Strategy Video Games76
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
Browse genres/themes ?
Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Age of Empires: Mythologies
Strategy 24 November 2008
Another installment in the turn-based strategy game series by Griptonite Games for Nintendo DS. The game utilizes not only the solutions used in Age of Empires: Age of Kings, but also in all of the popular RTS franchise, mostly known for its PC installments. Your task in the game is to lead one of the three available nations: Greeks, Vikings or Egyptians.
Rampart
Strategy 10 May 2007
Rampart is a simplified, arcade strategy game, which originally had its premiere in 1990 on slot machines. It has of course been converted to Commodore 64, NES, SNES and Game Boy. Now, after many years, he is also trying to conquer the hearts of PlayStation 3 owners, as the game can be downloaded from PlayStation Network, subject to payment of a fee.
My Animal Centre in Africa
Strategy 15 December 2006
Not too complicated family game. We play the role of a vet. We run a veterinary clinic, located in an African savannah. We take care of the animals and at the same time we take care of the finances of the treatment centre.
Black Powder Red Earth
Strategy 30 March 2021
Network shooter FPP, which takes place on Mars in 2043. The production tells about the adventures of soldiers fulfilling orders for the corporation. The game focuses on multiplayer fun for 16 players. After the fights are over, you can spend your money on more advanced equipment. The creators were going to develop a quite realistic combat model - unfortunately, the game was cancelled.
Medieval Conquest
Strategy 24 August 2004
Medieval Conquest is an interesting strategy and economic game, which in some aspects resembles the already famous series The Settlers. Players are at the forefront of a medieval-style, fantastic kingdom, and during the game they have to take care of both repelling hostile attacks and expanding the existing state borders, as well as developing its facilities.
Europa Universalis: Rome
Strategy 15 April 2008
A spin-off of the popular Europa Universalis series, based on the engine and mechanics from the third installment, released in 2007. In contrast to every previous installment, Europa Universalis: Rome takes us to Antiquity, concentrating on the Roman Empire from 280 B.C. to 27 B.C. – from the First Punic War up to the birth of the grand Roman Empire. When it comes to mechanics, the gameplay isn’t at all different from what we could've seen in the other major entries of the series.
Close Combat: Modern Tactics
Strategy 15 November 2007
Close Combat: Modern Tactics is the next installment of a renowned series of realistic real-time strategy games. For the first time in the history of this cycle we are dealing only with the use of contemporary theatres of warfare.
Pirates: Constructible Strategy Game Online
Strategy 22 February 2006
Pirates: Constructible Strategy Game Online is a turn-based strategy game based on the popular board game, set in pirate climates. It is intended only for online gameplay. Players face each other as they fight sea battles and conquer the hidden treasures of buccaneers.
War Wound
Strategy 25 June 2007
War Wound is a combination of tactical action game and real-time strategy. Apothecary Studios, a company debuting on the electronic entertainment market, is responsible for the preparation of these items. Her project is based on works of the genre such as Syndicate, Cannon Fodder and a bit closer to our time Commandos 3.
SpellForce 2: Faith in Destiny
Strategy 19 June 2012
Spellforce 2: Faith in Destiny is the second expansion to the 2006 Spellforce 2, the second installment in the popular series of RTS/RPG games. The expansion was developed by Trine Games, which is also behind expansions to Gothic 3 and The Guild 2. Contrary to the previous add-on, Faith in Destiny is a stand-alone product. The action of this expansion’s campaign happens four years after the events known from Dragon Storm.
Stronghold Kingdoms
Strategy 17 October 2012
A side entry in the Stronghold series, created and developed by Firefly Studios. The game is a free-to-play MMO with microtransactions and, just like any other game from the series, it takes the players into a dark, medieval world, in which they have to create their own kingdoms. During the game we can join one of European countries and political groups and we can establish our status by getting special honor points.
GunBound
Strategy 15 January 2007
GunBound is a turn-based, free online strategy and arcade game that conceptually resembles titles such as Scorched Earth and Worms World Party.
Romance of the Three Kingdoms VII
Strategy 01 June 2002
Romance of the Three Kingdoms VII is the next installment of a popular series of strategy games, the first part of which appeared on home computers in 1985 (under the Japanese title Sangokushi). This is one of the most ambitious series of turn-based console strategies.
Culdcept
Strategy canceled
Culdcept is a strategy game, already the fifth in the series and the first to be released outside Japan (the previous four titles were released on PlayStation, Dreamcast and Sega Saturn consoles, only in the Cherry Blossoming Country). Culdcept is an intriguing mix of games, popularly known as cards, as well as the world-famous board hit - Monopoly.
Battalion Wars 2
Strategy 24 September 2007
A sequel to the humorous real-time strategy game that came out in 2005 for Nintendo GameCube. The story picks up after its predecessor and shows the subsequent events of the conflict between two fictional nations. When the commanders of the Anglo Isles find out that their enemies from the Solar Empire work on a new superweapon, they decide not to wait and strike first — and that's how the world plunges into chaos yet again.
Micro Commandos
Strategy 28 June 2002
A funny real-time strategy from Monte Cristo, known for such productions as Economic War, Stardom: Your Quest for Fame or Airline Tycoon Evolution.
Future Wars
Strategy 22 March 2010
A war strategy set in the realities of comic science fiction. Battles are fought in turn-based system on a map divided into square fields. Future Wars offers a single player campaign and multiple multiplayer modes, including email gaming.
Industry Giant II: 1980 - 2020
Strategy 29 November 2002
The first official addition to the economic strategy, Industry Giant II. It gives players the opportunity to create an industrial empire in the present, i.e. between 1980 and 2020.
Hearts of Iron III: Semper Fi
Strategy 06 June 2010
The first expansion for Hearts of Iron III by Paradox Interactive. The add-on gives players more control over military and political aspects of their countries. Hearts of Iron III: Semper Fi allows us to set our own victory conditions that are hidden from our opponents. Diplomacy was expanded in terms of relations with allies, letting us convince them to attack a given target, share our technological inventions, or ask them for reinforcements.
Xenonauts
Strategy 16 June 2014
Xenonauts is a turn-based strategy game with RTS elements, developed by indie studio Goldhawk Interactive. It was inspired by X-COM: Enemy Unknown and X-COM: Terror from the Deep. The game is set in 1979, shortly after an unexpected alien invasion of Earth. You play as the leader of the international Xenonauts organization, whose task is to fight the alien threat.
AI War: The Zenith Remnant
Strategy 12 January 2010
Comprehensive addition to the complex AI War real-time strategy. In the extension, technological options have been extended, a lot of new units have been introduced and several fractions have been added. In the game itself, we conduct intergalactic wars with advanced artificial intelligence - alone or in cooperation mode of several people.
Strategic Command: WWII Pacific Theater
Strategy 07 December 2008
Strategic Command: WWII Pacific Theater is a realistic turn-based strategy set in the realities of World War II. The game focuses on events taking place in Asia and the Pacific.
Nobunaga's Ambition: Iron Triangle
Strategy 06 March 2008
Nobunaga's Ambition: Iron Triangle is a turn-based strategy whose action was set in the reality of 16th century Japan. The player takes on the role of Nobunagi's Ode and takes over the leadership of one of the principalities. Its task is to create an economic and military power that will be able to unite the Country of the Cherry Blossom. Developers from Koei prepared 9 historical and fictional scenarios, available in three game modes.
Confrontation: Peace Enforcement
Strategy 12 December 2008
Real-time strategy referring to the 2008 armed conflict between Georgia and Russia. The creators developed this true scenario and tempted themselves to make an alternative ending - it is up to the player and his leadership skills. The gameplay and graphics are reminiscent of the Sudden Strike series. It is worth noting that in battles we can use a pair of modern "gadgets", such as a remote detection system.