocre plot suddenly becomes something amazing. Everything can change with an extraordinary ending. Here are the 10 most powerful ones!

Table of Contents

"She radiated fury" - Braid

  1. Release date: 2009
  2. Genre: 2D platformer
  3. Metacritic score: 93/100 (reviewers), 7.8/10 (players)

Surprising endings are not only the domain of big-budget games. An interesting story with a great ending can be created regardless of the scale of the project. The platform game Braid is a good example. We got a cruel knight, we got a kidnapped princess and we have us - the lone hero, who has to save the damsel and defeat the enemy. So we rush through levels, manipulating time and jumping here and there to save the girl in one of a million similar stories. In our opinion, only the puzzles were exceptionally good. They are really ingenious.

In the finale, however, it turns out that the ending is even better than the puzzles. At some point, time begins to flow backwards, revealing the true course of events in which... everything happened the opposite way. In truth, the princess was running away from us! We are the bad guy of the story, hounding the poor girl, and the aforementioned knight - the hero who wants to save her.

As if that wasn't enough, it is still possible to unlock additional details of the ending. Then we find out that the story of rescuing the princess is an imaginary projection to hide remorse and guilt. Our protagonist, Tim, is the inventor of the atomic bomb. When he realized what he had done, he just wanted to turn back time to save the world from this terrible weapon, of which the princess became a symbol. Twisted, complicated, but certainly surprising and creative.

  1. More about Braid

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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