I recently wrote in a review of Bannerlord that modders can help this game achieve its full potential. But what mods does the game exactly need? Well, I was able to come up with quite a few, so here's a list. I had plenty of time to invent it – I had waited a decade for the game, wondering what the sequel could bring with a much bigger budget.
In a few instances, I will refer directly to mods to Warband, because why not? The modding scene of that game was an atomic bomb of collective creativity that my single mind can't comprehend.
I will also add that if all the ideas described here actually made it into the game, it would become very, very big. I realize it costs time and money. Nevertheless, it's Bannerlord pipe-dream time, baby.
Can you help?
If you have your own ideas, feel free to write in the comments.
In the Middle Ages, people used animals for all kinds of different jobs. So the game has horses, but a few other species wouldn't hurt.
First thing that comes to mind are dogs. A single dog wouldn't be very useful in battle, but would be a welcomed ally in back alley brawls. We could feed it, train it, and, of course, pet it. After all, a game where we can pet dogs is always better.
The second thing that comes to mind are falcons. Why not take a bird of prey to the battlefield instead of a bow? I wouldn't go as far as Assassin's Creed-style spy-drone bird, but a quick claw attack on your chosen opponent could be an interesting option for experienced players.
If we wanted to get a little crazier than that, we could go for bears, which are pretty decent for taming and training. This also could be a great side-quest: getting the most difficult companion, a bear. On the battlefield, we would have to face a dilemma. Send it to battle and tip the scales of victory, or maybe not risk its precious fur? Maybe you could display it in cities for money?